Elf: Difference between revisions
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== Information == | == Information == | ||
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* Imbued | * Imbued with: | ||
* Experience | * Experience gain rate: | ||
* Hometown: | * Hometown: | ||
[[Category:Races]] | [[Category:Races]] | ||
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Revision as of 22:47, 8 December 2005
Tall, lithe, and dexterous. They possess a magical nature.
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Elves [Quendi]
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Tall, slender creatures with an affinity for the woods and
nature, Elves were one of the First Three - the three
original races fashioned and scattered across the Realms.
Standing at nearly six feet and often well over that in
height, Elves typically stand taller than most Humans. They
tend to be fair-skinned with long, straight hair, although
there are individuals who choose a darker life which is
reflected in their outward appearance.
Elves are lighter-framed than Humans, but what they lack in
strength and stamina is made up for with their superior
agility - both in thought and movement. They are capable in
most classes, though they function poorest in the role of
pure fighter. Most will prefer to stay close to nature, and
many become Druids. All Elves have the inherent ability to
detect magic in the world around them, and have some
resistance to cold.
Elves may follow the ways of the following classes:
Augurer Bladesinger Cleric Druid Mage Paladin Ranger
Thief Vampire Warrior
Elves gain experience on a scale of normal rate * 1.10.
The Elven Nation lies on an island oasis found between the
Northern Plains and the Blood Sea.
Information
- Proficient abilities:
- Imbued with:
- Experience gain rate:
- Hometown: