Enchant weapon

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  • Syntax: cast 'enchant weapon' <weapon>
  • Casting message (devout): <weapon> gleams with flecks of blue energy.
  • Casting message (neutral): <weapon> glows with a disquieting light.
  • Casting message (evil): A crimson stain flows slowly over <weapon>.
  • Failure message: Your magic twists and winds around <weapon> but cannot take hold.

Help File

This spell imbues a weapon with a magical enchantment,
increasing its to-hit and to-dam bonuses. The weapons
must be non-magical to be successful. This spell also
causes the weapon to be aligned with the alignment
of the caster.

Information

It increases both the damroll and hitroll affects given by a nonmagical weapon by an amount that depends on the caster's level: one more point every 15 levels, so if you want +3 damroll enchants you need to be at least a level 45. The weapon will also be aligned according to the caster's alignment:

  • devout caster - the weapon will gain an anti-evil flag
  • neutral caster - it will gain both an anti-evil and anti-good flags
  • evil caster - it will gain an anti-good flag

It burns 100 mana points upon a successful casting.

See Also