Malvos the Sifter: Difference between revisions
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== General == | |||
* Area: [[Cursed Lands]] | |||
* Status: Neutral | |||
* Mob Alignment: [[Devout alignment|Devout]] | |||
== Description == | == Description == | ||
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== Equipment == | == Equipment == | ||
* [[a pouch of purple cloth]] | * [[a pouch of purple cloth]] | ||
* [[a Clan Tree acorn]] | * [[a Clan Tree acorn]] | ||
== Instructions | == Run Instructions == | ||
* Characters: 2 [[Hitter|hitters]], 2 clerics | * Characters: 2 [[Hitter|hitters]], 2 clerics | ||
* Weapons: | * Weapons: [[Magical items|Magical]] | ||
* Tunnel: None | * [[Tunnel]]: None | ||
* | * [[IP Check]]: None | ||
* Spell: [[Quantum spike]] | |||
* Spell: [[Quantum | |||
=== Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]] | * Spells for tank: [[Basic spells]] | ||
| Line 33: | Line 31: | ||
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]] | * [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]] | ||
=== Directions=== | === Directions === | ||
Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), [[track]] Malvos. Sooner or later you'll run into the [[Nohrish sentry]], which is [[aggressive]] but pretty weak. Spell up here because from this point on are the real [[Nohrish guards]]. You have to go west through the drawbridge one by one, then [[track]] Malvos again. He [[repopulation|respawns]] just below [[Nazir the Felonarch]], but he wanders around in the tower. | Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), [[track]] Malvos. Sooner or later you'll run into the [[Nohrish sentry]], which is [[aggressive]] but pretty weak. Spell up here because from this point on are the real [[Nohrish guards]]. You have to go west through the drawbridge one by one, then [[track]] Malvos again. He [[repopulation|respawns]] just below [[Nazir the Felonarch]], but he wanders around in the tower. | ||
== Notes == | |||
Watch out for the [[Nohrish guards]] wandering about, even while you're fighting him. In order to [[recall]], you have to go up to the top of the tower, kill [[Nazir the Felonarch]] and [[RoNal]], get the key from his corpse and <code>unlock/open u, u</code>. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[recall]] from. | Watch out for the [[Nohrish guards]] wandering about, even while you're fighting him. In order to [[word of recall|recall]], you have to go up to the top of the tower, kill [[Nazir the Felonarch]] and [[RoNal]], get the key from his corpse and <code>unlock/open u, u</code>. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[word of recall|recall]] from. | ||
[[Category:Mobs]] [[Category:Cursed Lands]] | [[Category:Mobs]] [[Category:Cursed Lands]] | ||
Revision as of 12:53, 23 September 2005
General
- Area: Cursed Lands
- Status: Neutral
- Mob Alignment: Devout
Description
Raging flashes of spark whirl around Malvos as you meet his piercing stare with your own, leaving you to rethink any ideas of staying anywhere within visual range of this being. Grasping your weapon tightly, you call out to your deity subconsciously as you wander through these halls.
Equipment
Run Instructions
- Characters: 2 hitters, 2 clerics
- Weapons: Magical
- Tunnel: None
- IP Check: None
- Spell: Quantum spike
Protective Spells
- Spells for tank: Basic spells
- Spells for others: Basic spells
- Elemental shields: Fireshield, Iceshield, Shockshield
Directions
Walk to Cursed Lands (nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n), track Malvos. Sooner or later you'll run into the Nohrish sentry, which is aggressive but pretty weak. Spell up here because from this point on are the real Nohrish guards. You have to go west through the drawbridge one by one, then track Malvos again. He respawns just below Nazir the Felonarch, but he wanders around in the tower.
Notes
Watch out for the Nohrish guards wandering about, even while you're fighting him. In order to recall, you have to go up to the top of the tower, kill Nazir the Felonarch and RoNal, get the key from his corpse and unlock/open u, u. Then say I am willing to become the mender. You will be transed to a room you can recall from.