Mithril Hall: Difference between revisions

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== Area Directions ==
== Area Directions ==


* ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w
* ZMud: <code>#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w</code>
* MUSHClient: Unknown
* MUSHClient: <code>#6s (ne) 2s (se) 2e s 2(sw) u (nw) (ne) 2w (sw) 3s 2(se) (sw) 2u w (nw) w</code>
* General: 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w
* General: <code>6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w</code>


== Area Information ==
== Area Information ==
Line 12: Line 12:
* [[Repopulation|Repop]] Message: <code>Mithril Hall rumbles as a deep cry erupts from Garumn's Gorge...</code>
* [[Repopulation|Repop]] Message: <code>Mithril Hall rumbles as a deep cry erupts from Garumn's Gorge...</code>
* [[Astral walk|Astral]]/[[Portal]] Point: Gutbuster, Battlerager
* [[Astral walk|Astral]]/[[Portal]] Point: Gutbuster, Battlerager
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]
=== Description ===


=== Description ===
  Mithril Hall's creation is, like many other Realms of Despair,
  Mithril Hall's creation is, like many other Realms of Despair,
  rooted to Vl'aresch's whim. Long ago, the Lord of Darkness
  rooted to Vl'aresch's whim. Long ago, the Lord of Darkness
Line 34: Line 35:
  battleragers of the keep maintain a vigilant guard, ensuring
  battleragers of the keep maintain a vigilant guard, ensuring
  that the followers of Shimmergloom shall never arise from the
  that the followers of Shimmergloom shall never arise from the
  canyon.                                                      
  canyon.
         
 
== Area Notes ==
== Area Notes ==
Mithril Hall is a fantastic area for both leveling and golding. Unfortunately, having people in the area trying to do each isn't much fun.  
Mithril Hall is a fantastic area for both leveling and golding. Unfortunately, having people in the area trying to do each isn't much fun.  



Latest revision as of 13:53, 21 December 2005

Area Directions

  • ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) u (nw) (ne) 2w (sw) 3s 2(se) (sw) 2u w (nw) w
  • General: 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w

Area Information

  • Author: Zaknafein
  • Credits: None
  • Level Range: 35 - 50
  • Repop Message: Mithril Hall rumbles as a deep cry erupts from Garumn's Gorge...
  • Astral/Portal Point: Gutbuster, Battlerager
  • Mob/Item List: Mithril Hall

Description

Mithril Hall's creation is, like many other Realms of Despair,
rooted to Vl'aresch's whim. Long ago, the Lord of Darkness
created a shadow dragon, which he named Shimmergloom, who
unleashed havoc upon the races of Light. The fearsome beast,
aided by mighty shadow hounds and dread clerics, brought about
thirty years of pain and sorrow. It was then that the
legendary Daskyn arose. This heroic man, whose name will be
forever remembered in song, drove back the dragon, tracking it
back to its lair in Garum's Gorge. There, the hero magically
sealed Shimmergloom in it's lair, unable to kill it as
Vl'arescht had blessed it with eternal life. The dragon's rage
was unending however, and it summoned forth a torrent of
servants, sending them to destroy the peaceful settlements
nearby. Our good King Welmar dispatched a legion of dwarven
berserkers to end this shadowy obstacle. With the aid of the
human Cattie-Brie, the dark elf Drizzt Do'Urden, the barbarian
Wulfgar and many others, the keep of Mithril Hall was founded,
resting near the steep cliff face of Garum's Gorge. The
battleragers of the keep maintain a vigilant guard, ensuring
that the followers of Shimmergloom shall never arise from the
canyon.

Area Notes

Mithril Hall is a fantastic area for both leveling and golding. Unfortunately, having people in the area trying to do each isn't much fun.

Mobs of note are Buster Bracer, who makes the Ravager EQ, and Shimmergloom.

Area Map