New Darkhaven: Difference between revisions

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Revision as of 08:00, 16 September 2005

Area Directions

  • ZMud: Don't move.
  • MUSHClient: Don't move.
  • General: Don't move.

Area Information

  • Author: Rennard
  • Credits: None
  • Level Range: 0 - 65
  • Repop Message: Trumpets blare throughout Darkhaven, proclaiming a changing of the guard.
  • Astral/Portal Point: Again, don't move.

Description

The city of Darkhaven, famed City of Hope and light, is a
bastion of safety in the perilous lands of the Realms.
Darkhaven has repelled numerous assaults and maintained its
position as a pillar of stability throughout the lands. Only
once, during the Age of Exultation, were the walls of
Darkhaven compromised and the town razed.

Despite the loss of their homes, the stalwart citizens of
Darkhaven began to rebuild away from the ruins of their old
home. They christened the city New Darkhaven and set about re-
building their reputation as the most prosperous and secure
city within the Realms. New Darkhaven again became a center of
both commerce and knowledge. The city's markets bustled daily.
It became known as a pinnacle of knowledge due to the
construction of the Guild houses and the Tower of Knowledge.
As a monument to prosperity, Castle Darkhawk was constructed
on the hill in the northeast corner of the town. Just to the
west the Cathedral Notre Dame de Sioux was built as a focal
point for the worship of Thoric.

Fortunately for New Darkhaven, little was disrupted during the
Shattering. The citizens were shaken and disturbed, but most
of the structures remained intact despite the horrible
shifting of the land. The guards increase their shifts and
clutch their steel longswords tighter as they peer over the
walls at the unfamiliar lands surrounding them.

Area Notes

This is the area you start in. There are various shops, and all the Guilds are within this area. There are no DTs in New Darkhaven.

Area Map