Template talk:Item: Difference between revisions
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* The old way is very inflexible, new information should really be added using the new templates, which can be customized later without having to go back to each article (although I think we should try to make the new templates look like the old ones, at least for items, with its monospaced IDs). --[[User:Poromenos|Poromenos]] 22:34, 27 August 2008 (UTC) | * The old way is very inflexible, new information should really be added using the new templates, which can be customized later without having to go back to each article (although I think we should try to make the new templates look like the old ones, at least for items, with its monospaced IDs). --[[User:Poromenos|Poromenos]] 22:34, 27 August 2008 (UTC) | ||
** Wish you had talked to me about this. There is a million better ways of doing fixed spacing than the giant gray box. And even if the giant box was preferable, we could have done it without changing the item ID numbering schemes. You've made the template less flexible in the process and forced updating many items when the change could have been done with a simple <nowiki><pre></pre></nowiki> tags! This would have taken 10 minutes! [[User:Skace|Skace]] 09:57, 28 August 2008 (UTC) | ** Wish you had talked to me about this. There is a million better ways of doing fixed spacing than the giant gray box. And even if the giant box was preferable, we could have done it without changing the item ID numbering schemes. You've made the template less flexible in the process and forced updating many items when the change could have been done with a simple <nowiki><pre></pre></nowiki> tags! This would have taken 10 minutes! [[User:Skace|Skace]] 09:57, 28 August 2008 (UTC) | ||
*** Previously, with numbered item tags, we could have done a lot. You could have colored each line to make it look identical to the game, or grabbed values from the items based on the lines, however with a single ID line we can't do any of that. I don't know, I'm too tired to think about this right now. [[User:Skace|Skace]] 10:00, 28 August 2008 (UTC) | |||
* And Pollo instead of reverting a bunch of items backwards, you could have talked to someone and voiced your issues without creating more work. | * And Pollo instead of reverting a bunch of items backwards, you could have talked to someone and voiced your issues without creating more work. | ||
Revision as of 10:00, 28 August 2008
- First run at a possible item template. I have absolutely no idea how to handle the categories.... Skace 15:14, 7 July 2008 (UTC)
- There is already a template in place, and frankly I like how the older stuff looks more. Pollo 8/27/08
- The old way is very inflexible, new information should really be added using the new templates, which can be customized later without having to go back to each article (although I think we should try to make the new templates look like the old ones, at least for items, with its monospaced IDs). --Poromenos 22:34, 27 August 2008 (UTC)
- Wish you had talked to me about this. There is a million better ways of doing fixed spacing than the giant gray box. And even if the giant box was preferable, we could have done it without changing the item ID numbering schemes. You've made the template less flexible in the process and forced updating many items when the change could have been done with a simple <pre></pre> tags! This would have taken 10 minutes! Skace 09:57, 28 August 2008 (UTC)
- Previously, with numbered item tags, we could have done a lot. You could have colored each line to make it look identical to the game, or grabbed values from the items based on the lines, however with a single ID line we can't do any of that. I don't know, I'm too tired to think about this right now. Skace 10:00, 28 August 2008 (UTC)
- Wish you had talked to me about this. There is a million better ways of doing fixed spacing than the giant gray box. And even if the giant box was preferable, we could have done it without changing the item ID numbering schemes. You've made the template less flexible in the process and forced updating many items when the change could have been done with a simple <pre></pre> tags! This would have taken 10 minutes! Skace 09:57, 28 August 2008 (UTC)
- And Pollo instead of reverting a bunch of items backwards, you could have talked to someone and voiced your issues without creating more work.