The winterwight: Difference between revisions

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|tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
|tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
|otherspells = Inner warmth
|otherspells = Inner warmth
|shields = Iceshield, Shockshield, Fireshield
|shields = Iceshield, Fireshield
|notes = Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist.  You cannot flee from the mob, either wight drags you back into the fight or you flee into a instadeath room (down).  Terrain is slippery so will lose footing and lose random actions.  Appears to heal at a very fast rate.
|notes = Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist.  You cannot flee from the mob, either wight drags you back into the fight or you flee into a instadeath room (down).  Terrain is slippery so will lose footing and lose random actions.  Appears to heal at a very fast rate.  Do not circle, slays on circle.
}}
}}

Revision as of 02:45, 6 May 2011

A bony figure wrapped in ice hovers motionless above the chasm

Information

Description

An undead, ice-clad horror, this wight's earthly manifestation is augmented
by the power of elemental cold. Its body is a misty, amorphous blue, fading
in and out at will, and the fangs that protrude from its mouth drip with white
poison. Although the sheer magical force that the winterwight can bring to 
bear is significant, the winterwight serves a higher power; it has been
commanded to guard the palace for eternity.

Directions

  • RoD: from area entrance, 5sw, s, sw, nw, w, sw, s, s, se, s, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, nw, w, sw, n, nw, n, w, nw

Items

Inventory

  • ? coins

Strategy

  • Chars: 2+
  • Weapons: Magical
  • IP Check: ?, Causes wight to do a lot more damage
  • Spells for Tank: Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
  • Spells for Others: Inner warmth
  • Elemental Shields: Iceshield, Fireshield

Notes

Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per druid spell, debuffs with wintermist. You cannot flee from the mob, either wight drags you back into the fight or you flee into a instadeath room (down). Terrain is slippery so will lose footing and lose random actions. Appears to heal at a very fast rate. Do not circle, slays on circle.