The winterwight: Difference between revisions
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| Line 15: | Line 15: | ||
|level = | |level = | ||
|affects = [[sanctuary]], [[detect invis]], [[detect hidden]] | |affects = [[sanctuary]], [[detect invis]], [[detect hidden]] | ||
|roddir = sw, s, s, se, s | |roddir = from area entrance, 5sw, s, sw, nw, w, sw, s, s, se, s, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, nw, w, sw, n, nw, n, w, nw | ||
|zmuddir = | |zmuddir = | ||
|mushdir = | |mushdir = | ||
| Line 47: | Line 47: | ||
|inv1 = Inventory item (inv1 - inv9) | |inv1 = Inventory item (inv1 - inv9) | ||
|chars = 2+ | |chars = 2+ | ||
|weapons = | |weapons = Magical | ||
|tunnel = | |tunnel = | ||
|ipcheck = , | |ipcheck = ?, Causes wight to do a lot more damage | ||
|tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell | |tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell | ||
|otherspells = Inner warmth | |otherspells = Inner warmth | ||
|shields = Iceshield, Shockshield, Fireshield | |shields = Iceshield, Shockshield, Fireshield | ||
|notes = Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist, cannot flee from. Terrain is slippery so will lose footing. | |notes = Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist, cannot flee from, either wight drags you back into the fight or you flee into a instadeath room (down). Terrain is slippery so will lose footing and lose random actions. Appears to heal at a very fast rate. | ||
}} | }} | ||
Revision as of 03:32, 14 November 2010
A bony figure wrapped in ice hovers motionless above the chasm
Information
- Area: Winterlight Island
- Status: Aggressive
- Alignment: Evil
- Affected By: sanctuary, detect invis, detect hidden
Description
An undead, ice-clad horror, this wight's earthly manifestation is augmented by the power of elemental cold. Its body is a misty, amorphous blue, fading in and out at will, and the fangs that protrude from its mouth drip with white poison. Although the sheer magical force that the winterwight can bring to bear is significant, the winterwight serves a higher power; it has been commanded to guard the palace for eternity.
Directions
- RoD:
from area entrance, 5sw, s, sw, nw, w, sw, s, s, se, s, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, nw, w, sw, n, nw, n, w, nw
Items
Equipment
| Location | Item |
| Used as light | Item in mob's light slot |
| Worn on finger | Item in mob's first finger slot |
| Worn on finger | Item in mob's second finger slot |
| Worn around neck | Item in mob's first neck slot |
| Worn around neck | Item in mob's second neck slot |
| Worn on body | Item in mob's body slot |
| Worn on head | Item in mob's head slot |
| Worn on legs | Item in mob's leg slot |
| Worn on feet | Item in mob's feet slot |
| Worn on hands | Item in mob's hand slot |
| Worn on arms | Item in mob's arm slot |
| Worn as shield | Item in mob's shield slot |
| Worn about body | Item in mob's about body slot |
| Worn about waist | Item in mob's waist slot |
| Worn around wrist | Item in mob's first wrist slot |
| Worn around wrist | Item in mob's second wrist slot |
| Wielded | Item weilded by mob |
| Held | Item held in mob's hand |
| Worn on ears | Item in mob's ear slot |
| Worn on eyes | Item in mob's eye slot |
| Worn on back | Item in mob's back slot |
| Worn over face | Item in mob's face slot |
| Worn around ankle | Item in mob's first ankle slot |
| Worn around ankle | Item in mob's second ankle slot |
Inventory
- Gold the mob drops coins
- Inventory item (inv1 - inv9)
Strategy
- Chars: 2+
- Weapons: Magical
- IP Check: ?, Causes wight to do a lot more damage
- Spells for Tank: Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
- Spells for Others: Inner warmth
- Elemental Shields: Iceshield, Shockshield, Fireshield
Notes
Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist, cannot flee from, either wight drags you back into the fight or you flee into a instadeath room (down). Terrain is slippery so will lose footing and lose random actions. Appears to heal at a very fast rate.