Morgul Vale: Difference between revisions
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{{Area | |||
|cname = Morgul Vale | |||
|description = | |||
= | |||
No race has plagued the battle for Light more than the orcs of | No race has plagued the battle for Light more than the orcs of | ||
Morgul Vale. The orcish population ever-swelling, their | Morgul Vale. The orcish population ever-swelling, their | ||
incredible numbers made it impossible to banish them all to | incredible numbers made it impossible to banish them all to their | ||
land, as was done with many other singular beings of Darkness. | |||
After a dozen years of war, it was discovered that an entity | |||
of pure darkness named Sauron led the orcs with the aid of nine | |||
minions known as Nazguls. Further research proved that this | |||
entity was very chaotic. A plan was made and executed, where a | |||
party of orcs was led into some clerics of the Dread Lord Seth. | |||
Without hesitation, the orcs slaughtered the dark priests. Lord | |||
Seth took this as a personal offense. His fury was brief but | |||
deadly as fire rained from the sky and Sauron was imprisoned | |||
in a strange, tangible darkness. The orcish population was | |||
utterly devastated and the race no longer has the numbers to | |||
wage war. The majority of orcs have sought refuge in Morgul Vale, | |||
and the races of Light have grudgingly given them ownership of | |||
this realm. Many adventurers go hunting there for sport, yet | |||
very few who enter the Vale leave with their body, or soul, | |||
intact. | |||
|author = Grishnakh | |||
== | |credits = None | ||
|level = 35 - 50 | |||
|repop = A chorus of orcs begins to sing "Where there's a whip, there's a way!" | |||
|astral = Easterling, Southron | |||
|roddir = nw, 2w, 4n, e, look painting, open n, n, 49w, 9s, w, sw, 2s, u, 2s, 2w, 2sw, s, se, sw | |||
|zmuddir = nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw | |||
|mushdir = #(nw) 2w 4n e (look painting) (open n) n 49w 9s w (sw) 2s u 2s 2w 2(sw) s (se) (sw) | |||
|notes = | |||
Morgul Vale, home of [[Sauron]]. The other mob of note is [[The Nazgul Captain]]. | Morgul Vale, home of [[Sauron]]. The other mob of note is [[The Nazgul Captain]]. | ||
N.B. The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)). | |||
The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)). | |||
[ | To get to Sauron, the best directions seem to be going through room (5) [i.e. from (1) to fake Sauron, go s, e, w, n, e, s]. | ||
|geo = Barren Peaks | |||
|map = Morgulvale.png | |||
}} | |||
Revision as of 07:26, 26 October 2011
Directions
- General:
nw, 2w, 4n, e, look painting, open n, n, 49w, 9s, w, sw, 2s, u, 2s, 2w, 2sw, s, se, sw - zMUD:
nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw - MUSHClient:
#(nw) 2w 4n e (look painting) (open n) n 49w 9s w (sw) 2s u 2s 2w 2(sw) s (se) (sw)
Information
- Author(s): Grishnakh
- Credits: None
- Level Range: 35 - 50
- Repop Message:
A chorus of orcs begins to sing "Where there's a whip, there's a way!" - Approximate Repop Frequency: Unknown
- Geo: Barren Peaks
- Astral/Portal Point: Easterling, Southron
- Mob and Item List
Description
No race has plagued the battle for Light more than the orcs of Morgul Vale. The orcish population ever-swelling, their incredible numbers made it impossible to banish them all to their land, as was done with many other singular beings of Darkness. After a dozen years of war, it was discovered that an entity of pure darkness named Sauron led the orcs with the aid of nine minions known as Nazguls. Further research proved that this entity was very chaotic. A plan was made and executed, where a party of orcs was led into some clerics of the Dread Lord Seth. Without hesitation, the orcs slaughtered the dark priests. Lord Seth took this as a personal offense. His fury was brief but deadly as fire rained from the sky and Sauron was imprisoned in a strange, tangible darkness. The orcish population was utterly devastated and the race no longer has the numbers to wage war. The majority of orcs have sought refuge in Morgul Vale, and the races of Light have grudgingly given them ownership of this realm. Many adventurers go hunting there for sport, yet very few who enter the Vale leave with their body, or soul, intact.
Notes
Morgul Vale, home of Sauron. The other mob of note is The Nazgul Captain.
N.B. The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)).
To get to Sauron, the best directions seem to be going through room (5) [i.e. from (1) to fake Sauron, go s, e, w, n, e, s].
Map
