Spellbot

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Revision as of 22:15, 17 November 2019 by Stolichnaya (talk | contribs)
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Modified by Stolichnaya from scripts
Originally written by Zistrosk

Mage

#CLASS {spellbot} {enable}
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.}
#TRIGGER {(%w) says 'all'} {
  nod %1
  all1 0.%1
  wave %1
  }
#TRIGGER {(%w) says 'aqua} {cab 0.%1}
#TRIGGER {(%w) says 'con} {cco 0.%1}
#TRIGGER {(%w) says 'dra} {cdw 0.%1}
#TRIGGER {(%w) says 'elv} {ceb 0.%1}
#TRIGGER {(%w) says 'elem} {cesu 0.%1}
#TRIGGER {(%w) says 'fire} {cfir 0.%1}
#TRIGGER {(%w) says 'float} {cfl 0.%1}
#TRIGGER {(%w) says 'fly} {cfly 0.%1}
#TRIGGER {(%w) says 'heat} {ciw 0.%1}
#TRIGGER {(%w) says 'ice} {cic 0.%1}
#TRIGGER {(%w) says 'invis} {cinv 0.%1}
#TRIGGER {(%w) says 'level} {ls3 0.%1}
#TRIGGER {(%w) says 'light} {
  ccl
  give ball 0.%1
  drop ball
  }
#TRIGGER {(%w) says 'long} {long1 0.%1}
#TRIGGER {(%w) says 'nano} {
  cco 0.%1
  cps 0.%1
  }
#TRIGGER {(%w) says 'ogr} {cks 0.%1}
#TRIGGER {(%w) says 'pris} {cps 0.%1}
#TRIGGER {(%w) says 'ref} {cref 0.%1}
#TRIGGER {(%w) says 'safe} {
  cfly 0.%1
  csc 0.%1
  cab 0.%1
  }
#TRIGGER {(%w) says 'sag} {csag 0.%1}
#TRIGGER {(%w) says 'scry} {csc 0.%1}
#TRIGGER {(%w) says 'shield'} {csh 0.%1}
#TRIGGER {(%w) says 'shields} {cesu 0.%1}
#TRIGGER {(%w) says 'sli} {csli 0.%1}
#TRIGGER {(%w) says 'tro} {ctv 0.%1}
#TRIGGER {(%w) says 'val} {cva 0.%1}
#TRIGGER {(%w) says 'invis (%w)'} {
  cinv %2
  tell %1 I cast invis on %2 at your request.
  tell %2 I cast invis on you at %1's request.
  }
#TRIGGER {(%w) says 'spring} {ccsp %1}
#TRIGGER {(%w) says 'report'} {report}
#TRIGGER {A mystical spring flows majestically from a glowing circle of blue.} {#var springhere 1}
#CLASS 0

#CLASS {spellcmds} {enable}
#ALIAS manafull {
  #if (@manaatfull = 0) {
    #var manaatfull 1
    #show Full MP!
    }
  }
#ALIAS ls1 {
  #TSET 40
  cks %1
  ctv %1
  ceb %1
  csli %1
  csag %1
  cdw %1
  }
#ALIAS ls2 {
  #TSET 40
  ceb %1
  csli %1
  csag %1
  cdw %1
  cks %1
  ctv %1
  }
#ALIAS ls3 {
  #TSET 40
  csag %1
  cdw %1
  cks %1
  ctv %1
  ceb %1
  csli %1
  }
#ALIAS long1 {
  csh %1
  cva %1
  ciw %1
  }
#ALIAS long2 {
  cva %1
  ciw %1
  csh %1
  }
#ALIAS long3 {
  ciw %1
  csh %1
  cva %1
  }
#ALIAS shi1 {
  cic %1
  cfir %1
  csho %1
  }
#ALIAS shi2 {
  cfir %1
  csho %1
  cic %1
  }
#ALIAS shi3 {
  csho %1
  cic %1
  cfir %1
  }
#ALIAS all1 {
  ls3 %1
  cab %1
  cco %1
  cfly %1
  cps %1
  csc %1
  long1 %1
  cesu %1
  }
#ALIAS all2 {
  ls1 %1
  cab %1
  cco %1
  cfly %1
  cps %1
  csc %1
  long1 %1
  }

#CLASS 0

#CLASS {spells}
#ALIAS ca {cast 'armor'}
#ALIAS cab {cast 'aqua breath'}
#ALIAS cabr {cast 'acid breath'}
#ALIAS cace {cast 'acetum primus'}
#ALIAS caci {cast 'acid blast'}
#ALIAS cal {cast 'alertness' %1}
#ALIAS cant {cast 'antimagic shell'}
#ALIAS caqu {cast 'aqua breath'}
#ALIAS carm {cast 'armor'}
#ALIAS castr {cast 'astral walk'}
#ALIAS cb {cast 'bless' %1}
#ALIAS cbf {cast 'black fist'}
#ALIAS cbh {cast 'black hand'}
#ALIAS cbl {cast 'blindness'}
#ALIAS cblab {cast 'blazebane'}
#ALIAS cblaw {cast 'blazeward'}
#ALIAS cblf {cast 'black fist'}
#ALIAS cblh {cast 'black hand'}
#ALIAS cbli {cast 'black lightning'}
#ALIAS cbur {cast 'burning hands'}
#ALIAS ccau {cast 'caustic fount'}
#ALIAS ccbl {cast 'cure blindness' %1}
#ALIAS ccf {cast 'create food'}
#ALIAS ccha {cast 'charm person'}
#ALIAS cchi {cast 'chill touch'}
#ALIAS ccl {cast 'continual light'}
#ALIAS cco {cast 'confidence' %1}
#ALIAS ccol {cast 'colour spray'}
#ALIAS cconl {cast 'continual light'}
#ALIAS ccp {cast 'cure poison' %1}
#ALIAS ccref {cast 'create fire'}
#ALIAS ccsp {cast 'create spring'}
#ALIAS ccur {cast 'curse'}
#ALIAS ccw {cast 'control weather'}
#ALIAS cdem {cast 'demonskin'}
#ALIAS cdeti {cast 'detect invis'}
#ALIAS cdetm {cast 'detect magic'}
#ALIAS cdett {cast 'detect traps'}
#ALIAS cdi {cast 'detect invis'}
#ALIAS cdis {cast 'dispel magic'}
#ALIAS cdism {cast 'dispel magic'}
#ALIAS cdisr {cast 'disruption'}
#ALIAS cdm {cast 'detect magic'}
#ALIAS cdr {cast 'dream'}
#ALIAS cds {cast 'dragonskin'}
#ALIAS cdt {cast 'detect traps'}
#ALIAS cdw {cast 'dragon wit'}
#ALIAS ceb {cast 'elven beauty'}
#ALIAS ced {cast 'energy drain'}
#ALIAS cef {cast 'ethereal fist'}
#ALIAS cefu {cast 'ethereal funnel'}
#ALIAS cel {cast 'eldritch sphere'}
#ALIAS cep {cast 'extradimensional portal'}
#ALIAS ces {cast 'ethereal shield'}
#ALIAS cesu {cast 'elemental supremacy' %1}
#ALIAS cew {cast 'enchant weapon'}
#ALIAS cfar {cast 'farsight'}
#ALIAS cfb {cast 'frost breath'}
#ALIAS cff {cast 'faerie fog'}
#ALIAS cffi {cast 'faerie fire'}
#ALIAS cfi {cast 'fireball'}
#ALIAS cfib {cast 'fire breath'}
#ALIAS cfir {cast 'fireshield'}
#ALIAS cfl {cast 'float'}
#ALIAS cflo {cast 'float'}
#ALIAS cfly {cast 'fly'}
#ALIAS cfort {cast 'fortify'}
#ALIAS cgas {cast 'gas breath'}
#ALIAS cgw {cast 'galvanic whip'}
#ALIAS chc {cast 'hand of chaos'}
#ALIAS cheal {cast 'heal' %1}
#ALIAS ci {cast 'identify'}
#ALIAS cic {cast 'iceshield'}
#ALIAS cinf {cast 'infravision'}
#ALIAS cinv {cast 'invis'}
#ALIAS ciw {cast 'inner warmth'}
#ALIAS cka {cast 'know alignment'}
#ALIAS ckno {cast 'knock'}
#ALIAS cks {cast 'ogre might'}
#ALIAS clb {cast 'lightning bolt'}
#ALIAS clbr {cast 'lightning breath'}
#ALIAS clo {cast 'locate object'}
#ALIAS cmag {cast 'magnetic thrust'}
#ALIAS cmi {cast 'mass invis'}
#ALIAS cmm {cast 'magic missile'}
#ALIAS cmt {cast 'midas touch' %1}
#ALIAS cpd {cast 'pass door'}
#ALIAS cpo {cast 'poison' %1}
#ALIAS cpor {cast 'portal'}
#ALIAS cps {cast 'prismatic shield' %1}
#ALIAS cqs {cast 'quantum spike'}
#ALIAS craz {cast 'razorbait'}
#ALIAS crc {cast 'remove curse' %1}
#ALIAS crec {cast 'recharge'}
#ALIAS cref {cast 'refresh'}
#ALIAS cri {cast 'remove invis'}
#ALIAS crt {cast 'remove trap'}
#ALIAS csa {cast 'sanctuary' %1}
#ALIAS csag {cast 'sagacity'}
#ALIAS csc {cast 'scry'}
#ALIAS csf {cast 'spectral furor'}
#ALIAS csh {cast 'shield'}
#ALIAS csha {cast 'shadowform'}
#ALIAS csho {cast 'shockshield'}
#ALIAS cshok {cast 'shocking grasp'}
#ALIAS csl {cast 'sleep'}
#ALIAS csli {cast 'slink'}
#ALIAS cso {cast 'sonic resonance'}
#ALIAS csp {cast 'spectral furor'}
#ALIAS css {cast 'stone skin'}
#ALIAS cst {cast 'stone skin'}
#ALIAS csul {cast 'sulfurous spray'}
#ALIAS csum {cast 'summon'}
#ALIAS cswo {cast 'swordbait'}
#ALIAS csy {cast 'create symbol'}
#ALIAS ct {cast 'teleport'}
#ALIAS ctra {cast 'transport'}
#ALIAS cts {cast 'true sight'}
#ALIAS ctv {cast 'trollish vigor'}
#ALIAS cva {cast 'valiance'}
#ALIAS cve {cast 'ventriloquate'}
#ALIAS cw {cast 'weaken'}
#ALIAS cwm {cast 'winter mist'}
#ALIAS cwr {cast 'word of recall'}
#CLASS 0

#CLASS {trancelen}
#TRIGGER {You enter a peaceful trance, collecting mana from the cosmos.} {
  #ts 599
  #show Trance Started with @mana at %time
  #var starttime %ctime
  #var startmana @mana
  }
#TRIGGER {You come out of your trance.} {#ts 15}
#TRIGGER {You complete your trance.} {
  #show Trance Ended with @manafull at %time
  #var endtime %ctime
  #var endmana @manafull
  #math elapsedtime @endtime-@starttime
  #math elapsedmana @endmana-@startmana
  #math manapersec ((@elapsedmana/@elapsedtime)*5)
  #show A total of @elapsedmana was recovered in @elapsedtime for a rate of @manapersec mp5
  #ts 45
  ticktimer
  }
#CLASS 0

#CLASS {ticktimers}
#ALIAS ticktimer {
  save
  #if (@mana < @manafull) {trance}
  }
#CLASS 0

#CLASS {prompt} {enable}
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} {
  #var health %1
  #var healthfull %2
  #var mana %3
  #var manafull %4
  #var moves %5
  #var now %time( ddmmmyy|hh:mm:ss)
  #if (@moves < 50) {#show refresh}
#CLASS 0

Cleric

#CLASS {spellbot}
#ALIAS all1 {
  cast 'acidward' 0.%1
  cast 'aqua breath' 0.%1
  cast 'armor' 0.%1
  cast 'bless' 0.%1
  #noop cast 'cure blindness' 0.%1
  #noop cast 'remove curse' 0.%1
  #noop cast 'divinity' 0.%1
  #noop cast 'fireshield' 0.%1
  cast 'fly' 0.%1
  }
#ALIAS all2 {
  #noop cast 'expunge' 0.%1
  #noop cast 'remove hex' 0.%1
  cast 'nimbus of light' 0.%1
  #noop cast 'cure poison' 0.%1
  #noop cast 'refresh' 0.%1
  cast 'resilience' 0.%1
  cast 'sanctuary' 0.%1
  cast 'scry' 0.%1
  #noop cast 'shockshield' 0.%1
  }
#TRIGGER {A symbol of faith glows briefly, then disappears in a puff of smoke from your hands!} {cast 'create symbol'}
#TRIGGER {Something is missing...} {
  cast 'create symbol'
  inv
  }
#TRIGGER {(%w) says 'all'} {
  nod 0.%1
  all1 %1
  all2 %1
  wave 0.%1
  }
#TRIGGER {(%w) says 'acid'} {cast 'acidward' 0.%1}
#TRIGGER {(%w) says 'aqua'} {cast 'aqua breath' 0.%1}
#TRIGGER {(%w) says 'armor'} {cast 'armor' 0.%1}
#TRIGGER {(%w) says 'bless} {cast 'bless' 0.%1}
#TRIGGER {(%w) says 'blind'} {cast 'cure blindness' 0.%1}
#TRIGGER {(%w) says 'cas'} {cast 'cascading heal' 0.%1}
#TRIGGER {(%w) says 'com'} {cast 'complete heal' 0.%1}
#TRIGGER {(%w) says 'cfire'} {cast 'create fire' 0.%1}
#TRIGGER {(%w) says 'curse'} {cast 'remove curse' 0.%1}
#TRIGGER {(%w) says 'div} {cast 'divinity' 0.%1}
#TRIGGER {(%w) says 'exp} {cast 'expunge' 0.%1}
#TRIGGER {(%w) says 'feast'} {
  #if (@flame < 1) {cast 'create fire'}
  cast 'feast of champions'
  give feast 0.%1
  }
#TRIGGER {(%w) says 'fire'} {cast 'fireshield' 0.%1}
#TRIGGER {(%w) says 'fly'} {cast 'fly' 0.%1}
#TRIGGER {(%w) says 'food'} {
  give magic-mushroom 0.%1
  drop magic-mushroom
  cast 'create food'
  }
#TRIGGER {(%w) says 'heal'} {cast 'heal' 0.%1}
#TRIGGER {(%w) says 'hex'} {cast 'remove hex' 0.%1}
#TRIGGER {(%w) says 'light'} {
  cast 'continual light'
  give ball 0.%1
  drop ball
  }
#TRIGGER {(%w) says 'nimbus} {cast 'nimbus of light' 0.%1}
#TRIGGER {(%w) says 'poison'} {cast 'cure poison' 0.%1}
#TRIGGER {(%w) says 'ref'} {cast 'refresh' 0.%1}
#TRIGGER {(%w) says 'resil'} {cast 'resilience' 0.%1}
#TRIGGER {(%w) says 'sanc} {cast 'sanctuary' 0.%1}
#TRIGGER {(%w) says 'scry'} {cast 'scry' 0.%1}
#TRIGGER {(%w) says 'shock'} {cast 'shockshield' 0.%1}
#TRIGGER {(%w) says 'spring'} {#alarm +2 {ccsp}}
#TRIGGER {(%w) says 'safe'} {
  cast 'fly' 0.%1
  cast 'aqua breath' 0.%1
  }
#TRIGGER {(%w) says 'long'} {
  cast 'resilience' 0.%1
  cast 'bless' 0.%1
  }
#TRIGGER {(%w) says 'medium'} {
  cast 'armor' 0.%1
  cast 'nimbus of light' 0.%1
  }
#TRIGGER {(%w) says 'short'} {
  cast 'sanctuary' 0.%1
  cast 'acidward' 0.%1
  }
#TRIGGER {(%w) says 'shields'} {
  cast 'shockshield' 0.%1
  cast 'fireshield' 0.%1
  } "" {disable}
#TRIGGER {(%w) whispers to you *} {whisper %1 Try using "SAY" to get spells from me.}
#TRIGGER {(%w) says 'report'} {report}
#TRIGGER {(%w) shivers and suffers} {cast 'cure poison' 0.%1}
#TRIGGER {^~(Magical~) A cloud of vaporous flame blazes here, defying the elements.} {#var flame 1}
#TRIGGER {^A cloud of vaporous flame burns out.} {#var flame 0}
#CLASS 0

#CLASS {spells}
#ALIAS ca {cast 'armor'}
#ALIAS cab {cast 'aqua breath'}
#ALIAS cabr {cast 'acid breath'}
#ALIAS cace {cast 'acetum primus'}
#ALIAS caci {cast 'acid blast'}
#ALIAS cal {cast 'alertness' %1}
#ALIAS cant {cast 'antimagic shell'}
#ALIAS caqu {cast 'aqua breath'}
#ALIAS carm {cast 'armor'}
#ALIAS castr {cast 'astral walk'}
#ALIAS cb {cast 'bless' %1}
#ALIAS cbf {cast 'black fist'}
#ALIAS cbh {cast 'black hand'}
#ALIAS cbl {cast 'blindness'}
#ALIAS cblab {cast 'blazebane'}
#ALIAS cblaw {cast 'blazeward'}
#ALIAS cblf {cast 'black fist'}
#ALIAS cblh {cast 'black hand'}
#ALIAS cbli {cast 'black lightning'}
#ALIAS cbur {cast 'burning hands'}
#ALIAS ccau {cast 'caustic fount'}
#ALIAS ccbl {cast 'cure blindness' %1}
#ALIAS ccf {cast 'create food'}
#ALIAS ccha {cast 'charm person'}
#ALIAS cchi {cast 'chill touch'}
#ALIAS ccl {cast 'continual light'}
#ALIAS cco {cast 'confidence' %1}
#ALIAS ccol {cast 'colour spray'}
#ALIAS cconl {cast 'continual light'}
#ALIAS ccp {cast 'cure poison' %1}
#ALIAS ccref {cast 'create fire'}
#ALIAS ccsp {cast 'create spring'}
#ALIAS ccur {cast 'curse'}
#ALIAS ccw {cast 'control weather'}
#ALIAS cdem {cast 'demonskin'}
#ALIAS cdeti {cast 'detect invis'}
#ALIAS cdetm {cast 'detect magic'}
#ALIAS cdett {cast 'detect traps'}
#ALIAS cdi {cast 'detect invis'}
#ALIAS cdis {cast 'dispel magic'}
#ALIAS cdism {cast 'dispel magic'}
#ALIAS cdisr {cast 'disruption'}
#ALIAS cdm {cast 'detect magic'}
#ALIAS cdr {cast 'dream'}
#ALIAS cds {cast 'dragonskin'}
#ALIAS cdt {cast 'detect traps'}
#ALIAS cdw {cast 'dragon wit'}
#ALIAS ceb {cast 'elven beauty'}
#ALIAS ced {cast 'energy drain'}
#ALIAS cef {cast 'ethereal fist'}
#ALIAS cefu {cast 'ethereal funnel'}
#ALIAS cel {cast 'eldritch sphere'}
#ALIAS cep {cast 'extradimensional portal'}
#ALIAS ces {cast 'ethereal shield'}
#ALIAS cesu {cast 'elemental supremacy' %1}
#ALIAS cew {cast 'enchant weapon'}
#ALIAS cfar {cast 'farsight'}
#ALIAS cfb {cast 'frost breath'}
#ALIAS cff {cast 'faerie fog'}
#ALIAS cffi {cast 'faerie fire'}
#ALIAS cfi {cast 'fireball'}
#ALIAS cfib {cast 'fire breath'}
#ALIAS cfir {cast 'fireshield'}
#ALIAS cfl {cast 'float'}
#ALIAS cflo {cast 'float'}
#ALIAS cfly {cast 'fly'}
#ALIAS cfort {cast 'fortify'}
#ALIAS cgas {cast 'gas breath'}
#ALIAS cgw {cast 'galvanic whip'}
#ALIAS chc {cast 'hand of chaos'}
#ALIAS cheal {cast 'heal' %1}
#ALIAS ci {cast 'identify'}
#ALIAS cic {cast 'iceshield'}
#ALIAS cinf {cast 'infravision'}
#ALIAS cinv {cast 'invis'}
#ALIAS ciw {cast 'inner warmth'}
#ALIAS cka {cast 'know alignment'}
#ALIAS ckno {cast 'knock'}
#ALIAS cks {cast 'ogre might'}
#ALIAS clb {cast 'lightning bolt'}
#ALIAS clbr {cast 'lightning breath'}
#ALIAS clo {cast 'locate object'}
#ALIAS cmag {cast 'magnetic thrust'}
#ALIAS cmi {cast 'mass invis'}
#ALIAS cmm {cast 'magic missile'}
#ALIAS cmt {cast 'midas touch' %1}
#ALIAS cpd {cast 'pass door'}
#ALIAS cpo {cast 'poison' %1}
#ALIAS cpor {cast 'portal'}
#ALIAS cps {cast 'prismatic shield' %1}
#ALIAS cqs {cast 'quantum spike'}
#ALIAS craz {cast 'razorbait'}
#ALIAS crc {cast 'remove curse' %1}
#ALIAS crec {cast 'recharge'}
#ALIAS cref {cast 'refresh'}
#ALIAS cri {cast 'remove invis'}
#ALIAS crt {cast 'remove trap'}
#ALIAS csa {cast 'sanctuary' %1}
#ALIAS csag {cast 'sagacity'}
#ALIAS csc {cast 'scry'}
#ALIAS csf {cast 'spectral furor'}
#ALIAS csh {cast 'shield'}
#ALIAS csha {cast 'shadowform'}
#ALIAS csho {cast 'shockshield'}
#ALIAS cshok {cast 'shocking grasp'}
#ALIAS csl {cast 'sleep'}
#ALIAS csli {cast 'slink'}
#ALIAS cso {cast 'sonic resonance'}
#ALIAS csp {cast 'spectral furor'}
#ALIAS css {cast 'stone skin'}
#ALIAS cst {cast 'stone skin'}
#ALIAS csul {cast 'sulfurous spray'}
#ALIAS csum {cast 'summon'}
#ALIAS cswo {cast 'swordbait'}
#ALIAS csy {cast 'create symbol'}
#ALIAS ct {cast 'teleport'}
#ALIAS ctra {cast 'transport'}
#ALIAS cts {cast 'true sight'}
#ALIAS ctv {cast 'trollish vigor'}
#ALIAS cva {cast 'valiance'}
#ALIAS cve {cast 'ventriloquate'}
#ALIAS cw {cast 'weaken'}
#ALIAS cwm {cast 'winter mist'}
#ALIAS cwr {cast 'word of recall'}
#CLASS 0

#CLASS {spellbotheal}
#ALIAS chealup {
  #t+ healupglance
  cast 'heal' 0.%1
  glance %1
  }
#TRIGGER {(%w) says 'healup'} {chealup %1}
#CLASS 0

#CLASS {healupglance}
#TRIGGER {(%w) has some cuts} {chealup %1}
#TRIGGER {They're not here} {#t- healupglance}
#TRIGGER {(%w) is in perfect health.} {;chealup %1}
#TRIGGER {(%w) is slightly scratched} {chealup %1}
#TRIGGER {(%w) has a few bruises} {chealup %1}
#TRIGGER {(%w) has several wounds} {chealup %1}
#TRIGGER {(%w) has many nasty wounds} {chealup %1}
#TRIGGER {(%w) is almost dead} {chealup %1}
#TRIGGER {(%w) is bleeding freely} {chealup %1}
#TRIGGER {(%w) is covered in blood} {chealup %1}
#TRIGGER {(%w) is DYING$} {chealup %1}
#TRIGGER {(%w) is leaking guts} {chealup %1}
#CLASS 0

#CLASS {trancelen}
#TRIGGER {You enter a peaceful trance, collecting mana from the cosmos.} {
  #ts 599
  #show Trance Started with @mana at %time
  #var starttime %ctime
  #var startmana @mana
  }
#TRIGGER {You come out of your trance.} {#ts 15}
#TRIGGER {You complete your trance.} {
  #show Trance Ended with @manafull at %time
  #var endtime %ctime
  #var endmana @manafull
  #math elapsedtime @endtime-@starttime
  #math elapsedmana @endmana-@startmana
  #math manapersec ((@elapsedmana/@elapsedtime)*5)
  #show A total of @elapsedmana was recovered in @elapsedtime for a rate of @manapersec mp5
  #ts 45
  ticktimer
  }
#CLASS 0


#CLASS {ticktimers}
#ALIAS ticktimer {
  save
  #if (@mana < @manafull) {trance}
  }
#CLASS 0

#CLASS {prompt} {enable}
#TRIGGER {^~((%d)/(%d)Hp (%d)/(%d)m (%d)Mv~) (*)g |} {
  #var health %1
  #var healthfull %2
  #var mana %3
  #var manafull %4
  #var moves %5
  #var now %time( ddmmmyy|hh:mm:ss)
  #if (@moves < 50) {#show refresh}
#CLASS 0