Morgul Vale: Difference between revisions

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m Robot: Automated text replacement (-^\* ZMud\: (.*?)$ +* ZMud: <code>\1</code> & -^\* MUSHClient\: (.*?)$ +* MUSHClient: <code>\1</code> & -^\* General\: (.*?)$ +* General: <code>\1</code>)
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== Area Directions ==
== Area Directions ==


* ZMud: nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw
* ZMud: <code>nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw</code>
* MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 24w s 11w 2s 3w 6s 2(sw) s (nw) 5(sw) 3w 2n 2w 2(sw) s (se) (sw)
* MUSHClient: <code>#(nw) 2w 4n e (look painting) (open n) n 24w s 11w 2s 3w 6s 2(sw) s (nw) 5(sw) 3w 2n 2w 2(sw) s (se) (sw)</code>
* General: nw, 2w, 4n, e, look painting, open n, n, 24w, s, 11w, 2s, 3w, 6s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw
* General: <code>nw, 2w, 4n, e, look painting, open n, n, 24w, s, 11w, 2s, 3w, 6s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw</code>


== Area Information ==
== Area Information ==

Revision as of 00:31, 21 September 2005

Area Directions

  • ZMud: nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 24w s 11w 2s 3w 6s 2(sw) s (nw) 5(sw) 3w 2n 2w 2(sw) s (se) (sw)
  • General: nw, 2w, 4n, e, look painting, open n, n, 24w, s, 11w, 2s, 3w, 6s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw

Area Information

  • Author: Grishnakh
  • Credits: None
  • Level Range: 35 - 50
  • Repop Message: A chorus of orcs begins to sing "Where there's a whip, there's a way!"
  • Astral/Portal Point: Easterling, Southron

Description

No race has plagued the battle for Light more than the orcs of 
Morgul Vale. The orcish population ever-swelling, their        
incredible numbers made it impossible to banish them all to    
their land, as was done with many other singular beings of     
Darkness. After a dozen years of war, it was discovered that   
an entity of pure darkness named Sauron led the orcs with the  
aid of nine minions known as Nazguls. Further research proved  
that this entity was very chaotic. A plan was made and         
executed, where a party of orcs was led into some clerics of   
the Dread Lord Seth. Without hesitation, the orcs slaughtered  
the dark priests. Lord Seth took this as a personal offense.   
His fury was brief but deadly as fire rained from the sky and  
Sauron was imprisoned in a strange, tangible darkness. The     
orcish population was utterly devastated and the race no       
longer has the numbers to wage war. The majority of orcs have  
sought refuge in Morgul Vale, and the races of Light have      
grudgingly given them ownership of this realm. Many            
adventurers go hunting there for sport, yet very few who enter 
the Vale leave with their body, or soul, intact.    

Area Notes

Morgul Vale, home of Sauron.

Area Map