Land of the Fire Newts: Difference between revisions
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m Robot: Automated text replacement (-aggressive +aggressive) |
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* ZMud: <code>#8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s</code> | * ZMud: <code>#8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s</code> | ||
* MUSHClient: <code>#8e 2(se) 2s se s 4e 2n e ne 2n e s</code> | * MUSHClient: <code>#8e 2(se) 2s (se) s 4e 2n e (ne) 2n e s</code> | ||
* General: <code>8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s</code> | * General: <code>8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s</code> | ||
Revision as of 08:50, 29 April 2008
Area Directions
- ZMud:
#8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s - MUSHClient:
#8e 2(se) 2s (se) s 4e 2n e (ne) 2n e s - General:
8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s
Area Information
- Author: Nirrad
- Credits:
- Level Range: 8 - 20
- Repop Message:
From the bowels of this blackened mountain, a sharp cracking can be heard... - Astral/Portal Point: newt
- Mob/Item List: Land of the Fire Newts
Description
The Land of the Fire Newts lies beneath a portion of Moria known as the obsidian hills. This strange race is very secretive, attacking all who intrude upon their home. Due to their reclusiveness, it has never been known how they came to be or what their true goals are. Also, as they remain neutral in the battle between Light and Darkness, none have ever made an attempt to exterminate them.
Area Notes
The attendants are aggressive and can detect invisible and hidden.
