Sects: Difference between revisions

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== General Information ==
== General Information ==
SECTCREATE
SECTS SECT
------------------------------------<SECTS>-----------------------------------
-------------------------------------------------------------------------------
sectcreate    <sectname>
Sects are special organizations formed by mortals owning a home or apartment.
  - creates a sect with 'pending' status
The organization is mortal run and has no deity. 
------------------------------------------------------------------------------
   
   
In order to use sectcreate, the founder must have 500 million coins and
-------------------------------------------------------------------------------
their own residence. Both houses and apartment will workThey may not
Note:
be a member of an order, band or clan.
  You must be level 15 or higher to join a sect. To learn about any other
 
  requirements for membership in a sect, speak with the sect owner.
Once the sectcreate command has been used, the founder must wait for the sect
 
name to be authorized.  This process might take a few daysNames should be
As there is no immortal in charge of sects, unlike Guilds, Orders and Clans,
medieval in nature and will be scrutinized using the HELP NAMING rules as
it is up to the individual sect leader to remove a sect member. Immortals will
guidelines.
  not be involved in sect related issues. See HELP HOUSING.  
 
A sect can have a maximum of 200 members inducted.
Sect leaders may not be able to be a leader in Guild, Order or Clan. This will
be up to the individual Guild, Order or Clan.
   
   
Once a sect has been created, the leader will remain the leader. If leadership
  -------------------------------------------------------------------------------
is to change, the leader must either disband the sect so that it may be
For a general list of who is online and in a sect, type "who sect".
reformed under new leadership or transfer both leadership and residence to a
new leader with the assistance of a level 59 or higher immortal.
 
Sects are transferred by first disbanding, house ownership is changed, then the
sect is remade under the new leadership.
 
Note: To be added to "HELP SECT" notify Romani via mudmail. See help note,
help mudmail, for more information.
------------------------------------------------------------------------------


== Help File ==
== Help File ==
SECTS SECT
-------------------------------------------------------------------------------
Sects are special organizations formed by mortals owning a home or apartment.
The organization is mortal run and has no deity.


-------------------------------------------------------------------------------
SECTCREATE
Note:
------------------------------------<SECTS>-----------------------------------
You must be level 15 or higher to join a sect. To learn about any other
sectcreate    <sectname>
requirements for membership in a sect, speak with the sect owner.
  - creates a sect with 'pending' status
------------------------------------------------------------------------------
 
In order to use sectcreate, the founder must have 500 million coins and
their own residence.  Both houses and apartment will work.  They may not
be a member of an order, band or clan.
Once the sectcreate command has been used, the founder must wait for the sect
name to be authorized.  This process might take a few days. Names should be
medieval in nature and will be scrutinized using the HELP NAMING rules as
guidelines.
A sect can have a maximum of 200 members inducted.
    
    
As there is no immortal in charge of sects, unlike Guilds, Orders and Clans,
Once a sect has been created, the leader will remain the leader.  If leadership
it is up to the individual sect leader to remove a sect member. Immortals will
is to change, the leader must either disband the sect so that it may be
not be involved in sect related issues. See HELP HOUSING.
reformed under new leadership or transfer both leadership and residence to a
 
new leader with the assistance of a level 59 or higher immortal.
Sect leaders may not be able to be a leader in Guild, Order or Clan. This will
be up to the individual Guild, Order or Clan.
Sects are transferred by first disbanding, house ownership is changed, then the
 
sect is remade under the new leadership.
-------------------------------------------------------------------------------
For a general list of who is online and in a sect, type "who sect".
Note: To be added to "HELP SECT" notify Romani via mudmail. See help note,
help mudmail, for more information.
------------------------------------------------------------------------------

Latest revision as of 07:54, 25 May 2023

General Information

SECTS SECT
-------------------------------------------------------------------------------
Sects are special organizations formed by mortals owning a home or apartment.
The organization is mortal run and has no deity.  

-------------------------------------------------------------------------------
Note:
You must be level 15 or higher to join a sect. To learn about any other 
requirements for membership in a sect, speak with the sect owner.
  
As there is no immortal in charge of sects, unlike Guilds, Orders and Clans,
it is up to the individual sect leader to remove a sect member. Immortals will
not be involved in sect related issues. See HELP HOUSING. 

Sect leaders may not be able to be a leader in Guild, Order or Clan. This will
be up to the individual Guild, Order or Clan.

-------------------------------------------------------------------------------
For a general list of who is online and in a sect, type "who sect".

Help File

SECTCREATE
------------------------------------<SECTS>-----------------------------------
sectcreate    <sectname>
  - creates a sect with 'pending' status
------------------------------------------------------------------------------
 
In order to use sectcreate, the founder must have 500 million coins and
their own residence.  Both houses and apartment will work.  They may not
be a member of an order, band or clan. 

Once the sectcreate command has been used, the founder must wait for the sect
name to be authorized.  This process might take a few days.  Names should be
medieval in nature and will be scrutinized using the HELP NAMING rules as
guidelines. 

A sect can have a maximum of 200 members inducted.
 
Once a sect has been created, the leader will remain the leader.  If leadership
is to change, the leader must either disband the sect so that it may be
reformed under new leadership or transfer both leadership and residence to a
new leader with the assistance of a level 59 or higher immortal.

Sects are transferred by first disbanding, house ownership is changed, then the
sect is remade under the new leadership.

Note: To be added to "HELP SECT" notify Romani via mudmail. See help note,
help mudmail, for more information.
------------------------------------------------------------------------------