Divine Retribution: Difference between revisions

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This mob is wandering and mobinvis.  At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?)  The mob has a powerful [[area attack]] and heals itself if it sees someone quaff a potion.  When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room.  Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible.  In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.
This mob is wandering and mobinvis.  At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?)  The mob has a powerful [[area attack]] and heals itself if it sees someone quaff a potion.  When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room.  Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible.  In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.


The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A [[warrior]] could manage to [[doorbash]] a wall (down direction), walk through the courtyard up to [[Terror]]. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a DT south. When entering [[Terror]]'s room, it automatically puts the player back to [[Darkhaven]]'s square. Perhaps it's the part past, and including, [[Terror]] that is referred to as being no longer accessible, assuming it ever was. Immortals have refused to clarify whether such part can presently be accessed.
The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A [[warrior]] could manage to [[doorbash]] a wall (down direction), walk through the courtyard up to [[Terror]]. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a [[DT]] south. When entering [[Terror]]'s room, it automatically puts the player back to [[Darkhaven]]'s square. Perhaps it's the part past, and including, [[Terror]] that is referred to as being no longer accessible, assuming it ever was. Immortals have refused to clarify whether such part can presently be accessed.


[[Category: Mobs]] [[Category: Realm of Worship]]
[[Category: Mobs]] [[Category: Realm of Worship]]

Revision as of 08:12, 30 October 2006

General

Description

You see nothing special about it.

Equipment

Notes

This mob is wandering and mobinvis. At one point, it was possible to detect this mob from afar using a complicated combination of darkness and infravision (is this still possible?) The mob has a powerful area attack and heals itself if it sees someone quaff a potion. When a group manages to kill it, Divine Retribution goes down in a blaze of glory, killing everyone in the room. Some players conjecture that there are two Divine Retributions, one in the main part of RoW and another in the Courtyard of Divine Worship -- but it's difficult to confirm or dispute this since the latter mob is mobinvis and the Courtyard is apparently no longer accessible. In either case, the mobinvis guardian of the Courtyard is often referred to as "ret", whether or not the conjecture is true.

The Courtyard of Divine Worship has been accessed in december 2004; whether it still can would need confirmation. A warrior could manage to doorbash a wall (down direction), walk through the courtyard up to Terror. This hidden exit could be found going north from the beginning of the area until the last east direction, then following the path east until there is a DT south. When entering Terror's room, it automatically puts the player back to Darkhaven's square. Perhaps it's the part past, and including, Terror that is referred to as being no longer accessible, assuming it ever was. Immortals have refused to clarify whether such part can presently be accessed.