Nevermore: Difference between revisions
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===Alternative Maze Dirs (Credit: GoS)=== | ===Alternative Maze Dirs (Credit: GoS)=== | ||
From the start of the area, go (n, ne, n, w, 2n) to the edge of the maze. | |||
First trans: | From the start of the area, go (n, ne, n, w, 2n) to the edge of the maze. | ||
Go: (n, se, w) to the first trans room. | First trans: | ||
If the trans works, you'll be in a room with exits: n and se. | Go: (n, se, w) to the first trans room. | ||
If so, follow the Second trans instructions. | If the trans works, you'll be in a room with exits: n and se. | ||
If not, go: (2n, se, w, glance) until you are there. | If so, follow the Second trans instructions. | ||
Second trans: | If not, go: (2n, se, w, glance) until you are there. | ||
From the n/se room, go: (2n, w, s) to the second trans room. | Second trans: | ||
If the trans works, you'll be in a room with exits: se, sw, nw, ne. | From the n/se room, go: (2n, w, s) to the second trans room. | ||
If so, follow the Third trans instuctions. | If the trans works, you'll be in a room with exits: se, sw, nw, ne. | ||
If not, go: (2w, s, glance) until you are there. | If so, follow the Third trans instuctions. | ||
Third trans: | If not, go: (2w, s, glance) until you are there. | ||
From the se, sw, nw, ne room, go: (sw, 2s, sw, w, 2n) | Third trans: | ||
If the trans works, you'll see a bright green echo and you can exit north. | From the se, sw, nw, ne room, go: (sw, 2s, sw, w, 2n) | ||
If not, go: (2n, ne) until you see the echo and can exit. | If the trans works, you'll see a bright green echo and you can exit north. | ||
If not, go: (2n, ne) until you see the echo and can exit. | |||
All the "if not" instructions can be repeated until the trans works. | |||
The trans rates on each step aren't the best, so you may find you have to spam | All the "if not" instructions can be repeated until the trans works. | ||
that part a few times on each step. | The trans rates on each step aren't the best, so you may find you have to spam | ||
that part a few times on each step. | |||
Cheers, Ils. | |||
== Area Map == | == Area Map == | ||
Revision as of 05:11, 27 June 2023
Area Directions
- ZMud:
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n - MUSHClient:
#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) n - General:
8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, n
Area Information
- Author: RoD
- Credits: Ceirana, Kinux, Selina, Romani, Hoerkin, Dria
- Level Range: 40 - 50
- Repop Message:
A flock of ravens circles ominously, their haunting caws broken by the whispering wind. - Astral/Portal Point: Unknown
- Mob/Item List: Nevermore
Description
"Ye who read are still among the living but I who write shall have long since gone my way into the region of shadows. For many centuries shall pass away, ere these memorials be seen. And, when seen, there shall be some to disbelieve, and some to doubt... That is the curse of time." - Ibalilin the Wise, Former Cleric of Ravenell. A dark shadow has fallen over the Forgotten Woods where the ancient Keep of Ravenell has stood for generations. Since the Shattering, the once proud and noble Ravenell family has been broken from within. Madness, loss and subterfuge have now replaced the normal workings of the Keep, as a terrible evil taints this once proud household.
Area Notes
Map is incomplete, especially the Servant's Quarter section
Note: Blob, on map ne ne e and down of torturer in dungeon
The trans rooms in the hedge maze trans on enter and are less than 100%, use the smaller map at the bottom to find a route to keep entering the trans room and glance after entering to see if you have been trans'ed.
First trans room: #2 n;se;w;glance. If exits are se and n then you've trans'ed
Second trans room: #2 w;s. If you spam this after trans you'll end up in a room with exits of northwest, northeast, southeast, southwest. You can get to the third transroom by going sw;#2 s;sw;w;#2 n
Third trans room: #2 n; ne
Room echo when south exit to Agriwia opens up: The sound of a rickety old wagon approaching comes from deep within the forest.
Room echo when south exit to Agriwia closes: The sound of a rickety old wagon can be heard as it heads off into the forest.
Alternative Maze Dirs (Credit: GoS)
From the start of the area, go (n, ne, n, w, 2n) to the edge of the maze.
First trans:
Go: (n, se, w) to the first trans room.
If the trans works, you'll be in a room with exits: n and se.
If so, follow the Second trans instructions.
If not, go: (2n, se, w, glance) until you are there.
Second trans:
From the n/se room, go: (2n, w, s) to the second trans room.
If the trans works, you'll be in a room with exits: se, sw, nw, ne.
If so, follow the Third trans instuctions.
If not, go: (2w, s, glance) until you are there.
Third trans:
From the se, sw, nw, ne room, go: (sw, 2s, sw, w, 2n)
If the trans works, you'll see a bright green echo and you can exit north.
If not, go: (2n, ne) until you see the echo and can exit.
All the "if not" instructions can be repeated until the trans works.
The trans rates on each step aren't the best, so you may find you have to spam
that part a few times on each step.
Cheers, Ils.

