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'ASTRAL DISRUPTION'
In the Ages before the Shattering, astral travel was a common occurence. With the exception of areas guarded by magic, almost any location throughout the Realms was accesible via these varied forms of transport.
With the death of Il'liara and the horrific effects of the Shattering, the fabric of the astral plane was torn. Astral transport now requires many shorter steps to move from place to place. Magickal theorists have attempted to discover why some movement between two localized locations is sometimes impossible while large leaps are sometimes made effortlessly. For now, no conclusions have been reached.
Definition
Since the Shattering, Planar spells now have a reduced range because of astral disruption. All these spells have been limited to the surrounding Geos or to only the Geo itself.
The spells: Augurer: Helical flow Cleric: Solar flight, Uplift Druid: Plant pass Mage: Astral walk Vampire: Mistwalk
Limited Geos (Planar spells cannot be cast into or from outside these geos): Air, Azure sea, Blood sea, Otherlands, Western trade route, Eastern trade route, Northern trade route