Flexible arms: Difference between revisions

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if you have flexible arms it will allow you to hit your enemy more and maybe block some of his/her attacks it will also allow you to trip your opponent.
Flexible arms can be [[:category:Whipping Weapon|Whipping Weapons]] or [[:category:Flailing Weapon|Flailing Weapons]].  They can be used by any [[class]].
 
== Help File ==
These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'
Proficiency of less than 50% with a given weapon type means that damage
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.
These skills are automatic:  you need not type anything to invoke them.
"Pugilism" affects your proficiency with otherwise unclassified weapons.   
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Percentage in weapon types will not begin to increase until you reach
level six.
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== See Also ==
== See Also ==
[[Pugilism]] [[Long blades]] [[Short blades]] [[Flexible arms]] [[Talonous arms]] [[Bludgeons]]
[[Flexible arms]] - [[Long blades]] - [[Short blades]] - [[Bludgeons]] - [[Talonous arms]] - [[Pugilism]] - [[Missile weapons]] - [[Polearms]]


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 14:23, 31 May 2009

Flexible arms can be Whipping Weapons or Flailing Weapons. They can be used by any class.

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     


Percentage in weapon types will not begin to increase until you reach
level six.

See Also

Flexible arms - Long blades - Short blades - Bludgeons - Talonous arms - Pugilism - Missile weapons - Polearms