Zapping: Difference between revisions

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== Examples ==
== Examples ==


A [[alignment|devout]] [[cleric]], let's call him [[User:Tokai|Tokai]], has an [[alignment]] of 360. He kills [[Bahamut]], a devout mob, and his alignment drops to 210. This is [[alignment|neutral alignment]], so he zaps and has to run off to [[realign]].
A [[alignment|devout]] [[cleric]], let's call him [[User:Tokai|Tokai]], is wearing some devout-only equipment and has an [[alignment]] of 360. He kills [[Bahamut]], a devout mob, and his alignment drops to 210. This is [[alignment|neutral alignment]], so all of his devout-only equipment zaps, falling to the ground, and he has to run off to [[realign]] in order to wear it again.


[[Category:Information]]
[[Category:Information]]

Latest revision as of 13:06, 10 August 2011

Help File

The different alignments allow you to wear different pieces of equipment. To
determine if you can wear an item, first identify the item and check the
alignments allowed. If you are not of the same alignment(s) allowed, you will
not be able to wear the item. If your alignment changes while you are wearing
an object that forbids your new alignment, the item will zap off of your body.

Definition

Zapping is what align-restricted equipment does when you don't (or no longer) fit those restrictions. It falls off into your inventory, or if that's full then it drops onto the ground. You will need to realign before you can wear it again.

Examples

A devout cleric, let's call him Tokai, is wearing some devout-only equipment and has an alignment of 360. He kills Bahamut, a devout mob, and his alignment drops to 210. This is neutral alignment, so all of his devout-only equipment zaps, falling to the ground, and he has to run off to realign in order to wear it again.