Captain Lodd: Difference between revisions

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== General ==
{{Mob
 
|cname = Captain Lodd
* Area: [[Ocean Keep]]
|area = Ocean Keep
* Status: Neutral
|status = Neutral
* Mob Alignment: [[Devout alignment|Devout]]
|align = [[Devout alignment|Devout]]
 
|zmuddir = #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
== Directions ==
|mushdir = #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w
 
|roddir = 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w
* ZMud: <code>#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w</code>
|description = His neatly trimmed white beard and pot belly make him look quite jovial,
* MUSHClient: <code>#8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w</code>
* General: <code>8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w</code>
 
== Description ==
 
His neatly trimmed white beard and pot belly make him look quite jovial,
  but there is also an air of authority about him that is not to be denied.
  but there is also an air of authority about him that is not to be denied.
  One would be well advised not to cross this man.
  One would be well advised not to cross this man.
 
|wielded1 = a sword with the king's crest
== Equipment ==
|pop1 = a jade cameo
 
|pop2 = a sea captain's dial
* [[a sword with the king's crest]]
|chars = 2+ [[hitter|hitters]], 2 [[cleric|clerics]]
* [[a jade cameo]] ([[Pop item|pop]])
|weapons = [[Nonmagical items|Nonmagical]]
* [[a sea captain's dial]] ([[Pop item|pop]])
|tunnel = None
 
|ipcheck = None
== Run Instructions ==
|tankspells = [[Basic spells]]
 
|otherspells = [[Basic spells]]
* Characters: 2+ [[hitter|hitters]], 2 [[cleric|clerics]]
|shields = None
* Weapons: [[Nonmagical items|Nonmagical]]
|notes = It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
* [[Tunnel]]: None
}}
* [[IP check]]: None
 
=== Protective Spells ===
 
* Spells for [[tank]]: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: None
 
== Notes ==
 
It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
 
[[Category:Mobs]] [[Category:Ocean Keep]]

Revision as of 20:15, 5 December 2014

Information

Description

His neatly trimmed white beard and pot belly make him look quite jovial,
but there is also an air of authority about him that is not to be denied.
One would be well advised not to cross this man.

Directions

  • RoD: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w
  • zMUD: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
  • MUSH: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w

Items

Equipment

LocationItem
Wieldeda sword with the king's crest

Inventory

Unknown coins 

Pops

Strategy

Notes

It's best to poison Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the cleric(s). He also has a prog when he dies that either pops a jade cameo or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.