Spellbot: Difference between revisions
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Stolichnaya (talk | contribs) Created page with '#CLASS {spellbot} {enable} #TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.} #TRIGGER {(%w) wonders 'WWJD for a Klondike Bar?'} { cab 0.%1 …' |
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Modified by '''Stolichnaya''' from scripts<br /> | |||
Originally written by '''Zistrosk''' | |||
=== Mage === | |||
<pre> | |||
#CLASS {spellbot} {enable} | #CLASS {spellbot} {enable} | ||
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.} | #TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.} | ||
#TRIGGER {(%w) says 'all'} { | #TRIGGER {(%w) says 'all'} { | ||
nod %1 | nod %1 | ||
| Line 20: | Line 15: | ||
#TRIGGER {(%w) says 'dra} {cdw 0.%1} | #TRIGGER {(%w) says 'dra} {cdw 0.%1} | ||
#TRIGGER {(%w) says 'elv} {ceb 0.%1} | #TRIGGER {(%w) says 'elv} {ceb 0.%1} | ||
#TRIGGER {(%w) says 'elem} { | #TRIGGER {(%w) says 'elem} {cesu 0.%1} | ||
#TRIGGER {(%w) says 'fire} {cfir 0.%1} | #TRIGGER {(%w) says 'fire} {cfir 0.%1} | ||
#TRIGGER {(%w) says 'float} {cfl 0.%1} | #TRIGGER {(%w) says 'float} {cfl 0.%1} | ||
| Line 29: | Line 24: | ||
#TRIGGER {(%w) says 'level} {ls3 0.%1} | #TRIGGER {(%w) says 'level} {ls3 0.%1} | ||
#TRIGGER {(%w) says 'light} { | #TRIGGER {(%w) says 'light} { | ||
ccl | ccl | ||
give ball 0.%1 | give ball 0.%1 | ||
drop ball | drop ball | ||
| Line 49: | Line 44: | ||
#TRIGGER {(%w) says 'scry} {csc 0.%1} | #TRIGGER {(%w) says 'scry} {csc 0.%1} | ||
#TRIGGER {(%w) says 'shield'} {csh 0.%1} | #TRIGGER {(%w) says 'shield'} {csh 0.%1} | ||
#TRIGGER {(%w) says 'shields} { | #TRIGGER {(%w) says 'shields} {cesu 0.%1} | ||
#TRIGGER {(%w) says 'sli} { | #TRIGGER {(%w) says 'sli} {csli 0.%1} | ||
#TRIGGER {(%w) says 'tro} {ctv 0.%1} | #TRIGGER {(%w) says 'tro} {ctv 0.%1} | ||
#TRIGGER {(%w) says 'val} {cva 0.%1} | #TRIGGER {(%w) says 'val} {cva 0.%1} | ||
| Line 61: | Line 56: | ||
#TRIGGER {(%w) says 'report'} {report} | #TRIGGER {(%w) says 'report'} {report} | ||
#TRIGGER {A mystical spring flows majestically from a glowing circle of blue.} {#var springhere 1} | #TRIGGER {A mystical spring flows majestically from a glowing circle of blue.} {#var springhere 1} | ||
#CLASS 0 | #CLASS 0 | ||
| Line 85: | Line 70: | ||
ctv %1 | ctv %1 | ||
ceb %1 | ceb %1 | ||
csli %1 | |||
csag %1 | csag %1 | ||
cdw %1 | cdw %1 | ||
| Line 92: | Line 77: | ||
#TSET 40 | #TSET 40 | ||
ceb %1 | ceb %1 | ||
csli %1 | |||
csag %1 | csag %1 | ||
cdw %1 | cdw %1 | ||
| Line 105: | Line 90: | ||
ctv %1 | ctv %1 | ||
ceb %1 | ceb %1 | ||
csli %1 | |||
} | } | ||
#ALIAS long1 { | #ALIAS long1 { | ||
| Line 145: | Line 130: | ||
csc %1 | csc %1 | ||
long1 %1 | long1 %1 | ||
cesu %1 | |||
} | } | ||
#ALIAS all2 { | #ALIAS all2 { | ||
| Line 156: | Line 141: | ||
long1 %1 | long1 %1 | ||
} | } | ||
#ALIAS cab {cast 'aqua breath' %1} | |||
#ALIAS ccl { | #CLASS 0 | ||
#CLASS {spells} | |||
#ALIAS ca {cast 'armor'} | |||
#ALIAS cab {cast 'aqua breath'} | |||
#ALIAS cabr {cast 'acid breath'} | |||
#ALIAS cace {cast 'acetum primus'} | |||
#ALIAS caci {cast 'acid blast'} | |||
#ALIAS cal {cast 'alertness' %1} | |||
#ALIAS cant {cast 'antimagic shell'} | |||
#ALIAS caqu {cast 'aqua breath'} | |||
#ALIAS carm {cast 'armor'} | |||
#ALIAS castr {cast 'astral walk'} | |||
#ALIAS cb {cast 'bless' %1} | |||
#ALIAS cbf {cast 'black fist'} | |||
#ALIAS cbh {cast 'black hand'} | |||
#ALIAS cbl {cast 'blindness'} | |||
#ALIAS cblab {cast 'blazebane'} | |||
#ALIAS cblaw {cast 'blazeward'} | |||
#ALIAS cblf {cast 'black fist'} | |||
#ALIAS cblh {cast 'black hand'} | |||
#ALIAS cbli {cast 'black lightning'} | |||
#ALIAS cbur {cast 'burning hands'} | |||
#ALIAS ccau {cast 'caustic fount'} | |||
#ALIAS ccbl {cast 'cure blindness' %1} | |||
#ALIAS ccf {cast 'create food'} | |||
#ALIAS ccha {cast 'charm person'} | |||
#ALIAS cchi {cast 'chill touch'} | |||
#ALIAS ccl {cast 'continual light'} | |||
#ALIAS cco {cast 'confidence' %1} | |||
#ALIAS ccol {cast 'colour spray'} | |||
#ALIAS cconl {cast 'continual light'} | |||
#ALIAS ccp {cast 'cure poison' %1} | |||
#ALIAS ccref {cast 'create fire'} | |||
#ALIAS ccsp {cast 'create spring'} | |||
#ALIAS ccur {cast 'curse'} | |||
#ALIAS ccw {cast 'control weather'} | |||
#ALIAS cdem {cast 'demonskin'} | |||
#ALIAS cdeti {cast 'detect invis'} | |||
#ALIAS cdetm {cast 'detect magic'} | |||
#ALIAS cdett {cast 'detect traps'} | |||
#ALIAS cdi {cast 'detect invis'} | |||
#ALIAS cdis {cast 'dispel magic'} | |||
#ALIAS cdism {cast 'dispel magic'} | |||
#ALIAS cdisr {cast 'disruption'} | |||
#ALIAS cdm {cast 'detect magic'} | |||
#ALIAS cdr {cast 'dream'} | |||
#ALIAS cds {cast 'dragonskin'} | |||
#ALIAS cdt {cast 'detect traps'} | |||
#ALIAS cdw {cast 'dragon wit'} | |||
#ALIAS ceb {cast 'elven beauty'} | |||
#ALIAS ced {cast 'energy drain'} | |||
#ALIAS cef {cast 'ethereal fist'} | |||
#ALIAS cefu {cast 'ethereal funnel'} | |||
#ALIAS cel {cast 'eldritch sphere'} | |||
#ALIAS cep {cast 'extradimensional portal'} | |||
#ALIAS ces {cast 'ethereal shield'} | |||
#ALIAS cesu {cast 'elemental supremacy' %1} | |||
#ALIAS cew {cast 'enchant weapon'} | |||
#ALIAS cfar {cast 'farsight'} | |||
#ALIAS cfb {cast 'frost breath'} | |||
#ALIAS cff {cast 'faerie fog'} | |||
#ALIAS cffi {cast 'faerie fire'} | |||
#ALIAS cfi {cast 'fireball'} | |||
#ALIAS cfib {cast 'fire breath'} | |||
#ALIAS cfir {cast 'fireshield'} | |||
#ALIAS cfl {cast 'float'} | |||
#ALIAS cflo {cast 'float'} | |||
#ALIAS cfly {cast 'fly'} | |||
#ALIAS cfort {cast 'fortify'} | |||
#ALIAS cgas {cast 'gas breath'} | |||
#ALIAS cgw {cast 'galvanic whip'} | |||
#ALIAS chc {cast 'hand of chaos'} | |||
#ALIAS cheal {cast 'heal' %1} | |||
#ALIAS ci {cast 'identify'} | |||
#ALIAS cic {cast 'iceshield'} | |||
#ALIAS cinf {cast 'infravision'} | |||
#ALIAS cinv {cast 'invis'} | |||
#ALIAS ciw {cast 'inner warmth'} | |||
#ALIAS cka {cast 'know alignment'} | |||
#ALIAS ckno {cast 'knock'} | |||
#ALIAS cks {cast 'ogre might'} | |||
#ALIAS clb {cast 'lightning bolt'} | |||
#ALIAS clbr {cast 'lightning breath'} | |||
#ALIAS clo {cast 'locate object'} | |||
#ALIAS cmag {cast 'magnetic thrust'} | |||
#ALIAS cmi {cast 'mass invis'} | |||
#ALIAS cmm {cast 'magic missile'} | |||
#ALIAS cmt {cast 'midas touch' %1} | |||
#ALIAS cpd {cast 'pass door'} | |||
#ALIAS cpo {cast 'poison' %1} | |||
#ALIAS cpor {cast 'portal'} | |||
#ALIAS cps {cast 'prismatic shield' %1} | |||
#ALIAS cqs {cast 'quantum spike'} | |||
#ALIAS craz {cast 'razorbait'} | |||
#ALIAS crc {cast 'remove curse' %1} | |||
#ALIAS crec {cast 'recharge'} | |||
#ALIAS cref {cast 'refresh'} | |||
#ALIAS cri {cast 'remove invis'} | |||
#ALIAS crt {cast 'remove trap'} | |||
#ALIAS csa {cast 'sanctuary' %1} | |||
#ALIAS csag {cast 'sagacity'} | |||
#ALIAS csc {cast 'scry'} | |||
#ALIAS csf {cast 'spectral furor'} | |||
#ALIAS csh {cast 'shield'} | |||
#ALIAS csha {cast 'shadowform'} | |||
#ALIAS csho {cast 'shockshield'} | |||
#ALIAS cshok {cast 'shocking grasp'} | |||
#ALIAS csl {cast 'sleep'} | |||
#ALIAS csli {cast 'slink'} | |||
#ALIAS cso {cast 'sonic resonance'} | |||
#ALIAS csp {cast 'spectral furor'} | |||
#ALIAS css {cast 'stone skin'} | |||
#ALIAS cst {cast 'stone skin'} | |||
#ALIAS csul {cast 'sulfurous spray'} | |||
#ALIAS csum {cast 'summon'} | |||
#ALIAS cswo {cast 'swordbait'} | |||
#ALIAS csy {cast 'create symbol'} | |||
#ALIAS ct {cast 'teleport'} | |||
#ALIAS ctra {cast 'transport'} | |||
#ALIAS cts {cast 'true sight'} | |||
#ALIAS ctv {cast 'trollish vigor'} | |||
#ALIAS cva {cast 'valiance'} | |||
#ALIAS cve {cast 'ventriloquate'} | |||
#ALIAS cw {cast 'weaken'} | |||
#ALIAS cwm {cast 'winter mist'} | |||
#ALIAS cwr {cast 'word of recall'} | |||
#CLASS 0 | |||
#CLASS {trancelen} | |||
#TRIGGER {You enter a peaceful trance, collecting mana from the cosmos.} { | |||
#ts 599 | |||
#show Trance Started with @mana at %time | |||
#var starttime %ctime | |||
#var startmana @mana | |||
} | |||
#TRIGGER {You come out of your trance.} {#ts 15} | |||
#TRIGGER {You complete your trance.} { | |||
#show Trance Ended with @manafull at %time | |||
#var endtime %ctime | |||
#var endmana @manafull | |||
#math elapsedtime @endtime-@starttime | |||
#math elapsedmana @endmana-@startmana | |||
#math manapersec ((@elapsedmana/@elapsedtime)*5) | |||
#show A total of @elapsedmana was recovered in @elapsedtime for a rate of @manapersec mp5 | |||
#ts 45 | |||
ticktimer | |||
} | |||
#CLASS 0 | |||
#CLASS {ticktimers} | |||
#ALIAS ticktimer { | |||
save | |||
#if (@mana < @manafull) {trance} | |||
} | |||
#CLASS 0 | |||
#CLASS {prompt} {enable} | |||
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} { | |||
#var health %1 | |||
#var healthfull %2 | |||
#var mana %3 | |||
#var manafull %4 | |||
#var moves %5 | |||
#var now %time( ddmmmyy|hh:mm:ss) | |||
#if (@moves < 50) {#show refresh} | |||
#CLASS 0 | |||
</pre> | |||
=== Cleric === | |||
<pre> | |||
#CLASS {spellbot} | |||
#ALIAS all1 { | |||
cast 'acidward' 0.%1 | |||
cast 'aqua breath' 0.%1 | |||
cast 'armor' 0.%1 | |||
cast 'bless' 0.%1 | |||
#noop cast 'cure blindness' 0.%1 | |||
#noop cast 'remove curse' 0.%1 | |||
#noop cast 'divinity' 0.%1 | |||
#noop cast 'fireshield' 0.%1 | |||
cast 'fly' 0.%1 | |||
} | |||
#ALIAS all2 { | |||
#noop cast 'expunge' 0.%1 | |||
#noop cast 'remove hex' 0.%1 | |||
cast 'nimbus of light' 0.%1 | |||
#noop cast 'cure poison' 0.%1 | |||
#noop cast 'refresh' 0.%1 | |||
cast 'resilience' 0.%1 | |||
cast 'sanctuary' 0.%1 | |||
cast 'scry' 0.%1 | |||
#noop cast 'shockshield' 0.%1 | |||
} | |||
#TRIGGER {A symbol of faith glows briefly, then disappears in a puff of smoke from your hands!} {cast 'create symbol'} | |||
#TRIGGER {Something is missing...} { | |||
cast 'create symbol' | |||
inv | |||
} | |||
#TRIGGER {(%w) says 'all'} { | |||
nod 0.%1 | |||
all1 %1 | |||
all2 %1 | |||
wave 0.%1 | |||
} | |||
#TRIGGER {(%w) says 'acid'} {cast 'acidward' 0.%1} | |||
#TRIGGER {(%w) says 'aqua'} {cast 'aqua breath' 0.%1} | |||
#TRIGGER {(%w) says 'armor'} {cast 'armor' 0.%1} | |||
#TRIGGER {(%w) says 'bless} {cast 'bless' 0.%1} | |||
#TRIGGER {(%w) says 'blind'} {cast 'cure blindness' 0.%1} | |||
#TRIGGER {(%w) says 'cas'} {cast 'cascading heal' 0.%1} | |||
#TRIGGER {(%w) says 'com'} {cast 'complete heal' 0.%1} | |||
#TRIGGER {(%w) says 'cfire'} {cast 'create fire' 0.%1} | |||
#TRIGGER {(%w) says 'curse'} {cast 'remove curse' 0.%1} | |||
#TRIGGER {(%w) says 'div} {cast 'divinity' 0.%1} | |||
#TRIGGER {(%w) says 'exp} {cast 'expunge' 0.%1} | |||
#TRIGGER {(%w) says 'feast'} { | |||
#if (@flame < 1) {cast 'create fire'} | |||
cast 'feast of champions' | |||
give feast 0.%1 | |||
} | |||
#TRIGGER {(%w) says 'fire'} {cast 'fireshield' 0.%1} | |||
#TRIGGER {(%w) says 'fly'} {cast 'fly' 0.%1} | |||
#TRIGGER {(%w) says 'food'} { | |||
give magic-mushroom 0.%1 | |||
drop magic-mushroom | |||
cast 'create food' | |||
} | |||
#TRIGGER {(%w) says 'heal'} {cast 'heal' 0.%1} | |||
#TRIGGER {(%w) says 'hex'} {cast 'remove hex' 0.%1} | |||
#TRIGGER {(%w) says 'light'} { | |||
cast 'continual light' | cast 'continual light' | ||
give ball %1 | give ball 0.%1 | ||
drop ball | drop ball | ||
} | } | ||
# | #TRIGGER {(%w) says 'nimbus} {cast 'nimbus of light' 0.%1} | ||
# | #TRIGGER {(%w) says 'poison'} {cast 'cure poison' 0.%1} | ||
# | #TRIGGER {(%w) says 'ref'} {cast 'refresh' 0.%1} | ||
# | #TRIGGER {(%w) says 'resil'} {cast 'resilience' 0.%1} | ||
# | #TRIGGER {(%w) says 'sanc} {cast 'sanctuary' 0.%1} | ||
# | #TRIGGER {(%w) says 'scry'} {cast 'scry' 0.%1} | ||
# | #TRIGGER {(%w) says 'shock'} {cast 'shockshield' 0.%1} | ||
# | #TRIGGER {(%w) says 'spring'} {#alarm +2 {ccsp}} | ||
# | #TRIGGER {(%w) says 'safe'} { | ||
cast 'fly' 0.%1 | |||
# | cast 'aqua breath' 0.%1 | ||
} | |||
# | #TRIGGER {(%w) says 'long'} { | ||
cast 'resilience' 0.%1 | |||
# | cast 'bless' 0.%1 | ||
} | |||
# | #TRIGGER {(%w) says 'medium'} { | ||
# | cast 'armor' 0.%1 | ||
# | cast 'nimbus of light' 0.%1 | ||
# | } | ||
#TRIGGER {(%w) says 'short'} { | |||
cast 'sanctuary' 0.%1 | |||
cast 'acidward' 0.%1 | |||
} | |||
#TRIGGER {(%w) says 'shields'} { | |||
cast 'shockshield' 0.%1 | |||
cast 'fireshield' 0.%1 | |||
} "" {disable} | |||
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.} | |||
#TRIGGER {(%w) says 'report'} {report} | |||
#TRIGGER {(%w) shivers and suffers} {cast 'cure poison' 0.%1} | |||
#TRIGGER {^~(Magical~) A cloud of vaporous flame blazes here, defying the elements.} {#var flame 1} | |||
#TRIGGER {^A cloud of vaporous flame burns out.} {#var flame 0} | |||
#CLASS 0 | #CLASS 0 | ||
#CLASS {spells} | #CLASS {spells} | ||
#ALIAS | #ALIAS ca {cast 'armor'} | ||
#ALIAS castr {cast 'astral walk' %1} | #ALIAS cab {cast 'aqua breath'} | ||
#ALIAS | #ALIAS cabr {cast 'acid breath'} | ||
#ALIAS cace {cast 'acetum primus'} | |||
#ALIAS caci {cast 'acid blast'} | |||
#ALIAS cal {cast 'alertness' %1} | |||
#ALIAS cant {cast 'antimagic shell'} | |||
#ALIAS caqu {cast 'aqua breath'} | |||
#ALIAS carm {cast 'armor'} | |||
#ALIAS castr {cast 'astral walk'} | |||
#ALIAS cb {cast 'bless' %1} | |||
#ALIAS cbf {cast 'black fist'} | |||
#ALIAS cbh {cast 'black hand'} | #ALIAS cbh {cast 'black hand'} | ||
#ALIAS cbl {cast 'blindness'} | #ALIAS cbl {cast 'blindness'} | ||
#ALIAS | #ALIAS cblab {cast 'blazebane'} | ||
#ALIAS | #ALIAS cblaw {cast 'blazeward'} | ||
#ALIAS | #ALIAS cblf {cast 'black fist'} | ||
#ALIAS | #ALIAS cblh {cast 'black hand'} | ||
#ALIAS | #ALIAS cbli {cast 'black lightning'} | ||
#ALIAS ccp {cast 'cure poison'} | #ALIAS cbur {cast 'burning hands'} | ||
#ALIAS | #ALIAS ccau {cast 'caustic fount'} | ||
#ALIAS ccbl {cast 'cure blindness' %1} | |||
#ALIAS ccf {cast 'create food'} | |||
#ALIAS ccha {cast 'charm person'} | |||
#ALIAS cchi {cast 'chill touch'} | |||
#ALIAS ccl {cast 'continual light'} | |||
#ALIAS cco {cast 'confidence' %1} | |||
#ALIAS ccol {cast 'colour spray'} | |||
#ALIAS cconl {cast 'continual light'} | |||
#ALIAS ccp {cast 'cure poison' %1} | |||
#ALIAS ccref {cast 'create fire'} | |||
#ALIAS ccsp {cast 'create spring'} | |||
#ALIAS ccur {cast 'curse'} | #ALIAS ccur {cast 'curse'} | ||
#ALIAS ccw {cast ' | #ALIAS ccw {cast 'control weather'} | ||
#ALIAS | #ALIAS cdem {cast 'demonskin'} | ||
#ALIAS cdeti {cast 'detect invis'} | |||
#ALIAS cdetm {cast 'detect magic'} | |||
#ALIAS cdett {cast 'detect traps'} | |||
#ALIAS | |||
#ALIAS | |||
#ALIAS | |||
#ALIAS cdi {cast 'detect invis'} | #ALIAS cdi {cast 'detect invis'} | ||
#ALIAS | #ALIAS cdis {cast 'dispel magic'} | ||
#ALIAS | #ALIAS cdism {cast 'dispel magic'} | ||
#ALIAS | #ALIAS cdisr {cast 'disruption'} | ||
#ALIAS cdm {cast 'detect magic'} | |||
#ALIAS cdr {cast 'dream'} | |||
#ALIAS cds {cast 'dragonskin'} | #ALIAS cds {cast 'dragonskin'} | ||
#ALIAS cdt {cast 'detect traps'} | #ALIAS cdt {cast 'detect traps'} | ||
#ALIAS | #ALIAS cdw {cast 'dragon wit'} | ||
#ALIAS ceb {cast 'elven beauty'} | |||
#ALIAS ced {cast 'energy drain'} | #ALIAS ced {cast 'energy drain'} | ||
#ALIAS cef {cast 'ethereal fist'} | |||
#ALIAS cefu {cast 'ethereal funnel'} | |||
#ALIAS cel {cast 'eldritch sphere'} | |||
#ALIAS cep {cast 'extradimensional portal'} | #ALIAS cep {cast 'extradimensional portal'} | ||
#ALIAS ces {cast 'ethereal shield'} | |||
#ALIAS cesu {cast 'elemental supremacy' %1} | |||
#ALIAS cew {cast 'enchant weapon'} | #ALIAS cew {cast 'enchant weapon'} | ||
#ALIAS | #ALIAS cfar {cast 'farsight'} | ||
#ALIAS | #ALIAS cfb {cast 'frost breath'} | ||
#ALIAS cff {cast 'faerie fog'} | #ALIAS cff {cast 'faerie fog'} | ||
#ALIAS cffi {cast 'faerie fire'} | #ALIAS cffi {cast 'faerie fire'} | ||
#ALIAS cfi {cast 'fireball'} | #ALIAS cfi {cast 'fireball'} | ||
#ALIAS | #ALIAS cfib {cast 'fire breath'} | ||
#ALIAS | #ALIAS cfir {cast 'fireshield'} | ||
#ALIAS | #ALIAS cfl {cast 'float'} | ||
#ALIAS cheal {cast 'heal'} | #ALIAS cflo {cast 'float'} | ||
#ALIAS cfly {cast 'fly'} | |||
#ALIAS cfort {cast 'fortify'} | |||
#ALIAS cgas {cast 'gas breath'} | |||
#ALIAS cgw {cast 'galvanic whip'} | |||
#ALIAS chc {cast 'hand of chaos'} | |||
#ALIAS cheal {cast 'heal' %1} | |||
#ALIAS ci {cast 'identify'} | #ALIAS ci {cast 'identify'} | ||
#ALIAS cic {cast 'iceshield'} | |||
#ALIAS cinf {cast 'infravision'} | #ALIAS cinf {cast 'infravision'} | ||
#ALIAS cinv {cast 'invis'} | |||
#ALIAS ciw {cast 'inner warmth'} | |||
#ALIAS cka {cast 'know alignment'} | #ALIAS cka {cast 'know alignment'} | ||
#ALIAS | #ALIAS ckno {cast 'knock'} | ||
#ALIAS cks {cast 'ogre might'} | |||
#ALIAS clb {cast 'lightning bolt'} | #ALIAS clb {cast 'lightning bolt'} | ||
#ALIAS clbr {cast 'lightning breath'} | |||
#ALIAS clo {cast 'locate object'} | #ALIAS clo {cast 'locate object'} | ||
#ALIAS cmag {cast 'magnetic thrust'} | |||
#ALIAS cmi {cast 'mass invis'} | #ALIAS cmi {cast 'mass invis'} | ||
#ALIAS cmm {cast 'magic missile'} | #ALIAS cmm {cast 'magic missile'} | ||
#ALIAS cmt { | #ALIAS cmt {cast 'midas touch' %1} | ||
#ALIAS cpd {cast 'pass door'} | #ALIAS cpd {cast 'pass door'} | ||
#ALIAS cpo {cast 'poison'} | #ALIAS cpo {cast 'poison' %1} | ||
#ALIAS cpor {cast 'portal'} | #ALIAS cpor {cast 'portal'} | ||
#ALIAS | #ALIAS cps {cast 'prismatic shield' %1} | ||
#ALIAS crc {cast 'remove curse'} | #ALIAS cqs {cast 'quantum spike'} | ||
#ALIAS | #ALIAS craz {cast 'razorbait'} | ||
#ALIAS crc {cast 'remove curse' %1} | |||
#ALIAS crec {cast 'recharge'} | |||
#ALIAS cref {cast 'refresh'} | |||
#ALIAS cri {cast 'remove invis'} | #ALIAS cri {cast 'remove invis'} | ||
#ALIAS crt {cast 'remove trap'} | #ALIAS crt {cast 'remove trap'} | ||
#ALIAS | #ALIAS csa {cast 'sanctuary' %1} | ||
#ALIAS | #ALIAS csag {cast 'sagacity'} | ||
#ALIAS | #ALIAS csc {cast 'scry'} | ||
#ALIAS csf {cast 'spectral furor'} | |||
#ALIAS csh {cast 'shield'} | |||
#ALIAS csha {cast 'shadowform'} | |||
#ALIAS csho {cast 'shockshield'} | |||
#ALIAS cshok {cast 'shocking grasp'} | |||
#ALIAS csl {cast 'sleep'} | |||
#ALIAS csli {cast 'slink'} | |||
#ALIAS cso {cast 'sonic resonance'} | |||
#ALIAS csp {cast 'spectral furor'} | |||
#ALIAS css {cast 'stone skin'} | #ALIAS css {cast 'stone skin'} | ||
#ALIAS | #ALIAS cst {cast 'stone skin'} | ||
#ALIAS ct {cast 'transport'} | #ALIAS csul {cast 'sulfurous spray'} | ||
#ALIAS | #ALIAS csum {cast 'summon'} | ||
#ALIAS | #ALIAS cswo {cast 'swordbait'} | ||
#ALIAS csy {cast 'create symbol'} | |||
#ALIAS ct {cast 'teleport'} | |||
#ALIAS ctra {cast 'transport'} | |||
#ALIAS cts {cast 'true sight'} | |||
#ALIAS ctv {cast 'trollish vigor'} | |||
#ALIAS cva {cast 'valiance'} | |||
#ALIAS cve {cast 'ventriloquate'} | |||
#ALIAS cw {cast 'weaken'} | #ALIAS cw {cast 'weaken'} | ||
#ALIAS | #ALIAS cwm {cast 'winter mist'} | ||
#ALIAS cwr {cast 'word of recall'} | #ALIAS cwr {cast 'word of recall'} | ||
# | #CLASS 0 | ||
#CLASS {spellbotheal} | |||
#ALIAS chealup { | |||
#t+ healupglance | |||
cast 'heal' 0.%1 | |||
glance %1 | |||
} | } | ||
#TRIGGER {(%w) says 'healup'} {chealup %1} | |||
#CLASS 0 | |||
#CLASS {healupglance} | |||
#TRIGGER {(%w) has some cuts} {chealup %1} | |||
#TRIGGER {They're not here} {#t- healupglance} | |||
#TRIGGER {(%w) is in perfect health.} {;chealup %1} | |||
#TRIGGER {(%w) is slightly scratched} {chealup %1} | |||
#TRIGGER {(%w) has a few bruises} {chealup %1} | |||
#TRIGGER {(%w) has several wounds} {chealup %1} | |||
#TRIGGER {(%w) has many nasty wounds} {chealup %1} | |||
#TRIGGER {(%w) is almost dead} {chealup %1} | |||
#TRIGGER {(%w) is bleeding freely} {chealup %1} | |||
#TRIGGER {(%w) is covered in blood} {chealup %1} | |||
#TRIGGER {(%w) is DYING$} {chealup %1} | |||
#TRIGGER {(%w) is leaking guts} {chealup %1} | |||
#CLASS 0 | #CLASS 0 | ||
| Line 295: | Line 584: | ||
} | } | ||
#CLASS 0 | #CLASS 0 | ||
#CLASS {ticktimers} | |||
#ALIAS ticktimer { | |||
save | |||
#if (@mana < @manafull) {trance} | |||
} | |||
#CLASS 0 | |||
#CLASS {prompt} {enable} | |||
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} { | |||
#var health %1 | |||
#var healthfull %2 | |||
#var mana %3 | |||
#var manafull %4 | |||
#var moves %5 | |||
#var now %time( ddmmmyy|hh:mm:ss) | |||
#if (@moves < 50) {#show refresh} | |||
#CLASS 0 | |||
</pre> | |||
[[Category: Triggers]] | [[Category: Triggers]] | ||
Revision as of 22:15, 17 November 2019
Modified by Stolichnaya from scripts
Originally written by Zistrosk
Mage
#CLASS {spellbot} {enable}
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.}
#TRIGGER {(%w) says 'all'} {
nod %1
all1 0.%1
wave %1
}
#TRIGGER {(%w) says 'aqua} {cab 0.%1}
#TRIGGER {(%w) says 'con} {cco 0.%1}
#TRIGGER {(%w) says 'dra} {cdw 0.%1}
#TRIGGER {(%w) says 'elv} {ceb 0.%1}
#TRIGGER {(%w) says 'elem} {cesu 0.%1}
#TRIGGER {(%w) says 'fire} {cfir 0.%1}
#TRIGGER {(%w) says 'float} {cfl 0.%1}
#TRIGGER {(%w) says 'fly} {cfly 0.%1}
#TRIGGER {(%w) says 'heat} {ciw 0.%1}
#TRIGGER {(%w) says 'ice} {cic 0.%1}
#TRIGGER {(%w) says 'invis} {cinv 0.%1}
#TRIGGER {(%w) says 'level} {ls3 0.%1}
#TRIGGER {(%w) says 'light} {
ccl
give ball 0.%1
drop ball
}
#TRIGGER {(%w) says 'long} {long1 0.%1}
#TRIGGER {(%w) says 'nano} {
cco 0.%1
cps 0.%1
}
#TRIGGER {(%w) says 'ogr} {cks 0.%1}
#TRIGGER {(%w) says 'pris} {cps 0.%1}
#TRIGGER {(%w) says 'ref} {cref 0.%1}
#TRIGGER {(%w) says 'safe} {
cfly 0.%1
csc 0.%1
cab 0.%1
}
#TRIGGER {(%w) says 'sag} {csag 0.%1}
#TRIGGER {(%w) says 'scry} {csc 0.%1}
#TRIGGER {(%w) says 'shield'} {csh 0.%1}
#TRIGGER {(%w) says 'shields} {cesu 0.%1}
#TRIGGER {(%w) says 'sli} {csli 0.%1}
#TRIGGER {(%w) says 'tro} {ctv 0.%1}
#TRIGGER {(%w) says 'val} {cva 0.%1}
#TRIGGER {(%w) says 'invis (%w)'} {
cinv %2
tell %1 I cast invis on %2 at your request.
tell %2 I cast invis on you at %1's request.
}
#TRIGGER {(%w) says 'spring} {ccsp %1}
#TRIGGER {(%w) says 'report'} {report}
#TRIGGER {A mystical spring flows majestically from a glowing circle of blue.} {#var springhere 1}
#CLASS 0
#CLASS {spellcmds} {enable}
#ALIAS manafull {
#if (@manaatfull = 0) {
#var manaatfull 1
#show Full MP!
}
}
#ALIAS ls1 {
#TSET 40
cks %1
ctv %1
ceb %1
csli %1
csag %1
cdw %1
}
#ALIAS ls2 {
#TSET 40
ceb %1
csli %1
csag %1
cdw %1
cks %1
ctv %1
}
#ALIAS ls3 {
#TSET 40
csag %1
cdw %1
cks %1
ctv %1
ceb %1
csli %1
}
#ALIAS long1 {
csh %1
cva %1
ciw %1
}
#ALIAS long2 {
cva %1
ciw %1
csh %1
}
#ALIAS long3 {
ciw %1
csh %1
cva %1
}
#ALIAS shi1 {
cic %1
cfir %1
csho %1
}
#ALIAS shi2 {
cfir %1
csho %1
cic %1
}
#ALIAS shi3 {
csho %1
cic %1
cfir %1
}
#ALIAS all1 {
ls3 %1
cab %1
cco %1
cfly %1
cps %1
csc %1
long1 %1
cesu %1
}
#ALIAS all2 {
ls1 %1
cab %1
cco %1
cfly %1
cps %1
csc %1
long1 %1
}
#CLASS 0
#CLASS {spells}
#ALIAS ca {cast 'armor'}
#ALIAS cab {cast 'aqua breath'}
#ALIAS cabr {cast 'acid breath'}
#ALIAS cace {cast 'acetum primus'}
#ALIAS caci {cast 'acid blast'}
#ALIAS cal {cast 'alertness' %1}
#ALIAS cant {cast 'antimagic shell'}
#ALIAS caqu {cast 'aqua breath'}
#ALIAS carm {cast 'armor'}
#ALIAS castr {cast 'astral walk'}
#ALIAS cb {cast 'bless' %1}
#ALIAS cbf {cast 'black fist'}
#ALIAS cbh {cast 'black hand'}
#ALIAS cbl {cast 'blindness'}
#ALIAS cblab {cast 'blazebane'}
#ALIAS cblaw {cast 'blazeward'}
#ALIAS cblf {cast 'black fist'}
#ALIAS cblh {cast 'black hand'}
#ALIAS cbli {cast 'black lightning'}
#ALIAS cbur {cast 'burning hands'}
#ALIAS ccau {cast 'caustic fount'}
#ALIAS ccbl {cast 'cure blindness' %1}
#ALIAS ccf {cast 'create food'}
#ALIAS ccha {cast 'charm person'}
#ALIAS cchi {cast 'chill touch'}
#ALIAS ccl {cast 'continual light'}
#ALIAS cco {cast 'confidence' %1}
#ALIAS ccol {cast 'colour spray'}
#ALIAS cconl {cast 'continual light'}
#ALIAS ccp {cast 'cure poison' %1}
#ALIAS ccref {cast 'create fire'}
#ALIAS ccsp {cast 'create spring'}
#ALIAS ccur {cast 'curse'}
#ALIAS ccw {cast 'control weather'}
#ALIAS cdem {cast 'demonskin'}
#ALIAS cdeti {cast 'detect invis'}
#ALIAS cdetm {cast 'detect magic'}
#ALIAS cdett {cast 'detect traps'}
#ALIAS cdi {cast 'detect invis'}
#ALIAS cdis {cast 'dispel magic'}
#ALIAS cdism {cast 'dispel magic'}
#ALIAS cdisr {cast 'disruption'}
#ALIAS cdm {cast 'detect magic'}
#ALIAS cdr {cast 'dream'}
#ALIAS cds {cast 'dragonskin'}
#ALIAS cdt {cast 'detect traps'}
#ALIAS cdw {cast 'dragon wit'}
#ALIAS ceb {cast 'elven beauty'}
#ALIAS ced {cast 'energy drain'}
#ALIAS cef {cast 'ethereal fist'}
#ALIAS cefu {cast 'ethereal funnel'}
#ALIAS cel {cast 'eldritch sphere'}
#ALIAS cep {cast 'extradimensional portal'}
#ALIAS ces {cast 'ethereal shield'}
#ALIAS cesu {cast 'elemental supremacy' %1}
#ALIAS cew {cast 'enchant weapon'}
#ALIAS cfar {cast 'farsight'}
#ALIAS cfb {cast 'frost breath'}
#ALIAS cff {cast 'faerie fog'}
#ALIAS cffi {cast 'faerie fire'}
#ALIAS cfi {cast 'fireball'}
#ALIAS cfib {cast 'fire breath'}
#ALIAS cfir {cast 'fireshield'}
#ALIAS cfl {cast 'float'}
#ALIAS cflo {cast 'float'}
#ALIAS cfly {cast 'fly'}
#ALIAS cfort {cast 'fortify'}
#ALIAS cgas {cast 'gas breath'}
#ALIAS cgw {cast 'galvanic whip'}
#ALIAS chc {cast 'hand of chaos'}
#ALIAS cheal {cast 'heal' %1}
#ALIAS ci {cast 'identify'}
#ALIAS cic {cast 'iceshield'}
#ALIAS cinf {cast 'infravision'}
#ALIAS cinv {cast 'invis'}
#ALIAS ciw {cast 'inner warmth'}
#ALIAS cka {cast 'know alignment'}
#ALIAS ckno {cast 'knock'}
#ALIAS cks {cast 'ogre might'}
#ALIAS clb {cast 'lightning bolt'}
#ALIAS clbr {cast 'lightning breath'}
#ALIAS clo {cast 'locate object'}
#ALIAS cmag {cast 'magnetic thrust'}
#ALIAS cmi {cast 'mass invis'}
#ALIAS cmm {cast 'magic missile'}
#ALIAS cmt {cast 'midas touch' %1}
#ALIAS cpd {cast 'pass door'}
#ALIAS cpo {cast 'poison' %1}
#ALIAS cpor {cast 'portal'}
#ALIAS cps {cast 'prismatic shield' %1}
#ALIAS cqs {cast 'quantum spike'}
#ALIAS craz {cast 'razorbait'}
#ALIAS crc {cast 'remove curse' %1}
#ALIAS crec {cast 'recharge'}
#ALIAS cref {cast 'refresh'}
#ALIAS cri {cast 'remove invis'}
#ALIAS crt {cast 'remove trap'}
#ALIAS csa {cast 'sanctuary' %1}
#ALIAS csag {cast 'sagacity'}
#ALIAS csc {cast 'scry'}
#ALIAS csf {cast 'spectral furor'}
#ALIAS csh {cast 'shield'}
#ALIAS csha {cast 'shadowform'}
#ALIAS csho {cast 'shockshield'}
#ALIAS cshok {cast 'shocking grasp'}
#ALIAS csl {cast 'sleep'}
#ALIAS csli {cast 'slink'}
#ALIAS cso {cast 'sonic resonance'}
#ALIAS csp {cast 'spectral furor'}
#ALIAS css {cast 'stone skin'}
#ALIAS cst {cast 'stone skin'}
#ALIAS csul {cast 'sulfurous spray'}
#ALIAS csum {cast 'summon'}
#ALIAS cswo {cast 'swordbait'}
#ALIAS csy {cast 'create symbol'}
#ALIAS ct {cast 'teleport'}
#ALIAS ctra {cast 'transport'}
#ALIAS cts {cast 'true sight'}
#ALIAS ctv {cast 'trollish vigor'}
#ALIAS cva {cast 'valiance'}
#ALIAS cve {cast 'ventriloquate'}
#ALIAS cw {cast 'weaken'}
#ALIAS cwm {cast 'winter mist'}
#ALIAS cwr {cast 'word of recall'}
#CLASS 0
#CLASS {trancelen}
#TRIGGER {You enter a peaceful trance, collecting mana from the cosmos.} {
#ts 599
#show Trance Started with @mana at %time
#var starttime %ctime
#var startmana @mana
}
#TRIGGER {You come out of your trance.} {#ts 15}
#TRIGGER {You complete your trance.} {
#show Trance Ended with @manafull at %time
#var endtime %ctime
#var endmana @manafull
#math elapsedtime @endtime-@starttime
#math elapsedmana @endmana-@startmana
#math manapersec ((@elapsedmana/@elapsedtime)*5)
#show A total of @elapsedmana was recovered in @elapsedtime for a rate of @manapersec mp5
#ts 45
ticktimer
}
#CLASS 0
#CLASS {ticktimers}
#ALIAS ticktimer {
save
#if (@mana < @manafull) {trance}
}
#CLASS 0
#CLASS {prompt} {enable}
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} {
#var health %1
#var healthfull %2
#var mana %3
#var manafull %4
#var moves %5
#var now %time( ddmmmyy|hh:mm:ss)
#if (@moves < 50) {#show refresh}
#CLASS 0
Cleric
#CLASS {spellbot}
#ALIAS all1 {
cast 'acidward' 0.%1
cast 'aqua breath' 0.%1
cast 'armor' 0.%1
cast 'bless' 0.%1
#noop cast 'cure blindness' 0.%1
#noop cast 'remove curse' 0.%1
#noop cast 'divinity' 0.%1
#noop cast 'fireshield' 0.%1
cast 'fly' 0.%1
}
#ALIAS all2 {
#noop cast 'expunge' 0.%1
#noop cast 'remove hex' 0.%1
cast 'nimbus of light' 0.%1
#noop cast 'cure poison' 0.%1
#noop cast 'refresh' 0.%1
cast 'resilience' 0.%1
cast 'sanctuary' 0.%1
cast 'scry' 0.%1
#noop cast 'shockshield' 0.%1
}
#TRIGGER {A symbol of faith glows briefly, then disappears in a puff of smoke from your hands!} {cast 'create symbol'}
#TRIGGER {Something is missing...} {
cast 'create symbol'
inv
}
#TRIGGER {(%w) says 'all'} {
nod 0.%1
all1 %1
all2 %1
wave 0.%1
}
#TRIGGER {(%w) says 'acid'} {cast 'acidward' 0.%1}
#TRIGGER {(%w) says 'aqua'} {cast 'aqua breath' 0.%1}
#TRIGGER {(%w) says 'armor'} {cast 'armor' 0.%1}
#TRIGGER {(%w) says 'bless} {cast 'bless' 0.%1}
#TRIGGER {(%w) says 'blind'} {cast 'cure blindness' 0.%1}
#TRIGGER {(%w) says 'cas'} {cast 'cascading heal' 0.%1}
#TRIGGER {(%w) says 'com'} {cast 'complete heal' 0.%1}
#TRIGGER {(%w) says 'cfire'} {cast 'create fire' 0.%1}
#TRIGGER {(%w) says 'curse'} {cast 'remove curse' 0.%1}
#TRIGGER {(%w) says 'div} {cast 'divinity' 0.%1}
#TRIGGER {(%w) says 'exp} {cast 'expunge' 0.%1}
#TRIGGER {(%w) says 'feast'} {
#if (@flame < 1) {cast 'create fire'}
cast 'feast of champions'
give feast 0.%1
}
#TRIGGER {(%w) says 'fire'} {cast 'fireshield' 0.%1}
#TRIGGER {(%w) says 'fly'} {cast 'fly' 0.%1}
#TRIGGER {(%w) says 'food'} {
give magic-mushroom 0.%1
drop magic-mushroom
cast 'create food'
}
#TRIGGER {(%w) says 'heal'} {cast 'heal' 0.%1}
#TRIGGER {(%w) says 'hex'} {cast 'remove hex' 0.%1}
#TRIGGER {(%w) says 'light'} {
cast 'continual light'
give ball 0.%1
drop ball
}
#TRIGGER {(%w) says 'nimbus} {cast 'nimbus of light' 0.%1}
#TRIGGER {(%w) says 'poison'} {cast 'cure poison' 0.%1}
#TRIGGER {(%w) says 'ref'} {cast 'refresh' 0.%1}
#TRIGGER {(%w) says 'resil'} {cast 'resilience' 0.%1}
#TRIGGER {(%w) says 'sanc} {cast 'sanctuary' 0.%1}
#TRIGGER {(%w) says 'scry'} {cast 'scry' 0.%1}
#TRIGGER {(%w) says 'shock'} {cast 'shockshield' 0.%1}
#TRIGGER {(%w) says 'spring'} {#alarm +2 {ccsp}}
#TRIGGER {(%w) says 'safe'} {
cast 'fly' 0.%1
cast 'aqua breath' 0.%1
}
#TRIGGER {(%w) says 'long'} {
cast 'resilience' 0.%1
cast 'bless' 0.%1
}
#TRIGGER {(%w) says 'medium'} {
cast 'armor' 0.%1
cast 'nimbus of light' 0.%1
}
#TRIGGER {(%w) says 'short'} {
cast 'sanctuary' 0.%1
cast 'acidward' 0.%1
}
#TRIGGER {(%w) says 'shields'} {
cast 'shockshield' 0.%1
cast 'fireshield' 0.%1
} "" {disable}
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.}
#TRIGGER {(%w) says 'report'} {report}
#TRIGGER {(%w) shivers and suffers} {cast 'cure poison' 0.%1}
#TRIGGER {^~(Magical~) A cloud of vaporous flame blazes here, defying the elements.} {#var flame 1}
#TRIGGER {^A cloud of vaporous flame burns out.} {#var flame 0}
#CLASS 0
#CLASS {spells}
#ALIAS ca {cast 'armor'}
#ALIAS cab {cast 'aqua breath'}
#ALIAS cabr {cast 'acid breath'}
#ALIAS cace {cast 'acetum primus'}
#ALIAS caci {cast 'acid blast'}
#ALIAS cal {cast 'alertness' %1}
#ALIAS cant {cast 'antimagic shell'}
#ALIAS caqu {cast 'aqua breath'}
#ALIAS carm {cast 'armor'}
#ALIAS castr {cast 'astral walk'}
#ALIAS cb {cast 'bless' %1}
#ALIAS cbf {cast 'black fist'}
#ALIAS cbh {cast 'black hand'}
#ALIAS cbl {cast 'blindness'}
#ALIAS cblab {cast 'blazebane'}
#ALIAS cblaw {cast 'blazeward'}
#ALIAS cblf {cast 'black fist'}
#ALIAS cblh {cast 'black hand'}
#ALIAS cbli {cast 'black lightning'}
#ALIAS cbur {cast 'burning hands'}
#ALIAS ccau {cast 'caustic fount'}
#ALIAS ccbl {cast 'cure blindness' %1}
#ALIAS ccf {cast 'create food'}
#ALIAS ccha {cast 'charm person'}
#ALIAS cchi {cast 'chill touch'}
#ALIAS ccl {cast 'continual light'}
#ALIAS cco {cast 'confidence' %1}
#ALIAS ccol {cast 'colour spray'}
#ALIAS cconl {cast 'continual light'}
#ALIAS ccp {cast 'cure poison' %1}
#ALIAS ccref {cast 'create fire'}
#ALIAS ccsp {cast 'create spring'}
#ALIAS ccur {cast 'curse'}
#ALIAS ccw {cast 'control weather'}
#ALIAS cdem {cast 'demonskin'}
#ALIAS cdeti {cast 'detect invis'}
#ALIAS cdetm {cast 'detect magic'}
#ALIAS cdett {cast 'detect traps'}
#ALIAS cdi {cast 'detect invis'}
#ALIAS cdis {cast 'dispel magic'}
#ALIAS cdism {cast 'dispel magic'}
#ALIAS cdisr {cast 'disruption'}
#ALIAS cdm {cast 'detect magic'}
#ALIAS cdr {cast 'dream'}
#ALIAS cds {cast 'dragonskin'}
#ALIAS cdt {cast 'detect traps'}
#ALIAS cdw {cast 'dragon wit'}
#ALIAS ceb {cast 'elven beauty'}
#ALIAS ced {cast 'energy drain'}
#ALIAS cef {cast 'ethereal fist'}
#ALIAS cefu {cast 'ethereal funnel'}
#ALIAS cel {cast 'eldritch sphere'}
#ALIAS cep {cast 'extradimensional portal'}
#ALIAS ces {cast 'ethereal shield'}
#ALIAS cesu {cast 'elemental supremacy' %1}
#ALIAS cew {cast 'enchant weapon'}
#ALIAS cfar {cast 'farsight'}
#ALIAS cfb {cast 'frost breath'}
#ALIAS cff {cast 'faerie fog'}
#ALIAS cffi {cast 'faerie fire'}
#ALIAS cfi {cast 'fireball'}
#ALIAS cfib {cast 'fire breath'}
#ALIAS cfir {cast 'fireshield'}
#ALIAS cfl {cast 'float'}
#ALIAS cflo {cast 'float'}
#ALIAS cfly {cast 'fly'}
#ALIAS cfort {cast 'fortify'}
#ALIAS cgas {cast 'gas breath'}
#ALIAS cgw {cast 'galvanic whip'}
#ALIAS chc {cast 'hand of chaos'}
#ALIAS cheal {cast 'heal' %1}
#ALIAS ci {cast 'identify'}
#ALIAS cic {cast 'iceshield'}
#ALIAS cinf {cast 'infravision'}
#ALIAS cinv {cast 'invis'}
#ALIAS ciw {cast 'inner warmth'}
#ALIAS cka {cast 'know alignment'}
#ALIAS ckno {cast 'knock'}
#ALIAS cks {cast 'ogre might'}
#ALIAS clb {cast 'lightning bolt'}
#ALIAS clbr {cast 'lightning breath'}
#ALIAS clo {cast 'locate object'}
#ALIAS cmag {cast 'magnetic thrust'}
#ALIAS cmi {cast 'mass invis'}
#ALIAS cmm {cast 'magic missile'}
#ALIAS cmt {cast 'midas touch' %1}
#ALIAS cpd {cast 'pass door'}
#ALIAS cpo {cast 'poison' %1}
#ALIAS cpor {cast 'portal'}
#ALIAS cps {cast 'prismatic shield' %1}
#ALIAS cqs {cast 'quantum spike'}
#ALIAS craz {cast 'razorbait'}
#ALIAS crc {cast 'remove curse' %1}
#ALIAS crec {cast 'recharge'}
#ALIAS cref {cast 'refresh'}
#ALIAS cri {cast 'remove invis'}
#ALIAS crt {cast 'remove trap'}
#ALIAS csa {cast 'sanctuary' %1}
#ALIAS csag {cast 'sagacity'}
#ALIAS csc {cast 'scry'}
#ALIAS csf {cast 'spectral furor'}
#ALIAS csh {cast 'shield'}
#ALIAS csha {cast 'shadowform'}
#ALIAS csho {cast 'shockshield'}
#ALIAS cshok {cast 'shocking grasp'}
#ALIAS csl {cast 'sleep'}
#ALIAS csli {cast 'slink'}
#ALIAS cso {cast 'sonic resonance'}
#ALIAS csp {cast 'spectral furor'}
#ALIAS css {cast 'stone skin'}
#ALIAS cst {cast 'stone skin'}
#ALIAS csul {cast 'sulfurous spray'}
#ALIAS csum {cast 'summon'}
#ALIAS cswo {cast 'swordbait'}
#ALIAS csy {cast 'create symbol'}
#ALIAS ct {cast 'teleport'}
#ALIAS ctra {cast 'transport'}
#ALIAS cts {cast 'true sight'}
#ALIAS ctv {cast 'trollish vigor'}
#ALIAS cva {cast 'valiance'}
#ALIAS cve {cast 'ventriloquate'}
#ALIAS cw {cast 'weaken'}
#ALIAS cwm {cast 'winter mist'}
#ALIAS cwr {cast 'word of recall'}
#CLASS 0
#CLASS {spellbotheal}
#ALIAS chealup {
#t+ healupglance
cast 'heal' 0.%1
glance %1
}
#TRIGGER {(%w) says 'healup'} {chealup %1}
#CLASS 0
#CLASS {healupglance}
#TRIGGER {(%w) has some cuts} {chealup %1}
#TRIGGER {They're not here} {#t- healupglance}
#TRIGGER {(%w) is in perfect health.} {;chealup %1}
#TRIGGER {(%w) is slightly scratched} {chealup %1}
#TRIGGER {(%w) has a few bruises} {chealup %1}
#TRIGGER {(%w) has several wounds} {chealup %1}
#TRIGGER {(%w) has many nasty wounds} {chealup %1}
#TRIGGER {(%w) is almost dead} {chealup %1}
#TRIGGER {(%w) is bleeding freely} {chealup %1}
#TRIGGER {(%w) is covered in blood} {chealup %1}
#TRIGGER {(%w) is DYING$} {chealup %1}
#TRIGGER {(%w) is leaking guts} {chealup %1}
#CLASS 0
#CLASS {trancelen}
#TRIGGER {You enter a peaceful trance, collecting mana from the cosmos.} {
#ts 599
#show Trance Started with @mana at %time
#var starttime %ctime
#var startmana @mana
}
#TRIGGER {You come out of your trance.} {#ts 15}
#TRIGGER {You complete your trance.} {
#show Trance Ended with @manafull at %time
#var endtime %ctime
#var endmana @manafull
#math elapsedtime @endtime-@starttime
#math elapsedmana @endmana-@startmana
#math manapersec ((@elapsedmana/@elapsedtime)*5)
#show A total of @elapsedmana was recovered in @elapsedtime for a rate of @manapersec mp5
#ts 45
ticktimer
}
#CLASS 0
#CLASS {ticktimers}
#ALIAS ticktimer {
save
#if (@mana < @manafull) {trance}
}
#CLASS 0
#CLASS {prompt} {enable}
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} {
#var health %1
#var healthfull %2
#var mana %3
#var manafull %4
#var moves %5
#var now %time( ddmmmyy|hh:mm:ss)
#if (@moves < 50) {#show refresh}
#CLASS 0