Zmud Speedwalking
Credit to Tokai. This is copied from his page since it was suspended.
Abishai's Morgue
#9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window
Along The Forest Path
#7 w;sw;s;s
Ancient City of Aurora
#6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s
(float/fly)
#26 w;#9 s;d;s;e;w;u
(fairly dangerous)
Asgard Nexus
#42 w;#7 n
Ashen Forest
#7 e
Astral Plane
#3 u
Azure Sea
#6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e
Barren Peaks of Tahjliera
nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s
Barrik's Keep
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw
Bartok Grove
#6 w;#2 sw;#5 w;s
Blasted Lands
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e
then scan for entrance
Blood Sea
#52 w
#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u;n;n;ne
safer path
City of Salburg
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e
Cold Comfort
#4 s;w;#2 n;give 5000 coins receptionist;un n;op n;#2 n;e;ne;nw;#2 ne;n;enter;d;e;#2 n
Coral Depths
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e
just to the start of the area
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e;e;s;se;s;e;e;s;e;e
all the way to plunge
Crystalmir Lake
nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n
nw;w;w;#4 n;e;look painting;open n;.nh2nhw2h3w2h2kwkwh7w2s2d5wh4w3kwn
Cursed Lands
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n
D'Morian's Lands
#32 w;#6 s
#9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#4 w;s
(safer route)
Daichaal
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se
Darkhaven Art Gallery
#4 s;w;n;n
Desert of Despair
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se
or take the caravan
Dragon Cult
#4 s;e;n
Dragon Tower
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw
need to be able to unlock/pass
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n
one at a time only
Dragon's Pass
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se
Drow City
#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d
(invis recommended)
Dungeon
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d
then pick/bash e, d
Dunhill Demesnes
nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne
nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;n;n;#41 w;ne
Dwarven Catacombs
#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d
(invis and hide recommended)
Dylan's Area
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s
Eastern Trade Route
#8 e;ne
Elemental Canyon
#13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e
just to the start of the area
#13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e;u;u;e;u;nw
all the way to the mobs
Emerald Hills
#8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e
Ezard's Fields
#9 w;nw;w;w;nw;w;n;n;nw;nw;ne
Florebit In Immortalis Iuvenis
#6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n
Forest of Tears
#7 w
Forgotten Woods
#8 n;ne;w;n
#6 n;#3 nw;w;n;#4 e;s;w;sw
Glimwinkle's Windmill
#13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e
Graveyard
#9 w;sw;#4 w;s;sw;w;w;open s;s
Great Eastern Desert
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e
Green Forest
#6 n;#6 w;nw
Halls of Knowledge / Academy
#3 e;s;d
Haven of Everlasting Light
#41 w;#7 n;w;n
(some aggro mobs)
#6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n
(safe)
High Tower of Sorcery
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n
then track ezmerelda
Intrigues of the Miden'nir
#13 s;e;sw
(hide recommended)
Keep of Mahn-Tor
#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n
minotaur village
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw
(need invis) ogre village
Keep of Belial
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw
King's Castle
#13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e
Kingdom of Juargan
#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e
Knights of the Round
#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;enter
Kontaur
#26 w;#5 s
La Chute D'eau De L'ancients
#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne
(need 20 str)
Lake of Tich'Pyga
#7 w;nw;n;n
Lamech's Abandoned Manor
#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne
Land of the Fire Newts
#8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s
(just to the start of the area)
#8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;#3 s;e;#3 s
(all the way to the down exit)
Machine Dreams
#13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d
MacMillan Family Farm
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw
Major Oak
#6 w;#2 sw;#5 w;nw;nw;ne
Miden'nir
#7 s
Mire
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw
via SMR
#50 w;#7 s;w;sw;s;sw;sw;s
(via FoT, has agg mobs)
Mithril Hall
#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w
(just to the start of the area)
#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w;w;w;w;n;open passage;n;e;n;n;w;d;e;e;n
(all the way to the entrance)
Moment in Nature
#3 e;s;d;#9 w;enter
Morgul Vale
nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw
Moria
#8 e;se;se;s;s
Mountain of Lost Souls
nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e
Mountains of Desolation
#8 e;se;se;s;#3 se;e
Mulciber's Forge
#6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d
Nevermore
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n
New Hope Farm
#6 w;sw;sw;#5 w;#2 s;e;se
New Ofcol
#6 n;#3 nw;w;n;e
Northern Plains
nw;w;w;#4 n;e;look painting;open n;n
Northern Trade Route
#6 n;nw
(south end)
nw;w;w;#4 n;e;look painting;open n;n;nw
(north end)
Ocean Keep
#8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne
d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w
(additional, to the Lady Meredith)
d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n
(additional, to the Valkyrie)
Ockwater Fens
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw
(need float/fly)
Octopus Garden
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d
(need aqua and float/fly)
Ofcol
#6 n;#3 nw;w;n
Old Marsh
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se
Old Thalos
#41 w;#7 n;w;w
#9 w;nw;nw;n;w;nw;w;nw;#26 w;n;n;w;w
Olympus
#8 u;n
Otherland
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s;w
(need aqua, float/fly) the iceberg
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w
(need aqua, float/fly)
Peaks of Tar'pa Cithm
nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e
Pixie Forest
#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw
#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw
(more risky)
Raven Tor
#6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne
(invis recommended)
(or take the Meridia)
Realm of Worship
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n
Reign of Madness
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw
then scan for down exit to "A Sharp Descent"
Redferne's Residence
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w
Revelation City
#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n
(invis recommended)
Sea of Sorrows
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d
(need aqua and float/fly)
Sentinel
#9 w;nw;nw;n;w;nw;w;nw;w;s;s
(invis recommended)
#17 w;#3 ne;n;n;nw;sw;s;s
(invis recommended)
Sesuad'ra Rift
#42 w;#7 n;enter;sw
Seth's Fortress
#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u
Sewer
#6 s;open manhole;d
Darkhaven's offal-slimed sewers
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n
Cave tunnel (need float/fly)
#8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne
Dank sewers
nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d
Forgotten sewers
#6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d
Old, Filthy Sewer (need invis)
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d
Slime infested sewers
#8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d
The Sewer Labyrinth
#13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d
Leech infested Sewers
Shadow Grove
#7 n
Shadowport
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d
(need float/fly)
Shai'Ghool
#8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne
Shattered Refuge
#9 s;w;#3 s;#4 w;nw;w
Shattered Temple of Nae'trelle
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne
Shire
#9 w;nw;w;w;nw
#17 w;#3 ne;e
Silvermoon Outpost
#51 w;#3 s;sw;#5 s;#7 sw
Slime Pit
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se
Southern Mountain Range
#6 s;ne;s;s;se;e;e
#13 s;e;e;u
Steading of the Hill Giants
#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n
Tayalardian Rangelands
#8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n
Temple of the Moon
nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n
nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;nw;nw;#7 w;n
Thalos
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w
Thul Ab'hara
#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w
(need fly)
(or take the caravan)
Tower of Despair
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u
Tower of Enlightenment
#8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw
Tower of Zenothir
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne
Town Hall
e;s
Town of Solace
nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n
nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;n
Transylvania
#13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n
Tree of Life
#50 w;#5 s;#3 w
#51 w;#3 s;sw;s;w
#9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w
Treetops and Canopy
#9 w;nw;nw;#18 w;u
Troll Den
#6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw
Tullfuhrzky Manor
nw;w;w;#4 n;w;look painting
#6 n;#3 nw;n;n;nw;nw;sw;n
The Underworld
#26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith
Unholy Grounds
nw;w;w;#4 n;e;look painting
Valley of Mysts
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw
Valley of the Elves
nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n
nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;sw;sw;#3w;nw;nw;sw;sw;#3 w;sw;sw;nw;nw;w;w;sw;sw;nw;w;n
Village of Edo
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw
(just to start of the area)
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw;n;ne;n;nw;ne;n;n
(all the way to the village)
Village of Tar'pa Cithm
nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e
The Von Deusen Mausoleum
#8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n
Warehouse
#4 w;n;n;sw
Wastelands
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se
(need fly)
Wendle Mansion
#8 n;nw;w;n
Western Trading Route
#6 w;sw
White Pine Camp
#8 e;#3 ne;#3 e;ne;se
Wild Tundra
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d
(need aqua and float/fly)
The Wilds
#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw
Winterlight Island
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s
(need aqua and float/fly)
Wolf's Den
#6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e
Wyvern's Tower
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne
(invis recommended)
Ziggurat
#6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s
(need aqua and float/fly)</nowiki>