Flexible arms: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Magre (talk | contribs)
No edit summary
 
class info
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Flexible arms can be [[:category:Whipping Weapon|Whipping Weapons]] or [[:category:Flailing Weapon|Flailing Weapons]].  They can be used by any [[class]].
== Help File ==
== Help File ==
These skills represent your proficiency with various types of weapons.
These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'
cleric's best choice is with 'bludgeons.'
   
   
Proficiency of less than 50% with a given weapon type means that damage  
Proficiency of less than 50% with a given weapon type means that damage  
inflicted is less than "average", while proficiency greater than 50%
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.
increases your damage per hit.
   
   
These skills are automatic:  you need not type anything to invoke them.
These skills are automatic:  you need not type anything to invoke them.
   
   
"Pugilism" affects your proficiency with otherwise unclassified weapons.     
"Pugilism" affects your proficiency with otherwise unclassified weapons.     
   
   
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Percentage in weapon types will not begin to increase until you reach
Percentage in weapon types will not begin to increase until you reach
level six.
level six.
------------------------------------------------------------------------------
------------------------------------------------------------------------------


== See Also ==
== See Also ==
[[Bludgeons]] [[Short Blades]] [[Long Blades]] [[Talonous Arms]] [[Pugilism]]
[[Flexible arms]] - [[Long blades]] - [[Short blades]] - [[Bludgeons]] - [[Talonous arms]] - [[Pugilism]] - [[Missile weapons]] - [[Polearms]]
 
[[Category:Skills]]
 
[[Category:Augurer Skills]]
[[Category:Barbarian Skills]]
[[Category:Bladesinger Skills]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Fathomer Skills]]
[[Category:Mage Skills]]
[[Category:Nephandi Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Thief Skills]]
[[Category:Vampire Skills]]
[[Category:Warrior Skills]]

Latest revision as of 14:23, 31 May 2009

Flexible arms can be Whipping Weapons or Flailing Weapons. They can be used by any class.

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     


Percentage in weapon types will not begin to increase until you reach
level six.

See Also

Flexible arms - Long blades - Short blades - Bludgeons - Talonous arms - Pugilism - Missile weapons - Polearms