Daichaal: Difference between revisions

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== Area Directions ==
 
* ZMud: <code>#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#5 se;#3 s;d;s;se;s;#3 se;e;#3 s;ne;e;s;#2 se;#3 e;#2 se;#3 e;se</code>
* MUSHClient: <code>#6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 5(se) 3s d s (se) s 3(se) e 3s (ne) e s 2(se) 3e 2(se) 3e (se)</code>
* General: <code>6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, 5se, 3s, d, s, se, s, 3 se, e, 3s, ne, e, s, 2se, 3e, 2se, 3e, se</code>
 
== Area Information ==
 
* Author: [[Shadrack]]/[[Ilsensine]]
* Credits: None
* Level Range: 35 - 50
* [[Repopulation|Repop]] Message: <code>In the deathly silence, dust settles and misery invades the unwary mind...</code>
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]
 
=== Description ===
 
Down the long years have come tales, oft repeated around
the fire in humble wayside inns and great houses alike.
One such story tells of a lost temple, a place of great
holiness and high learning, laid waste by some forgotten
cataclysm centuries ago.
Many adventurers chase the dream of uncovering Daichaal,
venturing into the parched lands of the south with high
hopes. Few of the addled souls who return are willing to
speak of their experiences.
 
== Area Map ==
 
[[Image:Daichaal1.gif]]
 
==Notes==
 
Inside Daichaal
From here, go sw. Wait until the crazy dude walks in and then give him 100k coins. He will drop a ceramic fragment. Dig down to open the entrance into the
catacombs, and go down and put fragment wall to trans into the catacombs proper. Recall is from the catacombs proper room.
Warnings:
1) there is a sheet laying on the ground a short distance into the tunels. if you try to pick it up it will turn into a rather nasty ghoul. havnt tried very
hard to kill it yet, usually just flee past it if its been awakened
2) the undead priests that inhabit the tunnels are anti nasr/magic-weapon. in that they fully autoheal if your wielding one. i think they need non-magic
weapons. also therer seem to be mobs that are the reverse of this so come prepared.
3) the sewer grate within the circle of peace leads to a dt. and requries a 'small' race to enter
Other info
After you get transed to the 'catacombs proper', which is the recall room, go North, NW to Doorway of the Sun. Say "I wish to enter" , then go west. On the
floor is a glass resin jar. Look amphora and look bier. East is Doorway of the Sun. North of here is the sheet backwear that if you pick it up, you have to
fight a mob. Room: A Dusty Entrance If you decide to fight, use non-magic weapons, have spring and true sight. It poisons so better if spelled down.
Go up to Sandstone Pillars.
On the floor is a metal flower. Pick it up and you have a Thorned Silver Rose.
 
 
[[Category:Areas]] [[Category:Desert of Despair Geo]]

Latest revision as of 11:24, 29 April 2024

Area Directions

  • ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#5 se;#3 s;d;s;se;s;#3 se;e;#3 s;ne;e;s;#2 se;#3 e;#2 se;#3 e;se
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 5(se) 3s d s (se) s 3(se) e 3s (ne) e s 2(se) 3e 2(se) 3e (se)
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, 5se, 3s, d, s, se, s, 3 se, e, 3s, ne, e, s, 2se, 3e, 2se, 3e, se

Area Information

Description

Down the long years have come tales, oft repeated around
the fire in humble wayside inns and great houses alike.
One such story tells of a lost temple, a place of great
holiness and high learning, laid waste by some forgotten
cataclysm centuries ago.

Many adventurers chase the dream of uncovering Daichaal,
venturing into the parched lands of the south with high
hopes. Few of the addled souls who return are willing to
speak of their experiences.

Area Map

Notes

Inside Daichaal 

From here, go sw. Wait until the crazy dude walks in and then give him 100k coins. He will drop a ceramic fragment. Dig down to open the entrance into the 
catacombs, and go down and put fragment wall to trans into the catacombs proper. Recall is from the catacombs proper room. 

Warnings: 

1) there is a sheet laying on the ground a short distance into the tunels. if you try to pick it up it will turn into a rather nasty ghoul. havnt tried very 
hard to kill it yet, usually just flee past it if its been awakened 

2) the undead priests that inhabit the tunnels are anti nasr/magic-weapon. in that they fully autoheal if your wielding one. i think they need non-magic 
weapons. also therer seem to be mobs that are the reverse of this so come prepared. 

3) the sewer grate within the circle of peace leads to a dt. and requries a 'small' race to enter 

Other info 
After you get transed to the 'catacombs proper', which is the recall room, go North, NW to Doorway of the Sun. Say "I wish to enter" , then go west. On the 
floor is a glass resin jar. Look amphora and look bier. East is Doorway of the Sun. North of here is the sheet backwear that if you pick it up, you have to 
fight a mob. Room: A Dusty Entrance If you decide to fight, use non-magic weapons, have spring and true sight. It poisons so better if spelled down. 

Go up to Sandstone Pillars. 
On the floor is a metal flower. Pick it up and you have a Thorned Silver Rose.