The Giant Kraken: Difference between revisions
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Revision as of 06:25, 17 January 2006
General
- Area: Octopus Garden
- Status: Aggressive
- Detects: Invisible/Hidden
- Mob Alignment: Neutral
Directions
- ZMud:
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;e;ne;#5 d;e;open d;d;open d;d;e - MUSHClient:
#6s (ne) 2s (se) 2e s 2(sw) s 2e u 3e 2s (se) e (ne) 5d e (open d) d (open d) d e - General:
6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, e, ne, 5d, e, open down, d, open down, d, e
Description
This huge beast has a mottled green carapace shell protecting most of it's twenty foot long body and ten flailing tentacles, each easily twice as long again and each lined with rows of fist-sized suckers. Two of it's ten arms are slightly longer than the rest and tipped with rows of jagged claws, and as it thrashes it's arms about, you find yourself staring into a gaping beak-like maw. Two very human-looking plate-sized eyes glare at you as it reaches a long green tentacle towards you.
Equipment
Run Instructions
- Characters: 1 hitter and either 1 cleric or more hitters
- Weapons: Any
- Tunnel: Five
- IP Check: None
- Spell: Paradox flux / Quantum spike
Protective Spells
- Spells for tank: Basic spells, Grounding
- Spells for others: Basic spells, Grounding
- Elemental shields: None