The heart of a giant serpent: Difference between revisions

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|otherspells = sanctuary (optional)
|otherspells = sanctuary (optional)
|notes =  
|notes =  
This is the easiest kill ever, easier than Kylara. The tricky part lies with trying to leave it alive for next repop.
This mob is part of a quest to make [[leather leggings with a feathered trim]]. It is the easiest kill ever, easier than Kylara. The tricky part lies with trying to leave it alive for next repop.


After getting to [[nasty wounds]], it spurts out blood that lags you for 1 round ~50% of each round.
After getting to [[nasty wounds]], it spurts out blood that lags you for 1 round ~50% of each round.

Revision as of 08:36, 23 December 2010

Each beat of this massive heart pulsates shock waves that vibrate the walls.

Information

  • Area: The Barren Wastes
  • Status: Neutral
  • Alignment: Neutral
  • Race: Unknown
  • Class: Unknown
  • Level Range: Unknown
  • Affected By: sanctuary

Description

Deep red flesh quivers with each pulsation of the serpent's beating
heart.  Tubes of various blues and purples run from all sides of the
heart through the various muscular walls that encircle the heart and
rumble with each heartbeat.

Items

Inventory

Unknown coins

Strategy

  • Chars: 1 Ranger
  • Weapons: Any
  • Tunnel: Unknown
  • IP Check: Unknown
  • Spells for Tank: sanctuary (optional)
  • Spells for Others: sanctuary (optional)

Notes

This mob is part of a quest to make leather leggings with a feathered trim. It is the easiest kill ever, easier than Kylara. The tricky part lies with trying to leave it alive for next repop.

After getting to nasty wounds, it spurts out blood that lags you for 1 round ~50% of each round. After getting to covered with blood, it spurts out blood that lags you for 1 round ~75% of each round. After getting to leaking guts, it spurts out blood that lags you for 2 round ~75% of each round.

Hence, your best bet is to style down to evasive after covered with blood, and possibly remove one or both of your weapons. This allows you enough time to flee before it gets to DYING.

Other than that, it doesn't hit back at all, so you don't even need sanctuary for it, really. However, the room is immune magic, so flee out if you want to cast something.

After it dies, you get transed back out to the room before the serpent before you can loot from the corpse, if there is any.