Movement points: Difference between revisions
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Created page with '== Help File == (Excerpt from HELP MOVEMENT) At times, you may run out of movement points or require healing. To allow for faster recovery, you may SIT, REST, or SLEEP. When yo…' |
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== Help File == | == Help File == | ||
(Excerpt from HELP MOVEMENT) | (Excerpt from HELP MOVEMENT) | ||
At times, you may run out of movement points or require healing. To allow | At times, you may run out of movement points or require healing. To allow | ||
for faster recovery, you may SIT, REST, or SLEEP. When you are finished | for faster recovery, you may SIT, REST, or SLEEP. When you are finished | ||
with your recovery, and wish to continue adventuring, type WAKE or STAND. | with your recovery, and wish to continue adventuring, type WAKE or STAND. | ||
== Definition == | == Definition == | ||
Revision as of 01:00, 6 September 2012
Help File
(Excerpt from HELP MOVEMENT) At times, you may run out of movement points or require healing. To allow for faster recovery, you may SIT, REST, or SLEEP. When you are finished with your recovery, and wish to continue adventuring, type WAKE or STAND.
Definition
Movement points - or moves - are spent every time a player moves, although several spell effects like float and fly can reduce the amount that is lost. If a player runs out of movement points, they will no longer be able to move between rooms. Like hitpoints or mana, they recharge a little every tick and the amount they recharge increases if the player is resting or sleeping. The refresh spell will also rapidly restore the target's movement points.
The Fathomer skill, feign, spends moves as well whenever it is used.