Astral disruption: Difference between revisions
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Limited Geos ([[Planar spells]] cannot be cast into or from outside these geos): | Limited Geos ([[Planar spells]] cannot be cast into or from outside these geos): | ||
* [[Air]] | * [[Air Geo]] | ||
* [[Azure sea]] | * [[Azure sea Geo]] | ||
* [[Blood sea]] | * [[Blood sea Geo]] | ||
* [[Otherlands]] | * [[Otherlands Geo]] | ||
* [[Western Trade Route]] | * [[Western Trade Route Geo]] | ||
* [[Eastern Trade Route]] | * [[Eastern Trade Route Geo]] | ||
* [[Northern Trade | * [[Northern Trade Route Geo]] | ||
[[Category:Information]] | [[Category:Information]] | ||
Revision as of 00:47, 25 September 2005
Help File
In the Ages before the Shattering, astral travel was a common occurence. With the exception of areas guarded by magic, almost any location throughout the Realms was accesible via these varied forms of transport. With the death of Il'liara and the horrific effects of the Shattering, the fabric of the astral plane was torn. Astral transport now requires many shorter steps to move from place to place. Magickal theorists have attempted to discover why some movement between two localized locations is sometimes impossible while large leaps are sometimes made effortlessly. For now, no conclusions have been reached.
Definition
Since the Shattering, Planar spells now have a reduced range because of astral disruption. All these spells have been limited to the surrounding Geos or to only the Geo itself.
The spells:
- Augurer: Helical flow
- Cleric: Solar flight, Uplift
- Druid: Plant pass
- Mage: Astral walk
- Vampire: Mistwalk
Limited Geos (Planar spells cannot be cast into or from outside these geos):