Pugilism: Difference between revisions

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Pugilism can be [[:category:Hitting Weapon|Hitting Weapons]], [[:category:Suction Weapon|Suction Weapons]], [[:category:Blasting Weapon|Blasting Weapons]], or [[:category:Biting Weapon|Biting Weapons]].  They can be used by any [[class]] except [[Barbarian]].
== Help File ==
== Help File ==
  These skills represent your proficiency with various types of weapons.
  These skills represent your proficiency with various types of weapons.
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  of arms, i.e. the best choice for mages are 'short blades', while a
  of arms, i.e. the best choice for mages are 'short blades', while a
  cleric's best choice is with 'bludgeons.'
  cleric's best choice is with 'bludgeons.'
 
  Proficiency of less than 50% with a given weapon type means that damage  
  Proficiency of less than 50% with a given weapon type means that damage  
  inflicted is less than "average", while proficiency greater than 50%
  inflicted is less than "average", while proficiency greater than 50%
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== See Also ==
== See Also ==
[[Bludgeons]] [[Short Blades]] [[Long Blades]] [[Talonous Arms]] [[Flexible Arms]]
[[Flexible arms]] - [[Long blades]] - [[Short blades]] - [[Bludgeons]] - [[Talonous arms]] - [[Pugilism]] - [[Missile weapons]] - [[Polearms]]


[[Category:Skills]]
[[Category:Skills]]


[[Category:Augurer Skills]]
[[Category:Augurer Skills]]
[[Category:Barbarian Skills]]
[[Category:Bladesinger Skills]]
[[Category:Bladesinger Skills]]
[[Category:Cleric Skills]]
[[Category:Cleric Skills]]

Latest revision as of 14:57, 31 May 2009

Pugilism can be Hitting Weapons, Suction Weapons, Blasting Weapons, or Biting Weapons. They can be used by any class except Barbarian.

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     


Percentage in weapon types will not begin to increase until you reach
level six.

See Also

Flexible arms - Long blades - Short blades - Bludgeons - Talonous arms - Pugilism - Missile weapons - Polearms