Template:Mob: Difference between revisions

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{{{notes}}}}}<!--
{{{notes}}}}}<!--
-->{{ #if: {{{cname|}}} | {{DEFAULTSORT:{{{cname}}}}} }}<!--
-->{{ #if: {{{cname|}}} | {{DEFAULTSORT:{{{cname}}}}} }}<!--
-->{{if||{{{cats|}}}|{{{cats}}}}}<!--
-->{{ #if: {{{area|}}} | {{{category|[[Category:{{{area}}}]]}}} }}<!--
-->{{ #if: {{{area|}}} | {{{category|[[Category:{{{area}}}]]}}} }}<!--
-->{{{category|[[Category:Mobs]]}}}</includeonly><noinclude>{{documentation}}</noinclude>
-->{{{category|[[Category:Mobs]]}}}</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 18:50, 25 November 2014

[edit]

Documentation

Default Template

When filling out a template, leave a field blank if you don't know that specific item. For mob items, specify if the item auto-sacs on death or you can specify an inventory item that only pops on death. Either scenario is fine.

{{Mob
|cname = The name of the mob, with original capitalization, like in battle.
         (e.g. "Your pierce misses a gravedigger." would be "a gravedigger".)
         (e.g. "Your pierce misses The Nazgul Captain." would be "The Nazgul Captain".)
|gname = Mob's short description when looking at the room. (Mob stands here angrily!)
|description = Mob's description from looking at it, with one space before each line.
|area = Area the mob is found in
|status = Aggressive, Neutral or Pacifist (add others if known)
|align = Devout, Neutral or Evil
|race = Mob's race
|class = Mob's class
|level = Level range found via identifying mob
|affects = Spell affects default on mob (sanctuary, see invis, etc)
|roddir = RoD general directions
|zmuddir = zMUD specific directions
|mushdir = MUSH specific directions
|light1 = Item in mob's light slot
|finger1 = Item in mob's first finger slot
|finger2 = Item in mob's second finger slot
|neck1 = Item in mob's first neck slot
|neck2 = Item in mob's second neck slot
|body1 = Item in mob's body slot
|head1 = Item in mob's head slot
|legs1 = Item in mob's leg slot
|feet1 = Item in mob's feet slot
|hands1 = Item in mob's hand slot
|arms1 = Item in mob's arm slot
|shield1 = Item in mob's shield slot
|abody1 = Item in mob's about body slot
|waist1 = Item in mob's waist slot
|wrist1 = Item in mob's first wrist slot
|wrist2 = Item in mob's second wrist slot
|wielded1 = Item weilded by mob
|wielded2 = Item dual-weilded by mob
|held1 = Item held in mob's hand
|ears1 = Item in mob's ear slot
|eyes1 = Item in mob's eye slot
|back1 = Item in mob's back slot
|face1 = Item in mob's face slot
|ankle1 = Item in mob's first ankle slot
|ankle2 = Item in mob's second ankle slot
|gold = Gold the mob drops
|pop1 = Pop item (pop1 - pop9)
|inv1 = Inventory item (inv1 - inv9)
|chars = How many characters are needed to stand a chance
|weapons = What weapons or weapon types to use
|tunnel = How many characters can stand in the same spot
|ipcheck = Whether multiple characters from the same IP causes a change in the fight and if so what
|tankspells = Buffs the tank should have
|otherspells = Buffs everyone else should have
|shields = Damage shields you may need
|notes = Additional comments
}}

Example

Fake Icingdeath

What you enter

{{Mob
|description =
 Ingeloakastimizilian, or '''Icingdeath''', as he has come to be known,
 has lived in this cavern for hundreds of years. He, like many others
 of his kind, has grown too large to leave his lair. So Icingdeath is
 content to lie here in repose and count his treasure in his tiny dragon
 mind. Disturbing him was probably a very bad idea.
|gname = Icingdeath is here, ready to smite thee!
|area = Darkhaven Art Gallery
|status = [[Aggressive mob]]
|align = [[Neutral]]
|affects = [[Sanctuary]]
|roddir = 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, ne, ne, n, enter, d, 2e, open crack, e, d, 3n, u, d, w, n
|light1 = the Ice Orb
|body1 = the Ice Breastplate
|head1 = the Ice Helm
|legs1 = the Ice Leggings
|feet1 = the Ice Shoes
|hands1 = the Ice Gauntlets
|arms1 = the Ice Arm Guards
|wielded1 = the Ice Tooth
|ears1 = the Ice Earrings
|gold = 25000
|inv1 = The Sentinel
|pop1 = The Gauntlet
|chars = 2-3 [[hitter]]s
|weapons = Any
|tunnel = Three + mob
|ipcheck = None
|tankspells = [[Basic spells]], [[Eldritch sphere]], [[Dragonskin]], [[Inner warmth]]
|otherspells = [[Basic spells]]
|shields = None
|notes = The recall room is south of Icingdeath. He often scraps containers, carry a few spares.
}} 

What it looks like

Icingdeath is here, ready to smite thee!

Information

Description

Ingeloakastimizilian, or Icingdeath, as he has come to be known,
has lived in this cavern for hundreds of years. He, like many others
of his kind, has grown too large to leave his lair. So Icingdeath is
content to lie here in repose and count his treasure in his tiny dragon
mind. Disturbing him was probably a very bad idea.

Directions

  • RoD: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, ne, ne, n, enter, d, 2e, open crack, e, d, 3n, u, d, w, n

Items

Equipment

LocationItem
Used as lightthe Ice Orb
Worn on bodythe Ice Breastplate
Worn on headthe Ice Helm
Worn on legsthe Ice Leggings
Worn on feetthe Ice Shoes
Worn on handsthe Ice Gauntlets
Worn on armsthe Ice Arm Guards
Wieldedthe Ice Tooth
Worn on earsthe Ice Earrings

Inventory

Pops

Strategy

Notes

The recall room is south of Icingdeath. He often scraps containers, carry a few spares.