Help File
Dexterity, DEX in your 'score', represents your character's agility
and physical skill.
Dexterity is very important for quaffing potions and eating pills
during combat. High dexterity will allow a character to quaff or eat
without dropping many potions or pills during the heat of battle.
Poor dexterity will causes a character to accidentally drop vials or
trample pills before they can be consumed.
Among other things, dexterity affects:
> The maximum number of items a character can carry at once in
their inventory - with each additional point of dexterity,
additional items may be carried
> Each additional point of dexterity lowers, or improves, a
character's natural armor class
> The number of new moves received each time a character levels as
well as the number of moves a character regenerates at each tick
when resting to refresh or regain movement points
> Success chances with bash, stun and gouge, and helps determine
whether a Thief will be able to poison a weapon or tumble
effectively
Dexterity is the prime attribute of the Thief, Vampire, Fathomer, and
Bladesinger.
Dexterity is the secondary attribute of the Warrior and Nephandi