Ockwater Fens: Difference between revisions
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== Area Directions == | == Area Directions == | ||
* ZMud:#6 s;ne; | * ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;#2 w;sw;w;#3 n;#2 ne;nw | ||
* MUSHClient: | * MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(sw) u 3w s (sw) d 3w 3n 2w (sw) w 3n 2(ne) (nw) | ||
* General: | * General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw | ||
== Area Information == | == Area Information == | ||
| Line 27: | Line 27: | ||
warriors, the small community has flourished as the lizardmen | warriors, the small community has flourished as the lizardmen | ||
and other races have grown together. | and other races have grown together. | ||
== Area Notes == | == Area Notes == | ||
Revision as of 21:40, 19 September 2005
Area Directions
- ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;#2 w;sw;w;#3 n;#2 ne;nw
- MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(sw) u 3w s (sw) d 3w 3n 2w (sw) w 3n 2(ne) (nw)
- General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw
Area Information
- Author: Grunthos
- Credits: None
- Level Range: 10 - 25
- Repop Message:
Time erodes the earth slightly further. - Astral/Portal Point: None (noportal/noastral area)
Description
As the tribal culture of the lizardmen grew and expanded into new realms, it eventually came into contact with these realms. In these ancient times, there had been very little contact between the lizardmen and other races. The early explorers amongst the lizardmen set up a camp at the edge of the marshes they had crossed, beneath the mountains which had kept the cultures apart. A plentiful fishing ground with clean water, the camp thrived and became a tiny settlement which is still home to a few generations of lizardmen today. Well hidden beneath the peat moss and watched over by many scouts and warriors, the small community has flourished as the lizardmen and other races have grown together.
Area Notes
Players must dig down at the peat mound in order to get to the underground portion of the area.
