Nazir, the Felonarch: Difference between revisions
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= | {{Mob | ||
|area = Cursed Lands | |||
|status = Neutral | |||
|align = Evil | |||
|genericdir= | |||
= | |||
Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), have [[invis]] to go through the maze (<code>e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w</code>), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - <code>n, w, s, e, u, e, s, w, u, e, s, w, u</code>. | Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), have [[invis]] to go through the maze (<code>e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w</code>), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - <code>n, w, s, e, u, e, s, w, u, e, s, w, u</code>. | ||
|description= | |||
= | |||
This is the Felonarch of the Tower, bearing a huge scar which burns red | This is the Felonarch of the Tower, bearing a huge scar which burns red | ||
directly over his heart. His somewhat dirty skin largely hidden beneath | directly over his heart. His somewhat dirty skin largely hidden beneath | ||
the Nohrish armor in which he is clad, he holds in one hand a branch of | the Nohrish armor in which he is clad, he holds in one hand a branch of | ||
the Clan Tree, and in the other a scimitar... | the Clan Tree, and in the other a scimitar... | ||
|shield1 = a huge shield of oak | |||
|body1 = Nohrish leather plate armor | |||
|wielded1 = A curved scimitar (Cursed Lands){{!}}A curved scimitar | |||
|inv1 = branch of the Clan Tree | |||
|inv2 = Orb of the Felonarch | |||
|chars = 2-3 [[hitter|hitters]], [[cleric|clerics]] | |||
|weapons = [[Nonmagical items|Nonmagical]] | |||
|tunnel = None | |||
|ipcheck = One, or he gets a bit harder, although it's still doable | |||
= | |tankspells = [[Basic spells]] | ||
|otherspells = [[Basic spells]] | |||
|shields = [[Fireshield]], [[Shockshield]] | |||
|notes = | |||
= | |||
= | |||
It's probably easier to go over the [[IP check]] and attack him with an army than to stay [[IP check|IP1]], if you've got a few chars. [[Disarm]] and spell down Nazir and he's pretty easy. When he dies, [[RoNal]] gets [[transfer|transed]] in and he's even easier. To [[recall]], get the key from [[RoNal]]'s corpse and unlock/open u, u. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[recall]] from. | It's probably easier to go over the [[IP check]] and attack him with an army than to stay [[IP check|IP1]], if you've got a few chars. [[Disarm]] and spell down Nazir and he's pretty easy. When he dies, [[RoNal]] gets [[transfer|transed]] in and he's even easier. To [[recall]], get the key from [[RoNal]]'s corpse and unlock/open u, u. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[recall]] from. | ||
}} | |||
Latest revision as of 23:36, 11 December 2014
Information
- Area: Cursed Lands
- Status: Neutral
- Alignment: Evil
Description
This is the Felonarch of the Tower, bearing a huge scar which burns red directly over his heart. His somewhat dirty skin largely hidden beneath the Nohrish armor in which he is clad, he holds in one hand a branch of the Clan Tree, and in the other a scimitar...
Directions
Walk to Cursed Lands (nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n), have invis to go through the maze (e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - n, w, s, e, u, e, s, w, u, e, s, w, u.
Items
Equipment
| Location | Item |
| Worn on body | Nohrish leather plate armor |
| Worn as shield | a huge shield of oak |
| Wielded | A curved scimitar |
Inventory
Unknown coins
Strategy
- Chars: 2-3 hitters, clerics
- Weapons: Nonmagical
- Tunnel: None
- IP Check: One, or he gets a bit harder, although it's still doable
- Spells for Tank: Basic spells
- Spells for Others: Basic spells
- Elemental Shields: Fireshield, Shockshield
Notes
It's probably easier to go over the IP check and attack him with an army than to stay IP1, if you've got a few chars. Disarm and spell down Nazir and he's pretty easy. When he dies, RoNal gets transed in and he's even easier. To recall, get the key from RoNal's corpse and unlock/open u, u. Then say I am willing to become the mender. You will be transed to a room you can recall from.