Cure serious: Difference between revisions

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== See Also ==
== See Also ==


* [[Hezekiahs cure]] (Equivalent spell for [[Paladin|Paladins]])
* [[Hezekiahs cure]] (Equivalent spell for [[Paladin|Paladins]]) / [[Mend wounds]] (Equivalent spell for [[Ranger|Rangers]])
* [[Fortify]] (group equivalent)
* [[Fortify]] (group equivalent)
* [[Cure light]] / [[Vitality]]
* [[Cure light]] / [[Vitality]]

Latest revision as of 01:53, 13 September 2006

  • Syntax: c 'cure serious' <target>
  • Casting message: Your serious wounds close and your pain ebbs away.
  • Failure message: You failed.

Help File

The curative powers of these spells allow for the healing
of minor wounds. Only Clerics are able to cast the
more powerful two versions of the spell, cure serious
and cure critical. As a Cleric advances and chooses
his path, his ability to heal becomes more powerful
but also faces more restrictions.

Information

This spell heals the target by 30-35 hitpoints.

See Also