Nonmagical items: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
Especially for weapons it is important to know if the item is magical or nonmagical since many run [[Mobile|mobs]] do have [[Resistance|resistances]] or [[Immunity|immunities]] to either the magic or nonmagic kind of damage. [[Set, the True Lord of Darkness|Set]] is an example of [[Mobile|mob]] with immunity to magic. | Especially for weapons it is important to know if the item is magical or nonmagical since many run [[Mobile|mobs]] do have [[Resistance|resistances]] or [[Immunity|immunities]] to either the magic or nonmagic kind of damage. [[Set, the True Lord of Darkness|Set]] is an example of [[Mobile|mob]] with immunity to magic. | ||
See [[:Category:Nonmagical Items|*here*]] for a list of nonmagical items. | |||
[[Category:Information]] | [[Category:Information]] | ||
Revision as of 21:02, 3 December 2006
The term "nonmagical items" refers to items without the "magic" special property flag.
The flag's status can be determined by either identifying the item or by means of the detect magic spell.
Nonmagical weapons can be further enhanced by the enchant weapon spell, the item will still be considered nonmagical.
Especially for weapons it is important to know if the item is magical or nonmagical since many run mobs do have resistances or immunities to either the magic or nonmagic kind of damage. Set is an example of mob with immunity to magic.
See *here* for a list of nonmagical items.