Zmud Speedwalking

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Credit to Tokai. This is copied from his page since it was suspended.


Abishai's Morgue

#9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window

Along The Forest Path

#7 w;sw;s;s

Ancient City of Aurora

#6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s

(float/fly)


#26 w;#9 s;d;s;e;w;u

(fairly dangerous) 

Asgard Nexus

#42 w;#7 n

Ashen Forest

#7 e

Astral Plane

#3 u

Azure Sea

#6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e

Barren Peaks of Tahjliera

nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s

Barrik's Keep

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw

Bartok Grove

#6 w;#2 sw;#5 w;s

Blasted Lands

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e

then scan for entrance

Blood Sea

#52 w


#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u;n;n;ne

safer path

City of Salburg

#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e

Cold Comfort

#4 s;w;#2 n;give 5000 coins receptionist;un n;op n;#2 n;e;ne;nw;#2 ne;n;enter;d;e;#2 n

Coral Depths

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e

just to the start of the area 


#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;s;e;e;s;e;e

all the way to plunge

Crystalmir Lake

nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n


nw;w;w;#4 n;e;look painting;open n;.nh2nhw2h3w2h2kwkwh7w2s2d5wh4w3kwn

Cursed Lands

nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n

D'Morian's Lands

#32 w;#6 s


#9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#4 w;s

(safer route)

Daichaal

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se

Darkhaven Art Gallery

#4 s;w;n;n

Desert of Despair

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se

or take the caravan

Dragon Cult

#4 s;e;n

Dragon Tower

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw

need to be able to unlock/pass 


#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n

one at a time only

Dragon's Pass

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se

Drow City

#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d

(invis recommended)

Dungeon

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d

then pick/bash e, d

Dunhill Demesnes

nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne


nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;n;n;#41 w;ne

Dwarven Catacombs

#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d

(invis and hide recommended)

Dylan's Area

#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s

Eastern Trade Route

#8 e;ne

Elemental Canyon

#13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e

just to the start of the area 


#13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e;u;u;e;u;nw

all the way to the mobs

Emerald Hills

#8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e

Ezard's Fields

#9 w;nw;w;w;nw;w;n;n;nw;nw;ne

Florebit In Immortalis Iuvenis

#6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n

Forest of Tears

#7 w

Forgotten Woods

#8 n;ne;w;n


#6 n;#3 nw;w;n;#4 e;s;w;sw

Glimwinkle's Windmill

#13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e

Graveyard

#9 w;sw;#4 w;s;sw;w;w;open s;s

Great Eastern Desert

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e

Green Forest

#6 n;#6 w;nw

Halls of Knowledge / Academy

#3 e;s;d

Haven of Everlasting Light

#41 w;#7 n;w;n

(some aggro mobs) 


#6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n

(safe)  

High Tower of Sorcery

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n

then track ezmerelda

Intrigues of the Miden'nir

#13 s;e;sw

(hide recommended)

Keep of Mahn-Tor

#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n

minotaur village 


#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw

(need invis) ogre village

Keep of Belial

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw

King's Castle

#13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e

Kingdom of Juargan

#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e

Knights of the Round

#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;enter

Kontaur

#26 w;#5 s

La Chute D'eau De L'ancients

#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne

(need 20 str)

Lake of Tich'Pyga

#7 w;nw;n;n

Lamech's Abandoned Manor

#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne

Land of the Fire Newts

#8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s

(just to the start of the area)


#8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;#3 s;e;#3 s

(all the way to the down exit)

Machine Dreams

#13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d

MacMillan Family Farm

#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw

Major Oak

#6 w;#2 sw;#5 w;nw;nw;ne

Miden'nir

#7 s

Mire

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw

via SMR 


#50 w;#7 s;w;sw;s;sw;sw;s

(via FoT, has agg mobs)

Mithril Hall

#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w

(just to the start of the area) 


#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w;w;w;w;n;open passage;n;e;n;n;w;d;e;e;n

(all the way to the entrance)

Moment in Nature

#3 e;s;d;#9 w;enter

Morgul Vale

nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw

Moria

#8 e;se;se;s;s

Mountain of Lost Souls

nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e

Mountains of Desolation

#8 e;se;se;s;#3 se;e

Mulciber's Forge

#6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d

Nevermore

#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n

New Hope Farm

#6 w;sw;sw;#5 w;#2 s;e;se

New Ofcol

#6 n;#3 nw;w;n;e

Northern Plains

nw;w;w;#4 n;e;look painting;open n;n

Northern Trade Route

#6 n;nw

(south end) 


nw;w;w;#4 n;e;look painting;open n;n;nw

(north end)

Ocean Keep

#8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne


d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w

(additional, to the Lady Meredith) 


d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n

(additional, to the Valkyrie)

Ockwater Fens

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw

(need float/fly)

Octopus Garden

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d

(need aqua and float/fly)

Ofcol

#6 n;#3 nw;w;n

Old Marsh

#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se

Old Thalos

#41 w;#7 n;w;w


#9 w;nw;nw;n;w;nw;w;nw;#26 w;n;n;w;w

Olympus

#8 u;n

Otherland

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s;w

(need aqua, float/fly) the iceberg 


#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w

(need aqua, float/fly)

Peaks of Tar'pa Cithm

nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e

Pixie Forest

#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw


#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw

(more risky)

Raven Tor

#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne

(invis recommended) 

(or take the Meridia)

Realm of Worship

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n

Reign of Madness

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw

then scan for down exit to "A Sharp Descent"

Redferne's Residence

#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w

Revelation City

#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n

(invis recommended)

Sea of Sorrows

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d

(need aqua and float/fly)

Sentinel

#9 w;nw;nw;n;w;nw;w;nw;w;s;s

(invis recommended) 


#17 w;#3 ne;n;n;nw;sw;s;s

(invis recommended)

Sesuad'ra Rift

#42 w;#7 n;enter;sw

Seth's Fortress

#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u

Sewer

#6 s;open manhole;d

Darkhaven's offal-slimed sewers


#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n

Cave tunnel (need float/fly) 


#8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne

Dank sewers


nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d

Forgotten sewers 


#6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d

Old, Filthy Sewer (need invis) 


#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d

Slime infested sewers 


#8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d

The Sewer Labyrinth 


#13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d

Leech infested Sewers 

Shadow Grove

#7 n

Shadowport

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d

(need float/fly)

Shai'Ghool

#8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne

Shattered Refuge

#9 s;w;#3 s;#4 w;nw;w

Shattered Temple of Nae'trelle

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne

Shire

#9 w;nw;w;w;nw


#17 w;#3 ne;e

Silvermoon Outpost

#51 w;#3 s;sw;#5 s;#7 sw

Slime Pit

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se

Southern Mountain Range

#6 s;ne;s;s;se;e;e


#13 s;e;e;u

Steading of the Hill Giants

#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n

Tayalardian Rangelands

#8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n

Temple of the Moon

nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n


nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;nw;nw;#7 w;n

Thalos

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w

Thul Ab'hara

#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w

(need fly) 

(or take the caravan)

Tower of Despair

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u

Tower of Enlightenment

#8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw

Tower of Zenothir

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne

Town Hall

e;s

Town of Solace

nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n


nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;n

Transylvania

#13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n

Tree of Life

#50 w;#5 s;#3 w


#51 w;#3 s;sw;s;w


#9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w

Treetops and Canopy

#9 w;nw;nw;#18 w;u

Troll Den

#6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw

Tullfuhrzky Manor

nw;w;w;#4 n;w;look painting


#6 n;#3 nw;n;n;nw;nw;sw;n

The Underworld

#26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith

Unholy Grounds

nw;w;w;#4 n;e;look painting

Valley of Mysts

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw

Valley of the Elves

nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n


nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;sw;sw;#3w;nw;nw;sw;sw;#3 w;sw;sw;nw;nw;w;w;sw;sw;nw;w;n

Village of Edo

nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw

(just to start of the area) 


nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw;n;ne;n;nw;ne;n;n

(all the way to the village)

Village of Tar'pa Cithm

nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e

The Von Deusen Mausoleum

#8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n

Warehouse

#4 w;n;n;sw

Wastelands

#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se

(need fly)

Wendle Mansion

#8 n;nw;w;n

Western Trading Route

#6 w;sw

White Pine Camp

#8 e;#3 ne;#3 e;ne;se

Wild Tundra

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d

(need aqua and float/fly)

The Wilds

#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw

Winterlight Island

#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s

(need aqua and float/fly)

Wolf's Den

#6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e

Wyvern's Tower

#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne

(invis recommended)

Ziggurat

#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s

(need aqua and float/fly)</nowiki>