Weapon types: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Poromenos (talk | contribs)
m Weapon proficiencies moved to Weapon types
Poromenos (talk | contribs)
No edit summary
Line 18: Line 18:
  level six.
  level six.
  ------------------------------------------------------------------------------
  ------------------------------------------------------------------------------
== See Also ==
* [[Bludgeons]]
* [[Short Blades]]
* [[Long Blades]]
* [[Talonous Arms]]
* [[Pugilism]]
[[Category:Skills]]
[[Category:Augurer Skills]]
[[Category:Barbarian Skills]]
[[Category:Bladesinger Skills]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Fathomer Skills]]
[[Category:Mage Skills]]
[[Category:Nephandi Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Thief Skills]]
[[Category:Vampire Skills]]
[[Category:Warrior Skills]]

Revision as of 22:43, 12 December 2005

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.

------------------------------------------------------------------------------
Percentage in weapon types will not begin to increase until you reach
level six.
------------------------------------------------------------------------------