Cuff: Difference between revisions

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* Syntax: <code>cuff <target></code>
* Syntax: <code>cuff</code>
* Success message: <code>You cuff <target> upside the head, sending it reeling.</code>
* Success message: <code>You cuff <target> upside the head, sending it reeling.</code>
* Failure message: <code>Your cuff barely parts <target>'s hair, pulling you off balance.</code>
* Failure message: <code>Your cuff barely parts <target>'s hair, pulling you off balance.</code>
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== Information ==
== Information ==


A [[physical attack]] skill, like [[kick]].  It does some melee damage to your opponent, requires no mana points.
A [[physical attack]], like [[strike]], which does damage to your opponent (in addition to normal [[melee]] damage) with no cost to your [[mana]] or [[movement points]].


Contrary to what the helpfile says, you can hit any opponent by specifying a target and there is no danger of hitting fellow [[peaceful]] players.
A target may be specified but this is not required if you are already in a fight.
 
Contrary to what the helpfile says, there is no danger of hitting fellow [[peaceful]] players unless you are in an [[arena]].


== See Also ==
== See Also ==

Latest revision as of 06:19, 21 August 2011

  • Syntax: cuff
  • Success message: You cuff <target> upside the head, sending it reeling.
  • Failure message: Your cuff barely parts <target>'s hair, pulling you off balance.

Help File

By using this skill, a fighting character can
successfully land a cuffing blow to his primary
opponent. Damage done to the victim is variable
but not dependent on the level of the user.

NOTE: This skill may be used to start fights
so should not be used on your fellow players
unless under pkill conditions.

Information

A physical attack, like strike, which does damage to your opponent (in addition to normal melee damage) with no cost to your mana or movement points.

A target may be specified but this is not required if you are already in a fight.

Contrary to what the helpfile says, there is no danger of hitting fellow peaceful players unless you are in an arena.

See Also