Cernunnos: Difference between revisions

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== Directions ==
== Directions ==


* ZMud: <code>nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#4 n;ne;#3 n;e;ne;nw;ne;nw;w;n</code>
* ZMud: <code>nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;ne;#3 n;e;ne;nw;ne;nw;w;n</code>
* MUSHClient: <code>#(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 4n (ne) 3n e (ne) (nw) (ne) (nw) w n</code>
* MUSHClient: <code>#(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (ne) 3n e (ne) (nw) (ne) (nw) w n</code>
* General: <code>nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 4n, ne, 3n, e, ne, nw, ne, nw, w, n</code>
* General: <code>nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, ne, 3n, e, ne, nw, ne, nw, w, n</code>


== Description ==
== Description ==

Revision as of 01:04, 20 January 2006

General

Directions

  • ZMud: nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;ne;#3 n;e;ne;nw;ne;nw;w;n
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (ne) 3n e (ne) (nw) (ne) (nw) w n
  • General: nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, ne, 3n, e, ne, nw, ne, nw, w, n

Description

This man's clothes are dark buckskin; the garb of a ranger. His dark
clothing would allow him to blend into the forest in themselves, but
he also wears a dark green cloak, slung over his shoulders for comfort
right now. The dark browns and dark green of his cloak would probably
make him almost invisible if not for the fact that he were standing in
this cave. A glint of gold draws your eyes to his neckline, where a
golden torque wraps around his throat. Your gaze finally travels upward,
past his neatly trimmed brown goatee, which covers his finely chiselled
chin and up to his steel grey eyes. A sudden chill runs through your
body as your very soul seems to be sucked into the depths of those two
grey orbs...

Equipment

Run Instructions

Protective Spells

Notes

Cernunnos isn't a hard fight, but it can be annoying. He disarms you, picks up your weapon and throws it out of the room. To avoid this, either blind him or use a weapon that he can't pick up. It just works off a few keywords ("sword", "blade", "spear" or "dagger") so some decent weapons escape it, notably the Maul of Stone, the tarrasque's Horn, a dragon fang and darkness. Cernunnos can't be poisoned, but you can use basically every other spelldown on him (which is a good idea), you should always blind and disarm him if you can. When he gets to almost dead, he punches, kicks and gouges, doing some extra damage.