Time's black dragon, Dalkiel: Difference between revisions

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Line 23: Line 23:
|finger1 =  
|finger1 =  
|finger2 =  
|finger2 =  
|neck1 = [[talisman of the Black Dragon]]
|neck1 = talisman of the Black Dragon
|neck2 =  
|neck2 =  
|body1 =  
|body1 =  
Line 34: Line 34:
|abody1 =  
|abody1 =  
|waist1 =  
|waist1 =  
|wrist1 = [[brand of the Black Dragon]]
|wrist1 = brand of the Black Dragon
|wrist2 =  
|wrist2 =  
|wielded1 =  
|wielded1 =  
Line 46: Line 46:
|ankle2 =  
|ankle2 =  
|gold = 960400
|gold = 960400
|inv1 = [[a mangled piece of dragon hide]] (pop)
|pop1 = a mangled piece of dragon hide
|chars = ??? 3 Thieves??
|chars = ??? 3 Thieves??
|weapons = Nonmagical, long blades work, not sure others
|weapons = Nonmagical, long blades work, not sure others

Latest revision as of 05:00, 9 July 2014

A mighty beast advances from a blanket of darkness...

Information

  • Area: Scourge of Time
  • Status: Neutral
  • Alignment: Evil
  • Race: Dragon
  • Class: Unknown
  • Level Range: Unknown
  • Affected By: sanctuary

Description

Dalkiel existed long before there were mighty adventurers such as yourself.
He has existed for almost as long as Time himself.  Ages ago, there was no
real purpose for him.  He stood as only a figurehead for the power and
influence that Time himself possessed.  Now, amidst a fresh uprising of
young, brave souls like you, he has been forced to play a different role -
that of protector of the fragile plane of Time.  Disruptions to the status
quo are, in his eyes, not an option.

Items

Equipment

LocationItem
Worn around necktalisman of the Black Dragon
Worn around wristbrand of the Black Dragon

Inventory

  • 960400 coins 

Pops

Strategy

  • Chars: ??? 3 Thieves??
  • Weapons: Nonmagical, long blades work, not sure others
  • Tunnel: Unknown
  • IP Check: 1
  • Spells for Tank: Basic spells, shadowform, protection, eldritch sphere, grounding, blazeward, inner warmth, antimagic shell, dragonskin, acidward (full tankset except ethereal shield, true sight and demonskin)
  • Spells for Others: Same as tank

Notes

He only blasts for about 500 to start with, but since he has a prog on most rounds and can double blast occasionally, it can get a little dicey. Blasts can be frost, lightning, fire or acid. Best to have everyone wimpy 700 to allow fleeing - might screw up circle for a few rounds, but better than a dead party.