Cuff: Difference between revisions
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* Syntax: <code>cuff | * Syntax: <code>cuff</code> | ||
* Success message: <code>You cuff <target> upside the head, sending it reeling.</code> | * Success message: <code>You cuff <target> upside the head, sending it reeling.</code> | ||
* Failure message: <code>Your cuff barely parts <target>'s hair, pulling you off balance.</code> | * Failure message: <code>Your cuff barely parts <target>'s hair, pulling you off balance.</code> | ||
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== Information == | == Information == | ||
A [[physical attack]] | A [[physical attack]], like [[strike]], which does damage to your opponent (in addition to normal [[melee]] damage) with no cost to your [[mana]] or [[movement points]]. | ||
Contrary to what the helpfile says, you | A target may be specified but this is not required if you are already in a fight. | ||
Contrary to what the helpfile says, there is no danger of hitting fellow [[peaceful]] players unless you are in an [[arena]]. | |||
== See Also == | == See Also == | ||
Latest revision as of 06:19, 21 August 2011
- Syntax:
cuff - Success message:
You cuff <target> upside the head, sending it reeling. - Failure message:
Your cuff barely parts <target>'s hair, pulling you off balance.
Help File
By using this skill, a fighting character can successfully land a cuffing blow to his primary opponent. Damage done to the victim is variable but not dependent on the level of the user. NOTE: This skill may be used to start fights so should not be used on your fellow players unless under pkill conditions.
Information
A physical attack, like strike, which does damage to your opponent (in addition to normal melee damage) with no cost to your mana or movement points.
A target may be specified but this is not required if you are already in a fight.
Contrary to what the helpfile says, there is no danger of hitting fellow peaceful players unless you are in an arena.