Circle: Difference between revisions
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Circle's helpfile is somewhat misleading. First of all, the way the mud detects 'distraction' doesn't work quite the way it describes, it is somewhat more complex. Second, the damage circle does is nowhere near that of [[backstab]]. | Circle's helpfile is somewhat misleading. First of all, the way the mud detects 'distraction' doesn't work quite the way it describes, it is somewhat more complex. Second, the damage circle does is nowhere near that of [[backstab]]. | ||
The damage circle does is based on your melee damage. Thus, your [[damage roll]], your weapons' [[average damage]], and [[combat style]] all take part in how much damage it does. The formula isn't particularly simple, and would probably just confuse most readers, but each [[damage roll]] point adds roughly 2-3 damage. | The damage circle does is based on your melee damage. Thus, your [[damage roll]], your weapons' [[average damage]], and your [[combat style]] all take part in how much damage it does. The formula isn't particularly simple, and would probably just confuse most readers, but each [[damage roll]] point adds roughly 2-3 damage. | ||
== See Also == | == See Also == | ||
Revision as of 08:18, 16 September 2005
- Syntax:
circle <target>
Help File
A skill unique to Thieves, circle can only be used while in combat. It inflicts damage comparable to back- stab, and requires the Thief to be wielding a piercing weapon. To successfully circle you must be the first to attack in the battle, or be grouped with whoever was.
Information
Circle's helpfile is somewhat misleading. First of all, the way the mud detects 'distraction' doesn't work quite the way it describes, it is somewhat more complex. Second, the damage circle does is nowhere near that of backstab.
The damage circle does is based on your melee damage. Thus, your damage roll, your weapons' average damage, and your combat style all take part in how much damage it does. The formula isn't particularly simple, and would probably just confuse most readers, but each damage roll point adds roughly 2-3 damage.