Enchant weapon
- Syntax:
cast 'enchant weapon' <weapon> - Casting message (devout):
<weapon> gleams with flecks of blue energy. - Casting message (neutral):
<weapon> glows with a disquieting light. - Casting message (evil):
A crimson stain flows slowly over <weapon>. - Failure message:
Your magic twists and winds around <weapon> but cannot take hold.
Help File
This spell imbues a weapon with a magical enchantment, increasing its to-hit and to-dam bonuses. The weapons must be non-magical to be successful. This spell also causes the weapon to be aligned with the alignment of the caster.
Information
It increases both the damroll and hitroll affects given by a nonmagical weapon by an amount that depends on the caster's level: one more point every 15 levels, so if you want +3 damroll enchants you need to be at least a level 45. The weapon will also be aligned according to the caster's alignment:
- devout caster - the weapon will gain an anti-evil flag
- neutral caster - it will gain both an anti-evil and anti-good flags
- evil caster - it will gain an anti-good flag
It burns 100 mana points upon a successful casting.