Weapon types: Difference between revisions

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== Help File ==
== Help File ==
These skills represent your proficiency with various types of weapons.
These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'
cleric's best choice is with 'bludgeons.'
   
   
Proficiency of less than 50% with a given weapon type means that damage  
Proficiency of less than 50% with a given weapon type means that damage  
inflicted is less than "average", while proficiency greater than 50%
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.
increases your damage per hit.
   
   
These skills are automatic:  you need not type anything to invoke them.
These skills are automatic:  you need not type anything to invoke them.
   
   
"Pugilism" affects your proficiency with otherwise unclassified weapons.     
"Pugilism" affects your proficiency with otherwise unclassified weapons.     
   
   
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Percentage in weapon types will not begin to increase until you reach
Percentage in weapon types will not begin to increase until you reach
level six.
level six.
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== See Also ==
== See Also ==
[[Bludgeons]] [[Short Blades]] [[Long Blades]] [[Talonous Arms]] [[Pugilism]]
[[Bludgeons]] [[Short Blades]] [[Long Blades]] [[Talonous Arms]] [[Pugilism]]

Revision as of 20:44, 11 December 2005

Help File

These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'

Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.

These skills are automatic:  you need not type anything to invoke them.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     


Percentage in weapon types will not begin to increase until you reach
level six.

See Also

Bludgeons Short Blades Long Blades Talonous Arms Pugilism