Gwyn ap Knudd

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{{Mob |cname = Gwyn ap Knudd |gname = Gwyn ap Knudd, Lord of the Dead, fixes you with his smouldering gaze. |description =

Shadows and patches of utter darkness coalesce into a human shape. Cruel red
eyes glare out from a face all planes and angles, commanding and callous. His
mouth seems drawn into a perpetual sneer, vicious hatred apparent in his every
expression. In his hand, a long barbed whip seems to writhe of its own volition
as if seeking prey to lash and flay.

|area = Lake of Tich'Pyga |status = Neutral |align = Neutral |race = Shadow |class = Nephandi |level = 50-55 |affects = Sanctuary |roddir = |zmuddir = |mushdir = |wrist1 = gairdean gailleannach |wielded1 = a vicious, barbed whip |pop1 = a fragment of the Stone of Fal |pop2 = dreams of the damned |pop3 = chaigh yr duir |pop4 = the Mantle of Curoi mac Daire |chars = |weapons = Any |ipcheck = |attacks = gouge, bash, disarm |tankspells = All |otherspells = |spelldowns = faerie fire, lethargy, weapon scrolls |shields = fireshield, iceshield, shockshield |notes =

There are five disks, obtained in the following rooms in the following ways.

Fetchers cove - white (dig)
Sentinel Rock - red (search)
Milestone - blue (search)
Shadow Demon - black (kill the rock shadow)
Silent Monoliths - brown (search)

All of the disks except the one from the demon seem to be area repops.
After you have all the disks, you have to walk around and find this room:

West-Central Lake Tich'Pyga
The normally blue waters of Tich'Pyga have a glossy green hue as a patch of algae thrives in the warmer waters close to the shore, where a nearby mineral 
spring trickles into the lake.
Exits - north south west

Go south and follow the path until you get to the no exit room (it's actually a trans room so go in and wait). After you trans, don't log off and don't multi 
otherwise you will be forced out. Keep going until you see the water guardian. This is where I am stuck. You need the blue disk otherwise he will push you 
out, but i'm not sure what to so he will let you pass.

(This path eventually leads to Gwyn.)

Ok, with the disks. Drop and sac the blue in water guardian’s room. Bury the brown in earth guardian’s room. Drop the white and wait in the Air guardian’s 
room. Drop the red disk in the room outside the fire guardian’s room and wait for damage prog. Finally the black disk. For this you need an expendable 
character. Have this char go into death’s room with the disk, death will kill him/her. Kill the ghost of the character with the rest of the group to move on. 
Gwyn is next, you need another expendable person – she slays the first person who moves into her room.

Horrible lag-stun - use rescuers to counter, watch for prog

[[[OK. Go to Lake Tich Pyga and go to Eastern Shore, to Southeast Shore, Tumult, Southern Shore, Sentenial Rock, Southwest Shore, West Shore.

[[[Go to Bubbling Mineral Springs. Go west to Central Lake Tich Pyga.
[[[Now you are in The Under Tow. Exit : none (This is the transe room)

[[[Be IP1
[[[6 are needed - preferably druids and fathomers. TBs don't hit. Have Fly and Aqua on.

[[[All down the Vortex - south, south, all SE to a Faint Rippling Light. Sit.
[[[Stand, se, e, e, ne, to Veins of Stone. The rest is a puzzle where you need to drop disks and make a big sacrifice. Good luck!


}}