Divine Retribution: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Secret2 (talk | contribs)
Riatsila (talk | contribs)
mNo edit summary
Line 1: Line 1:
== General ==
{{Mob
|cname = Divine Retribution
|gname = Divine Retribution
|description = You see nothing special.
|area = Realm of Worship
|status = Aggressive
|align = ?
|race = ?
|class = ?
|level = ?
|affects = [[mobinvis]], detect invis, detect hidden
|roddir = RoD general directions
|zmuddir = zMUD specific directions
|mushdir = MUSH specific directions


* Area:  [[Realm of Worship]]
|wielded1= [[A blood encrusted sacrificial dagger]] (IP1)
* Status:  [[Aggressive]], [[mobinvis]]
* Mob Alignment:  [[Neutral]]


== Description ==
|gold = ?
|inv1 = [[Blade of Legends]] ([[Pop item]])
|inv2 = [[Sceptre of judgement]] [[OOG]]
|inv3 = [[a scroll of atonement]]
|chars = ?
|weapons = magical yes, nonmagical ?
|tunnel = ?
|ipcheck = 1, or no dagger
|tankspells = [[dragonskin]], [[shadowform]],
|otherspells =
|shields = [[fireshield]], [[iceshield]], [[shockshield]]
|notes =  


You see nothing special about it.
This mob is wandering and mobinvis.  At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?)  The mob has a powerful [[area attack]] and heals itself if it sees someone quaff a potion.  When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room.  Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible.  In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.


== Equipment ==
The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A [[warrior]] could manage to [[doorbash]] a wall (down direction), walk through the courtyard up to [[Terror]]. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a [[DT]] south. When entering [[Terror]]'s room, it automatically puts the player back to [[Darkhaven]]'s square. Perhaps it's the part past, and including, [[Terror]] that is referred to as being no longer accessible, assuming it ever was. At the time in 2004, immortals refused to clarify whether such part could be accessed in any way, claiming it's up to the players to figure out.
 
* [[A blood encrusted sacrificial dagger]] (IP1)
* [[Blade of Legends]]
* [[Sceptre of judgement]] [[OOG]]
* [[a scroll of atonement]]
 
== Notes ==


This mob is wandering and mobinvis.  At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?)  The mob has a powerful [[area attack]] and heals itself if it sees someone quaff a potion.  When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room.  Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible.  In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.
Known attacks: A whirling mass of fire, ice, and arcing energy spins into the air!
}}


The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A [[warrior]] could manage to [[doorbash]] a wall (down direction), walk through the courtyard up to [[Terror]]. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a [[DT]] south. When entering [[Terror]]'s room, it automatically puts the player back to [[Darkhaven]]'s square. Perhaps it's the part past, and including, [[Terror]] that is referred to as being no longer accessible, assuming it ever was. At the time in 2004, immortals refused to clarify whether such part could be accessed in any way, claiming it's up to the players to figure out.


[[Category: Mobs]] [[Category: Realm of Worship]]
[[Category: Mobs]] [[Category: Realm of Worship]]

Revision as of 14:06, 24 November 2010

Divine Retribution

Information

  • Area: Realm of Worship
  • Status: Aggressive
  • Alignment: ?
  • Race: ?
  • Class: ?
  • Level Range: ?
  • Affected By: mobinvis, detect invis, detect hidden

Description

You see nothing special.

Directions

  • RoD: RoD general directions
  • zMUD: zMUD specific directions
  • MUSH: MUSH specific directions

Items

Equipment

LocationItem
Wielded[[A blood encrusted sacrificial dagger (IP1)]]

Inventory

Strategy

Notes

This mob is wandering and mobinvis. At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?) The mob has a powerful area attack and heals itself if it sees someone quaff a potion. When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room. Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible. In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.

The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A warrior could manage to doorbash a wall (down direction), walk through the courtyard up to Terror. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a DT south. When entering Terror's room, it automatically puts the player back to Darkhaven's square. Perhaps it's the part past, and including, Terror that is referred to as being no longer accessible, assuming it ever was. At the time in 2004, immortals refused to clarify whether such part could be accessed in any way, claiming it's up to the players to figure out.

Known attacks: A whirling mass of fire, ice, and arcing energy spins into the air!