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  is massive. What it most nearly resembles is a whirlpool, caught in
  is massive. What it most nearly resembles is a whirlpool, caught in
  mid-air dragging everything into an ocean that does not exist.
  mid-air dragging everything into an ocean that does not exist.
== Run Notes ==
Head over to KotR <code>#4 s;w;#2 n;give 5k coins rec;unl n;open n;#2 n;e;ne;nw;#2 ne;enter;#3 s;#3 w;#4 s;w;e;s;e;w;#4 n;kneel;#3 n;e</code>. You will need [[a broken blade edge]]. Go up to the third floor in the castle and one south <code>w;#4 n;u;u;s</code> to '''A Quiet Room in the Castle''' and wait for trans. After trans head east and then '''say I seek court with Arthur.''' Once all the characters in your party are there go ahead and give broken-blade-edge Arthur.
You'll be dumped onto the bridge head north one at a time to answer questions
* the first question is always what do you seek
* the second question is always something about your character (Gender say Male/Female, Alignment say Devout/Neutral/Evil)
* the third question is from Monty Python and the Quest for the Holy Grail
The old dwarf wonders 'What do you seek?'<br />
say i seek the grail
The old dwarf wonders 'What do the Knights of the Round eat alot of, besides ham and jam?'<br />
say spam
The old dwarf wonders 'What must you use to cut down the largest tree in the forest?'<br />
say a herring
The old dwarf wonders 'What is the air speed velocity of a swallow?'<br />
say african or european
The old dwarf wonders 'What floats on water besides witches?'<br />
say a duck
The old dwarf wonders 'What is your favorite color?'<br />
say blue
The old dwarf wonders 'What is the number of counting?'<br />
say three
* You'll want invis and hide for Madness Maze to avoid ravens. The maze changes fast but the directions are: ne, (se or s), w, (u or ne or e), e, sw, scry for coin, go into that room, then nw to corpse, pull corpse. It'll be easier to just speedwalk up to scrying for the coin <code>ne;s;se;w;u;ne;e;e;sw</code>  then scry for coin, go there, then go nw to corpse you may want to mark this corpse with a fire, in case somebody goes visible (The corpse of a mad raven is in the last stages of decay.) To map, simply spam the directions and then scry for the room with the nw exit, that will be the room you drop a coin in. Once in with the corpse mark this room with a spring or something, Madness' room has exits to here then scan all to find Madness. After Madness is dead go into one of the empty exits, if the whole group goes in, you're in the trans room. Sit tight until you see the trans messages. If not, scan for coin rjoin group and go the other way.
* You should be in These Three Lead. Here you have a chance to collect any characters that didn't cross the bridge by using open eternal and draging them through Madness Maze. From here go north into the Wild Wood Land maze and track camelot until you get to The Wild Woodland fades from view... then hop one south and wait for trans
* You're now in Swirling Mists and there should only be one exit (north) prepare here spells and config +AUTOLOOT. Prepare in this room, but note that once you leave it's safe confines that you won't be able to get back in, it's important, because this is the last room that doesn't transfer things on the ground to the Mist Dragon. Mark outside of preparation room (one north), I suggest something besides just a spring 'cause you might want to drop a spring for Vortex, for recall and okay relog. Send out a nephandi to spelldown (kleshas and mental anguish) and then get the group in there. Vortex blinds and uses chill and lightning. The fighters wielding nasrs should rescue each other to spread damage around while the immober has a hayday. Remember the keyword for Vortex is tornado.


[[Category:Mobs|Vortex]] [[Category:Knights of the Round|Vortex]]
[[Category:Mobs|Vortex]] [[Category:Knights of the Round|Vortex]]

Revision as of 15:00, 10 April 2010

General

Equipment

Description

It is not possible to describe this gathering of wind completely. It
is magical and yet, real. It is evil and yet it is not. All around
its perimeter, hundreds of eddies swirl in response to the magnitude
of the central vortex. Within it, you can see nothing. Its force
is massive. What it most nearly resembles is a whirlpool, caught in
mid-air dragging everything into an ocean that does not exist.

Run Notes

Head over to KotR #4 s;w;#2 n;give 5k coins rec;unl n;open n;#2 n;e;ne;nw;#2 ne;enter;#3 s;#3 w;#4 s;w;e;s;e;w;#4 n;kneel;#3 n;e. You will need a broken blade edge. Go up to the third floor in the castle and one south w;#4 n;u;u;s to A Quiet Room in the Castle and wait for trans. After trans head east and then say I seek court with Arthur. Once all the characters in your party are there go ahead and give broken-blade-edge Arthur.

You'll be dumped onto the bridge head north one at a time to answer questions

  • the first question is always what do you seek
  • the second question is always something about your character (Gender say Male/Female, Alignment say Devout/Neutral/Evil)
  • the third question is from Monty Python and the Quest for the Holy Grail

The old dwarf wonders 'What do you seek?'
say i seek the grail

The old dwarf wonders 'What do the Knights of the Round eat alot of, besides ham and jam?'
say spam

The old dwarf wonders 'What must you use to cut down the largest tree in the forest?'
say a herring

The old dwarf wonders 'What is the air speed velocity of a swallow?'
say african or european

The old dwarf wonders 'What floats on water besides witches?'
say a duck

The old dwarf wonders 'What is your favorite color?'
say blue

The old dwarf wonders 'What is the number of counting?'
say three

  • You'll want invis and hide for Madness Maze to avoid ravens. The maze changes fast but the directions are: ne, (se or s), w, (u or ne or e), e, sw, scry for coin, go into that room, then nw to corpse, pull corpse. It'll be easier to just speedwalk up to scrying for the coin ne;s;se;w;u;ne;e;e;sw then scry for coin, go there, then go nw to corpse you may want to mark this corpse with a fire, in case somebody goes visible (The corpse of a mad raven is in the last stages of decay.) To map, simply spam the directions and then scry for the room with the nw exit, that will be the room you drop a coin in. Once in with the corpse mark this room with a spring or something, Madness' room has exits to here then scan all to find Madness. After Madness is dead go into one of the empty exits, if the whole group goes in, you're in the trans room. Sit tight until you see the trans messages. If not, scan for coin rjoin group and go the other way.
  • You should be in These Three Lead. Here you have a chance to collect any characters that didn't cross the bridge by using open eternal and draging them through Madness Maze. From here go north into the Wild Wood Land maze and track camelot until you get to The Wild Woodland fades from view... then hop one south and wait for trans
  • You're now in Swirling Mists and there should only be one exit (north) prepare here spells and config +AUTOLOOT. Prepare in this room, but note that once you leave it's safe confines that you won't be able to get back in, it's important, because this is the last room that doesn't transfer things on the ground to the Mist Dragon. Mark outside of preparation room (one north), I suggest something besides just a spring 'cause you might want to drop a spring for Vortex, for recall and okay relog. Send out a nephandi to spelldown (kleshas and mental anguish) and then get the group in there. Vortex blinds and uses chill and lightning. The fighters wielding nasrs should rescue each other to spread damage around while the immober has a hayday. Remember the keyword for Vortex is tornado.