Chaos Maze

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Revision as of 23:04, 16 December 2012 by Chalio (talk | contribs) (General)
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Description

Chaos Maze is a maze leading to the second half of Seth's Fortress and its assortment of high-end run mobs.

Typical room

The Chaos Maze
Swirling chaos assaults your senses!
Exits: north east south west

Properties

Some rooms in the maze are tunneled to 2, some are nomagic, some randomly and silently transfer you to another room in the maze, most are nodrop, all but one are norecall, all are nosupplicate. The maze is populated by ten creatures of chaos. Sometimes dirty rats from lower Seth's Fortress wander in as well, adding to the tunnel frustration.

Instructions

General

It is a good idea to charm each creature of chaos, walk them to the starting room, order them to sleep and dismiss them. Vampires can use dominate to control the mobs, and scan to navigate the maze.

There are ten chaos creatures. With that can mark four rooms uniquely. (1, 2,3 and 4 creatures) Its a good plan to rearrange them. 1 sleeping in start room, 2 sleping in the room north of there, 3 sleeping in the room 2n of there, and 4 sleeping in the room n and w of there (the recall room) So, using them as a permanent marker, no more need to make a spring or a fire in there.

Directions through the maze take form of n;n;w;s;n;n;n;X;e;e;X;s;X;X;X;X where X directions are shifted randomly on every repop.

To map the maze, use a character with scan to lead and to scan around, and a mage or cleric to follow and create springs and fires as markers. Keep the directions you got so far in a text file so you can quickly paste them if you get lost.

You need an alt (level 5 thief would suffice) to mark room 9. If it's your first time mapping the maze, you will have to do some trial and error to find where to put the alt.

Map

Steps

  1. This is the first room of the maze. Creatures of chaos should be having a slumber party here. Go e;e;e;s;s to the coin room
  2. Drop a gold coin here. Go s;n;n and then scry around for sleeping creatures of chaos to get back to the starting room. Go n from there
  3. Recall is west from here. Make a spring here, go n
  4. Make a fire here (this room purges springs immediately), go w;s;n;n
  5. Make a spring here, go n
  6. Make a spring here. Scry around for a room with no spring, fire, coin or creatures of chaos and go there.
  7. Make two fires here, go e;e
  8. Log in your marker alt, scry around for it, log it out and go to its room.
  9. Mark the room with two springs and two fires, go s
  10. In each room,
    • When you enter the room, scry around to make sure it's connected to the previous room. If you can't see it, you either chose the wrong direction or got transferred. Walk and scan around until you find the starting room, then try again.
    • These rooms randomly and quietly transfer you out while you are in them. Keep scrying and looking to make sure you are still in the same place
    • Mark with 1, 2, 3 and 4 fires, in order
    • Scry around and choose a room with no markers as your next direction.
  11. If this is the right room, you will be able to drop a coin here. Make a spring and a fire and wait until you get transferred to the divine protector.
  12. Say I wish to traverse to Lord Seth's domain to be sent out of the maze