Cure serious: Difference between revisions
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== See Also == | == See Also == | ||
* [[Hezekiahs cure]] (Equivalent spell for [[Paladin|Paladins]]) | * [[Hezekiahs cure]] (Equivalent spell for [[Paladin|Paladins]]) / [[Mend wounds]] (Equivalent spell for [[Ranger|Rangers]]) | ||
* [[Fortify]] (group equivalent) | * [[Fortify]] (group equivalent) | ||
* [[Cure light]] / [[Vitality]] | * [[Cure light]] / [[Vitality]] | ||
Latest revision as of 01:53, 13 September 2006
- Syntax:
c 'cure serious' <target> - Casting message:
Your serious wounds close and your pain ebbs away. - Failure message:
You failed.
Help File
The curative powers of these spells allow for the healing of minor wounds. Only Clerics are able to cast the more powerful two versions of the spell, cure serious and cure critical. As a Cleric advances and chooses his path, his ability to heal becomes more powerful but also faces more restrictions.
Information
This spell heals the target by 30-35 hitpoints.
See Also
- Hezekiahs cure (Equivalent spell for Paladins) / Mend wounds (Equivalent spell for Rangers)
- Fortify (group equivalent)
- Cure light / Vitality
- Cure critical / Bind wounds
- Heal / Tend
- Necromantic touch