Template talk:Item: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Skace (talk | contribs)
No edit summary
Skace (talk | contribs)
No edit summary
Line 12: Line 12:
** '''Papa Kurst''' is the elder of the village Kushnir. Papa Kurst is a hardy old coot, with years of experience in the ways of the world to aid him in leading his beloved village. He will not tolerate any trouble, but will be glad to see any adventurers who would help him against the enemy.  
** '''Papa Kurst''' is the elder of the village Kushnir. Papa Kurst is a hardy old coot, with years of experience in the ways of the world to aid him in leading his beloved village. He will not tolerate any trouble, but will be glad to see any adventurers who would help him against the enemy.  
** I'm giving the reader a description of what they've clicked on first. Then I can go into any other areas, what that item identifies as, the directions to that area, whether that person is a vendor, the map, etc. These are all supplemental areas of information. I also disagree with your assessment that directions to an area are the most important piece of information on an area page. I'd say the most important piece of information on the page is the map, so based on your thinking, we should put the map first. Hell, I'll go by that logic, 9 times out of 10 the only thing I'm looking for is the map so who gives a crap about the rest of the page.
** I'm giving the reader a description of what they've clicked on first. Then I can go into any other areas, what that item identifies as, the directions to that area, whether that person is a vendor, the map, etc. These are all supplemental areas of information. I also disagree with your assessment that directions to an area are the most important piece of information on an area page. I'd say the most important piece of information on the page is the map, so based on your thinking, we should put the map first. Hell, I'll go by that logic, 9 times out of 10 the only thing I'm looking for is the map so who gives a crap about the rest of the page.
** I also disagree with "keeping it looking like a mud", this is a website, I'm using a web browser, I'm not sure what you guys browse the web with. RoD has limitations because it is run in a telnet window, these limitations do not need to carry over to a webpage, you code to the strengths and weaknesses of each client. However, I can understand why we might want the identity information looking similar to the mud, I'd also argue the identity information doesn't look anything like the mud in it's current incarnation, at least what the mud looks like on my PC, I have colors and a black background.
** I also disagree with "keeping it looking like a mud", this is a website, I'm using a web browser, I'm not sure what you guys browse the web with. RoD has limitations because it is run in a telnet window, these limitations do not need to carry over to a webpage, you code to the strengths and weaknesses of each client. However, I can understand why we might want the identity information looking similar to the mud, I'd also argue the identity information doesn't look anything like the mud in it's current incarnation, at least what the mud looks like on my PC, I have colors and a black background. [[User:Skace|Skace]] 11:25, 28 August 2008 (UTC)

Revision as of 11:25, 28 August 2008

  • First run at a possible item template. I have absolutely no idea how to handle the categories.... Skace 15:14, 7 July 2008 (UTC)
  • There is already a template in place, and frankly I like how the older stuff looks more. Pollo 8/27/08
  • The old way is very inflexible, new information should really be added using the new templates, which can be customized later without having to go back to each article (although I think we should try to make the new templates look like the old ones, at least for items, with its monospaced IDs). --Poromenos 22:34, 27 August 2008 (UTC)
    • Wish you had talked to me about this. There is a million better ways of doing fixed spacing than the giant gray box. And even if the giant box was preferable, we could have done it without changing the item ID numbering schemes. You've made the template less flexible in the process and forced updating many items when the change could have been done with a simple <pre></pre> tags! This would have taken 10 minutes! Skace 09:57, 28 August 2008 (UTC)
      • Previously, with numbered item tags, we could have done a lot. You could have colored each line to make it look identical to the game, or grabbed values from the items based on the lines, however with a single ID line we can't do any of that. I don't know, I'm too tired to think about this right now. Skace 10:00, 28 August 2008 (UTC)
  • And Pollo instead of reverting a bunch of items backwards, you could have talked to someone and voiced your issues without creating more work.
  • Hey, I notice you've been contributing a lot to RoDpedia lately. While this is awesome, you really need to follow the original templates put in place. I have links to what they look like in my profile thingy. Your way may be more efficient, and perhaps you can implement it according to the guidelines. If you're wondering what the hell I'm talking about, here are a few examples. 1. Area directions need to be at the top of the page. This is not for aesthetic reasons, it is simply the most important information the page has to offer. 2. Proper indentation for item identifies and area help file info. This makes it easy to read, and keeps it looking like the MUD. - Pollo
    • Here is where I disagree with both you and Poro but I will never win this one. Poro once wrote something to the effect of "a wikipedia is an encyclopedia" I think it was about making sure you link whenever possible. Like an encyclopedia, the first piece of information should always be the definition. It doesn't matter whether I click on an item, a person, an area, a script, my first question that should always get answered is "what is it".
    • The Sentinel is the vast forest west of Darkhaven that harbors many settlements, including the small, isolated village of Kusnir. Plagued by constant troubles, this fishing village on the shores of Lake Spendlowe is desperate for someone to seek out the source of the evil that besieges their simple hamlet. It is rumored that a powerful magical artifact of ancient origin yet exists somewhere in the dangerous lands surrounding Kusnir...but who knows?
    • The Ivory colored tower shield of the Lily is a large ivory coloured shield that has four coloured laurel leaves wrapped around a lily depicted upon it. In the form of a holy symbol can be seen the following phrase, emblazoned upon it: Contrecto Mihi Ineo Inculpatus.
    • Papa Kurst is the elder of the village Kushnir. Papa Kurst is a hardy old coot, with years of experience in the ways of the world to aid him in leading his beloved village. He will not tolerate any trouble, but will be glad to see any adventurers who would help him against the enemy.
    • I'm giving the reader a description of what they've clicked on first. Then I can go into any other areas, what that item identifies as, the directions to that area, whether that person is a vendor, the map, etc. These are all supplemental areas of information. I also disagree with your assessment that directions to an area are the most important piece of information on an area page. I'd say the most important piece of information on the page is the map, so based on your thinking, we should put the map first. Hell, I'll go by that logic, 9 times out of 10 the only thing I'm looking for is the map so who gives a crap about the rest of the page.
    • I also disagree with "keeping it looking like a mud", this is a website, I'm using a web browser, I'm not sure what you guys browse the web with. RoD has limitations because it is run in a telnet window, these limitations do not need to carry over to a webpage, you code to the strengths and weaknesses of each client. However, I can understand why we might want the identity information looking similar to the mud, I'd also argue the identity information doesn't look anything like the mud in it's current incarnation, at least what the mud looks like on my PC, I have colors and a black background. Skace 11:25, 28 August 2008 (UTC)