Charisma: Difference between revisions
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Charisma is the secondary attribute of the [[Thief]]. | Charisma is the secondary attribute of the [[Thief]]. | ||
As of the code port on 8/13/2013, charisma now affects how much gold a mob drops on death, according to the following chart: | |||
<pre> | |||
Cha Amount of Gold | |||
--- -------------- | |||
22 113.20% | |||
21 112.60% | |||
20 112.00% | |||
19 111.40% | |||
18 110.80% | |||
17 110.20% | |||
16 109.60% | |||
15 109.00% | |||
14 108.40% | |||
13 107.80% | |||
12 107.20% | |||
11 106.60% | |||
10 106.00% | |||
9 105.40% | |||
8 104.80% | |||
7 104.20% | |||
6 103.60% | |||
5 103.00% | |||
4 102.40% | |||
3 101.80% | |||
2 101.20% | |||
1 100.60% | |||
0 100.00% | |||
</pre> | |||
[[Category:Statistics]] | [[Category:Statistics]] | ||
Revision as of 16:30, 13 August 2013
Help File
Charisma, CHA in your 'Score', represents your character's physical beauty and charm. A character's ability to lead, reflection upon others, and general persuasiveness are all measured by charisma. Among other things, charisma affects: * Prices charged to a character by shopkeepers * Appearance of a character to other mobiles and players No class receives charisma as a prime attribute. Charisma is the secondary attribute of the Thief.
As of the code port on 8/13/2013, charisma now affects how much gold a mob drops on death, according to the following chart:
Cha Amount of Gold --- -------------- 22 113.20% 21 112.60% 20 112.00% 19 111.40% 18 110.80% 17 110.20% 16 109.60% 15 109.00% 14 108.40% 13 107.80% 12 107.20% 11 106.60% 10 106.00% 9 105.40% 8 104.80% 7 104.20% 6 103.60% 5 103.00% 4 102.40% 3 101.80% 2 101.20% 1 100.60% 0 100.00%