Heal: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Tokai (talk | contribs)
No edit summary
 
Meddon (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
* Syntax: <code>cast heal <target></code>
{{Spell
* Casting message: <code>A warm feeling fills your body.</code>
|helpfile =
* Failure message: <code>You failed.</code>
Heal is the apex of curative spells for the devout Cleric.
Unlike the healing spells of other alignments, heal may be
cast on the caster or on another target.
|syntax = cast heal <target>
|type = Curative
|target = All
|cost = 50 mana
|damage =
|heal = 100
|effect = A description of the effects of this spell
|duration = Number of rounds the effect lasts for
|minpos = the MinPos for this skill/spell
|restrictions = Available to devout Clerics only.
|selfsuccself = A warm feeling fills your body.
|selffailself =
|selfexpire =
|selfsuccother = You lay a hand of healing upon <target>.
|selffailother =
|othersuccself = A warm feeling fills your body.
|otherfailself =
|othersuccother = (no message shown)
|otherfailother =
|notes =
Only devout clerics can cast Heal.
* Heal is not the most mana efficient (see [[ioc abhbhal]], [[nostrum]], [[divinity]]). However, because only clerics have [[trance]], it remains the most widely used healing spell in the game.
* Often when people talk of 'heals', they are referring to [[a heal potion|heal potions]].


== Help File ==


Heal is the apex of curative spells for the
See also:
devout Cleric. Unlike the healing spells of other
alignments, heal may be cast on the caster or on
another target.
 
== Information ==
 
This spell heals the target by 100 [[hitpoints]].
Heal is the most efficient healing spell in terms of [[hitpoints]] healed against [[mana]] spent (apart from [[restoration]], which is too much trouble to cast). Often when people talk of 'heals', they are referring to [[a heal potion|heal potions]].
 
== See Also ==
 
* [[Tend]] (Equivalent spell for [[Paladin|Paladins]])
* [[Fortify]]
* [[Cure light]] / [[Vitality]]
* [[Cure light]] / [[Vitality]]
* [[Cure serious]] / [[Hezekiahs cure]] / [[Mend wounds]]
* [[Cure serious]] / [[Hezekiahs cure]] / [[Mend wounds]]
* [[Cure critical]] / [[Bind wounds]]
* [[Cure critical]] / [[Bind wounds]]
* [[Necromantic touch]]
* [[Divinity]]
 
}}
[[Category:Skills]]


[[Category:Cleric Skills]]
[[Category:Cleric Skills]]

Latest revision as of 08:05, 10 November 2010

Helpfile

Heal is the apex of curative spells for the devout Cleric.
Unlike the healing spells of other alignments, heal may be
cast on the caster or on another target.

Information

  • Syntax: cast heal <target>
  • Type: Curative
  • Valid Targets: All
  • Cost: 50 mana
  • Heal: 100 hitpoints
  • Other Effects: A description of the effects of this spell
  • Duration: Number of rounds the effect lasts for
  • Mininum stance: the MinPos for this skill/spell
  • Restrictions: Available to devout Clerics only.

Spell Messages

  • When you successfully cast on yourself: A warm feeling fills your body.
  • When you successfully cast on player A: You lay a hand of healing upon <target>.
  • When player A successfully casts on you: A warm feeling fills your body.
  • When player A successfully casts on player B: (no message shown)

Notes

Only devout clerics can cast Heal.

  • Heal is not the most mana efficient (see ioc abhbhal, nostrum, divinity). However, because only clerics have trance, it remains the most widely used healing spell in the game.
  • Often when people talk of 'heals', they are referring to heal potions.


See also: