Bludgeons: Difference between revisions

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Bludgeons can be [[:category:Crushing Weapon|Crushing Weapons]] or [[:category:Pounding Weapon|Pounding Weapons]].  They can be used by any [[class]].
== Help File ==
== Help File ==
  These skills represent your proficiency with various types of weapons.
  These skills represent your proficiency with various types of weapons.
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== See Also ==
== See Also ==
[[Pugilism]] [[Long Blades]] [[Short Blades]] [[Flexible Arms]] [[Talonous Arms]]
[[Flexible arms]] - [[Long blades]] - [[Short blades]] - [[Bludgeons]] - [[Talonous arms]] - [[Pugilism]] - [[Missile weapons]] - [[Polearms]]
 
[[Category:Skills]]
 
[[Category:Augurer Skills]]
[[Category:Barbarian Skills]]
[[Category:Bladesinger Skills]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Fathomer Skills]]
[[Category:Mage Skills]]
[[Category:Nephandi Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Thief Skills]]
[[Category:Vampire Skills]]
[[Category:Warrior Skills]]

Latest revision as of 14:24, 31 May 2009

Bludgeons can be Crushing Weapons or Pounding Weapons. They can be used by any class.

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     


Percentage in weapon types will not begin to increase until you reach
level six.

See Also

Flexible arms - Long blades - Short blades - Bludgeons - Talonous arms - Pugilism - Missile weapons - Polearms